Player Matchup

Osiris
Osiris
Big_Beast886
Osiris
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,605 Elo+
Party 2
Mercury
Mercury
Thats Zaddy
Mercury
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
321W - 294L
1,503 Elo+
Solo
Janus
Janus
UpBeetDragon_12
Janus
Level 195
God Stats
4W - 2L
1,830 SR
Queue Stats
171W - 167L
1,543 Elo+
Solo
Hachiman
Hachiman
djaj56
Hachiman
Level 147
God Stats
3W - 3L
1,509 SR
Queue Stats
175W - 167L
1,515 Elo+
Solo
Fenrir
Fenrir
qabalah777
Fenrir
Level 149
God Stats
9W - 5L
1,765 SR
Queue Stats
349W - 332L
1,516 Elo+
Party 2
Team Averages
Level 149
1,621 SR
1,537 Elo+

VS

Team Averages
Level 127
1,495 SR
1,521 Elo+
Ravana
Ravana
DarkAlazttor
Ravana
Level 137
God Stats
21W - 29L
1,427 SR
Queue Stats
214W - 202L
1,489 Elo+
Solo
Neith
Neith
Herpiee
Neith
Level 147
God Stats
3W - 2L
1,696 SR
Queue Stats
141W - 121L
1,562 Elo+
Party 1
Osiris
Osiris
Permax
Osiris
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,388 Elo+
Solo
Artemis
Artemis
Punnpun
Artemis
Level 126
God Stats
1W - 1L
1,354 SR
Queue Stats
68W - 48L
1,594 Elo+
Party 1
Ymir
Ymir
WolfHol4PerraS
Ymir
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
6
0 / 2 / 0
3,029
606
1,724
5,193
3,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Thats Zaddy
Mercury
1
0 / 0 / 0
2,478
496
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 1 / 0
3,966
793
926
3,367
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
djaj56
Hachiman
6
3 / 0 / 0
3,792
758
3,309
3,230
913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
qabalah777
Fenrir
6
0 / 1 / 2
3,242
648
1,309
4,255
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
7
1 / 1 / 0
3,687
737
919
2,419
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Herpiee
Neith
7
0 / 1 / 1
3,852
770
1,313
2,208
715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Osiris
Permax
Osiris
8
2 / 0 / 0
4,217
843
2,922
5,070
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Punnpun
Artemis
5
0 / 1 / 0
3,131
626
1,396
1,811
437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
1 / 1 / 0
3,517
703
1,550
4,476
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
4
4
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
0
0
W
Ravana
1
1
0
1
W
Neith
Herpiee
Neith
0
1
1
0.5
W
Osiris
Permax
Osiris
2
0
0
2
W
Artemis
Punnpun
Artemis
0
1
0
0
L
Mercury
Thats Zaddy
Mercury
0
0
0
0
L
1
1
0
1
W
1
1
0
1
L
Hachiman
djaj56
Hachiman
3
0
0
3
L
Fenrir
qabalah777
Fenrir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,268
Damage
8,100
16,045
Taken
15,984
6,820
Mitigated
7,729
4,555
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
1,724
750
0
1,376
5,193
3,158
0
0
5,193
0
12,751
W
Ravana
919
309
0
1,337
2,419
760
0
0
2,419
0
18,230
W
Neith
Herpiee
Neith
1,313
336
0
367
2,208
715
0
833
1,315
0
22,248
W
Osiris
Permax
Osiris
2,922
1,169
0
2,555
5,070
3,508
0
0
4,719
0
25,407
W
Artemis
Punnpun
Artemis
1,396
737
0
606
1,811
437
0
0
1,811
0
15,275
L
Mercury
Thats Zaddy
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
926
208
0
818
3,367
1,053
0
0
3,367
23,970
607
W
1,550
432
24
1,635
4,476
2,309
0
0
4,476
9,969
0
L
Hachiman
djaj56
Hachiman
3,309
2,114
0
1,357
3,230
913
0
447
2,783
0
15,636
L
Fenrir
qabalah777
Fenrir
1,309
503
0
1,004
4,255
1,696
0
1,103
3,152
166
7,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,507
Gold Earned
18,404
123
Minions Killed
152
0
Camps Cleared
0
430,845
Distance Traveled
540,444
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,029
606
18
4
0
110,449
0
W
Ravana
3,687
737
40
8
0
108,161
0
W
Neith
3,852
770
34
7
0
105,185
0
W
Osiris
4,217
843
36
7
0
121,508
1
W
Artemis
3,131
626
20
4
0
104,443
0
L
Mercury
2,478
496
0
0
0
7,830
0
L
Janus
3,966
793
61
12
0
103,592
1
W
Ymir
3,517
703
22
4
0
101,147
0
L
Hachiman
3,792
758
30
6
0
101,187
1
L
Fenrir
3,242
648
14
3
0
107,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role