Player Matchup

Vamana
Vamana
 
Vamana
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CManMoney21
Ao Kuang
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 144L
1,527 Elo+
Solo
Arachne
Arachne
CaBoOsE00115
Arachne
Level 89
God Stats
1W - 2L
1,759 SR
Queue Stats
152W - 145L
1,503 Elo+
Solo
Yemoja
Yemoja
leandrovisk
Yemoja
Level 102
God Stats
1W - 2L
1,734 SR
Queue Stats
173W - 156L
1,423 Elo+
Solo
Da Ji
Da Ji
sunny_doctor
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 56L
1,538 Elo+
Solo
Team Averages
Level 105
1,598 SR
1,498 Elo+

VS

Team Averages
Level 87
1,446 SR
1,443 Elo+
Ymir
Ymir
Conladon
Ymir
Level 103
God Stats
5W - 2L
1,500 SR
Queue Stats
165W - 176L
1,422 Elo+
Party 1
Sol
Sol
PNTBLLR
Sol
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 54L
1,251 Elo+
Party 1
Jormungandr
Jormungandr
eliteWunWun
Jormungandr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 48L
1,489 Elo+
Solo
Janus
Janus
papasweat
Janus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 60L
1,539 Elo+
Solo
Hel
Hel
sukkasaywhat
Hel
Level 116
God Stats
4W - 6L
1,228 SR
Queue Stats
285W - 263L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
7
0 / 3 / 0
4,920
984
4,609
5,371
3,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
CManMoney21
Ao Kuang
11
1 / 1 / 0
4,935
987
2,058
4,407
2,103
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arachne
CaBoOsE00115
Arachne
11
1 / 1 / 1
5,097
1,019
3,464
4,409
2,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yemoja
5
0 / 1 / 0
4,392
878
0
1,428
1,035
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
0 / 2 / 2
4,804
961
2,679
4,519
2,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 1 / 6
5,942
1,188
1,840
5,147
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
10
0 / 0 / 7
5,804
1,161
1,795
3,716
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
eliteWunWun
Jormungandr
12
1 / 0 / 6
6,013
1,203
3,876
5,650
3,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
papasweat
Janus
11
1 / 1 / 7
6,046
1,209
4,883
3,448
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 0 / 3
6,608
1,322
4,314
3,648
1,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
8
8
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
0
0
L
Ao Kuang
CManMoney21
Ao Kuang
1
1
0
1
L
Arachne
CaBoOsE00115
Arachne
1
1
1
1.5
W
Ymir
1
1
6
4
W
Sol
0
0
7
3.5
W
Jormungandr
eliteWunWun
Jormungandr
1
0
6
4
L
Yemoja
0
1
0
0
W
Janus
papasweat
Janus
1
1
7
4.5
W
5
0
3
6.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,810
Damage
16,708
20,134
Taken
21,609
12,094
Mitigated
11,290
3,448
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,609
1,239
0
737
5,371
3,754
0
4,772
447
1,821
7,372
L
Ao Kuang
CManMoney21
Ao Kuang
2,058
655
428
1,019
4,407
2,103
0
3,128
1,207
5,363
359
L
Arachne
CaBoOsE00115
Arachne
3,464
1,889
219
674
4,409
2,952
0
3,772
485
0
6,195
W
Ymir
1,840
34
245
873
5,147
3,497
75
718
4,233
3,209
0
W
Sol
1,795
204
271
1,001
3,716
1,199
861
271
3,366
9,893
718
W
Jormungandr
eliteWunWun
Jormungandr
3,876
753
685
2,362
5,650
3,790
208
702
4,740
11,778
0
L
Yemoja
0
0
0
0
1,428
1,035
0
672
756
0
0
W
Janus
papasweat
Janus
4,883
1,068
197
183
3,448
1,221
132
153
3,257
9,042
0
W
4,314
260
4,893
3,093
3,648
1,583
37
899
2,715
9,864
467
L
2,679
360
184
187
4,519
2,250
0
3,558
769
0
6,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,148
Gold Earned
30,413
35
Minions Killed
83
0
Camps Cleared
0
392,475
Distance Traveled
581,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,920
984
11
2
0
62,566
0
L
Ao Kuang
4,935
987
5
1
0
92,997
0
L
Arachne
5,097
1,019
10
2
0
118,398
0
W
Ymir
5,942
1,188
7
1
0
113,009
0
W
Sol
5,804
1,161
23
5
0
117,904
0
W
Jormungandr
6,013
1,203
16
3
0
85,620
0
L
Yemoja
4,392
878
0
0
0
14,849
0
W
Janus
6,046
1,209
26
5
0
128,456
0
W
Hel
6,608
1,322
11
2
0
136,988
0
L
Da Ji
4,804
961
9
2
0
103,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role