Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
A420Brownie
Horus
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 6L
1,853 Elo+
Party 1
Nike
Nike
Brolly54
Nike
Level 12
God Stats
2W - 0L
1,661 SR
Queue Stats
11W - 5L
1,683 Elo+
Party 1
Da Ji
Da Ji
DaSpoog27
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
315W - 329L
1,505 Elo+
Solo
Anubis
Anubis
Vaultdweller101
Anubis
Level 159
God Stats
67W - 52L
1,462 SR
Queue Stats
184W - 173L
1,515 Elo+
Solo
Team Averages
Level 109
1,525 SR
1,611 Elo+

VS

Team Averages
Level 113
1,477 SR
1,494 Elo+
Kukulkan
Kukulkan
BloodTakahashi
Kukulkan
Level 96
God Stats
2W - 4L
1,094 SR
Queue Stats
454W - 427L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
KoaDaBoa808
Sun Wukong
Level 116
God Stats
1W - 2L
1,527 SR
Queue Stats
19W - 24L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
MashuMaruCow
Cthulhu
Level 148
God Stats
0W - 4L
1,500 SR
Queue Stats
123W - 122L
1,508 Elo+
Party 2
Charybdis
Charybdis
PYRO 905
Charybdis
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 101L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
Rule34Bellona
Kuzenbo
Level 59
God Stats
3W - 2L
1,762 SR
Queue Stats
46W - 52L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 0 / 1
5,219
870
6,803
4,184
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
1 / 0 / 2
4,456
743
1,609
3,788
2,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
7
0 / 2 / 1
4,060
677
2,827
4,200
1,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
DaSpoog27
Da Ji
7
1 / 0 / 0
4,014
669
513
4,588
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,040
673
1,375
3,934
1,384
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
1
0 / 0 / 0
2,701
450
0
0
0
Sun Wukong
KoaDaBoa808
Sun Wukong
7
2 / 1 / 0
4,290
715
2,146
5,094
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Cthulhu
MashuMaruCow
Cthulhu
6
0 / 2 / 0
3,354
559
1,493
5,041
2,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
PYRO 905
Charybdis
6
0 / 3 / 0
3,308
551
1,901
5,236
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
9
3 / 0 / 0
4,599
767
1,307
3,888
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
5
5
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
1
4.5
W
1
0
2
2
L
Kukulkan
0
0
0
0
W
Nike
0
2
1
0.25
W
Da Ji
DaSpoog27
Da Ji
1
0
0
1
L
Sun Wukong
KoaDaBoa808
Sun Wukong
2
1
0
2
L
Cthulhu
MashuMaruCow
Cthulhu
0
2
0
0
L
Charybdis
PYRO 905
Charybdis
0
3
0
0
L
Kuzenbo
3
0
0
3
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,127
Damage
6,847
20,694
Taken
19,259
8,141
Mitigated
10,797
9,252
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,803
4,230
0
2,664
4,184
1,324
0
1,118
3,066
37,939
4,583
W
1,609
779
232
1,846
3,788
2,281
0
666
3,122
0
11,777
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Nike
2,827
877
0
546
4,200
1,770
0
0
4,200
0
19,479
W
Da Ji
DaSpoog27
Da Ji
513
41
0
3,155
4,588
1,382
0
0
4,588
0
23,539
L
Sun Wukong
KoaDaBoa808
Sun Wukong
2,146
721
0
695
5,094
3,322
0
0
4,762
0
23,507
L
Cthulhu
MashuMaruCow
Cthulhu
1,493
36
133
355
5,041
2,860
0
3,441
1,600
12,132
0
L
Charybdis
PYRO 905
Charybdis
1,901
1,078
0
1,684
5,236
1,543
0
3,191
2,045
0
17,029
L
Kuzenbo
1,307
435
0
1,872
3,888
3,072
0
1,317
2,571
23,309
1,211
W
1,375
348
0
809
3,934
1,384
0
1,016
2,918
20,915
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,789
Gold Earned
18,252
213
Minions Killed
138
0
Camps Cleared
0
670,221
Distance Traveled
490,250
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,219
870
72
12
0
132,699
0
W
Horus
4,456
743
15
3
0
147,517
1
L
Kukulkan
2,701
450
0
0
0
0
0
W
Nike
4,060
677
35
6
0
136,688
0
W
Da Ji
4,014
669
49
8
0
146,288
0
L
Sun Wukong
4,290
715
36
6
0
126,093
0
L
Cthulhu
3,354
559
15
3
0
128,477
0
L
Charybdis
3,308
551
36
6
0
116,618
0
L
Kuzenbo
4,599
767
51
9
0
119,062
0
W
Anubis
4,040
673
42
7
0
107,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role