Player Matchup

Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
JOYSTlllCK
Atlas
Level 77
God Stats
34W - 30L
1,452 SR
Queue Stats
194W - 230L
1,362 Elo+
Party 3
Fenrir
Fenrir
LowlySIoth
Fenrir
Level 24
God Stats
3W - 0L
1,797 SR
Queue Stats
55W - 50L
1,537 Elo+
Party 3
Achilles
Achilles
ShimmerZero
Achilles
Level 43
God Stats
12W - 15L
1,483 SR
Queue Stats
190W - 218L
1,464 Elo+
Party 3
Sobek
Sobek
SubieSully
Sobek
Level 24
God Stats
1W - 3L
1,227 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 3
Team Averages
Level 54
1,492 SR
1,456 Elo+

VS

Team Averages
Level 35
1,459 SR
1,466 Elo+
Merlin
Merlin
CapitanKusko
Merlin
Level 38
God Stats
0W - 1L
1,413 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Cheesed Beaver
Danzaburou
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 36L
1,332 Elo+
Solo
Ravana
Ravana
LemoonadeStand
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,500 Elo+
Party 2
Hercules
Hercules
Skaterrrrr77
Hercules
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 87L
1,500 Elo+
Party 2
Charon
Charon
TRPBUNNYBUBS
Charon
Level 40
God Stats
0W - 1L
1,381 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 0 / 3
5,807
581
4,040
5,442
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
11
0 / 0 / 4
6,543
654
3,428
3,655
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
LowlySIoth
Fenrir
12
10 / 3 / 1
7,275
728
6,191
10,806
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
ShimmerZero
Achilles
10
3 / 3 / 1
6,417
642
4,543
7,109
4,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sobek
10
1 / 0 / 4
6,359
636
3,223
7,214
5,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
2 / 5 / 0
4,722
472
2,759
6,216
1,704
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Cheesed Beaver
Danzaburou
7
0 / 4 / 0
4,279
428
1,996
6,699
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 4 / 0
3,812
381
87
5,238
1,222
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
Skaterrrrr77
Hercules
9
3 / 4 / 2
5,555
556
3,113
6,915
3,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
8
0 / 2 / 0
4,943
494
2,679
6,182
4,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
5
6
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
3
4.5
L
Merlin
2
5
0
0.4
L
Danzaburou
Cheesed Beaver
Danzaburou
0
4
0
0
W
Atlas
0
0
4
2
L
0
4
0
0
W
Fenrir
LowlySIoth
Fenrir
10
3
1
3.5
W
Achilles
ShimmerZero
Achilles
3
3
1
1.17
L
Hercules
Skaterrrrr77
Hercules
3
4
2
1
W
Sobek
1
0
4
3
L
Charon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,425
Damage
10,634
34,226
Taken
31,250
17,530
Mitigated
13,047
14,525
Healing
4,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,040
1,886
1,154
3,923
5,442
1,807
24
1,362
4,080
0
35,147
L
Merlin
2,759
503
0
975
6,216
1,704
0
2,202
3,592
12,623
524
L
Danzaburou
Cheesed Beaver
Danzaburou
1,996
1,207
0
902
6,699
2,239
0
1,785
4,824
0
24,146
W
Atlas
3,428
685
0
500
3,655
1,622
0
892
2,763
36,826
2,219
L
87
35
0
570
5,238
1,222
0
0
5,193
0
8,421
W
Fenrir
LowlySIoth
Fenrir
6,191
924
0
3,932
10,806
4,229
0
257
10,505
0
45,572
W
Achilles
ShimmerZero
Achilles
4,543
1,171
0
1,094
7,109
4,623
550
527
6,302
123
36,540
L
Hercules
Skaterrrrr77
Hercules
3,113
1,179
0
519
6,915
3,630
0
43
6,397
0
17,395
W
Sobek
3,223
233
0
3,922
7,214
5,249
70
2,394
4,820
22,601
0
L
Charon
2,679
582
0
1,153
6,182
4,252
0
2,154
3,970
11,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,401
Gold Earned
23,311
279
Minions Killed
101
0
Camps Cleared
0
1,025,754
Distance Traveled
851,521
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,807
581
51
5
0
170,650
0
L
Merlin
4,722
472
14
1
0
193,262
0
L
Danzaburou
4,279
428
34
3
0
169,977
0
W
Atlas
6,543
654
70
7
0
218,769
0
L
Ravana
3,812
381
11
1
0
102,564
0
W
Fenrir
7,275
728
76
8
0
226,874
0
W
Achilles
6,417
642
52
5
0
185,043
0
L
Hercules
5,555
556
20
2
0
186,060
0
W
Sobek
6,359
636
30
3
0
224,418
1
L
Charon
4,943
494
22
2
0
199,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role