Player Matchup

Horus
Horus
PackHeartDylan
Horus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,378 Elo+
Party 2
Jing Wei
Jing Wei
grimis cares 2
Jing Wei
Level 101
God Stats
2W - 4L
1,199 SR
Queue Stats
167W - 160L
1,541 Elo+
Party 2
Agni
Agni
grimiscares
Agni
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
146W - 151L
1,538 Elo+
Party 2
Merlin
Merlin
ottirut
Merlin
Level 159
God Stats
9W - 6L
1,726 SR
Queue Stats
149W - 152L
1,549 Elo+
Party 2
Athena
Athena
somebodyriko
Athena
Level 46
God Stats
4W - 2L
1,297 SR
Queue Stats
212W - 183L
1,540 Elo+
Party 2
Team Averages
Level 120
1,444 SR
1,509 Elo+

VS

Team Averages
Level 152
1,522 SR
1,480 Elo+
Tiamat
Tiamat
Bahamie
Tiamat
Level 184
God Stats
2W - 5L
1,302 SR
Queue Stats
704W - 687L
1,475 Elo+
Solo
Jing Wei
Jing Wei
Cherrios20
Jing Wei
Level 160
God Stats
3W - 6L
1,688 SR
Queue Stats
692W - 748L
1,432 Elo+
Solo
Anhur
Anhur
GodlySpawn
Anhur
Level 129
God Stats
0W - 3L
1,490 SR
Queue Stats
63W - 57L
1,542 Elo+
Party 1
Khepri
Khepri
ReiEnthusiast
Khepri
Level 131
God Stats
2W - 3L
1,631 SR
Queue Stats
116W - 112L
1,482 Elo+
Party 1
Horus
Horus
evil octapus 89
Horus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 128L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 13
9,233
769
6,237
14,211
12,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
16
3 / 3 / 9
9,303
775
13,824
11,734
5,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 8
9,133
761
14,140
12,415
5,275
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
ottirut
Merlin
19
8 / 0 / 7
10,572
881
13,006
7,419
3,581
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Athena
17
4 / 0 / 10
10,304
859
8,340
20,829
15,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bahamie
Tiamat
15
1 / 3 / 6
7,931
661
13,856
11,084
10,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Cherrios20
Jing Wei
14
1 / 5 / 5
8,035
670
8,417
10,708
6,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
16
3 / 3 / 2
8,365
697
14,386
10,299
5,828
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 7
9,250
771
7,718
12,454
14,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 3
8,306
692
4,464
17,248
16,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
18
Kills
8
9
Deaths
18
47
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bahamie
Tiamat
1
3
6
1.33
L
Jing Wei
Cherrios20
Jing Wei
1
5
5
0.7
L
Anhur
3
3
2
1.33
W
0
3
13
2.17
L
2
2
7
2.75
L
1
5
3
0.5
W
Jing Wei
3
3
9
2.5
W
3
3
8
2.33
W
Merlin
ottirut
Merlin
8
0
7
11.5
W
Athena
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,547
Damage
48,841
66,608
Taken
61,793
42,651
Mitigated
53,837
36,635
Healing
21,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bahamie
Tiamat
13,856
1,465
966
2,242
11,084
10,386
0
6,734
4,350
26,269
0
L
Jing Wei
Cherrios20
Jing Wei
8,417
5,172
1,316
477
10,708
6,200
200
7,915
2,793
0
20,619
L
Anhur
14,386
6,460
1,309
1,254
10,299
5,828
0
5,621
4,678
0
32,732
W
6,237
2,046
3,238
4,755
14,211
12,728
252
2,732
11,479
367
10,310
L
7,718
512
622
2,245
12,454
14,937
0
6,578
5,876
12,048
0
L
4,464
2,186
5,936
5,085
17,248
16,486
0
7,913
9,335
0
10,443
W
Jing Wei
13,824
12,790
3,418
2,952
11,734
5,093
1,288
4,111
7,623
0
27,258
W
14,140
783
2,128
2,843
12,415
5,275
544
4,999
7,416
25,834
720
W
Merlin
ottirut
Merlin
13,006
555
3,002
2,164
7,419
3,581
309
3,273
4,146
39,715
209
W
Athena
8,340
1,987
972
11,163
20,829
15,974
420
6,459
14,370
13,471
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,545
Gold Earned
41,887
149
Minions Killed
122
0
Camps Cleared
0
1,210,728
Distance Traveled
1,049,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,931
661
22
2
0
220,403
0
L
Jing Wei
8,035
670
32
3
0
171,449
0
L
Anhur
8,365
697
48
4
0
227,481
0
W
Horus
9,233
769
17
1
0
233,091
0
L
Khepri
9,250
771
7
1
0
224,209
0
L
Horus
8,306
692
13
1
0
205,648
0
W
Jing Wei
9,303
775
36
3
0
232,563
0
W
Agni
9,133
761
29
2
0
223,868
0
W
Merlin
10,572
881
54
5
0
254,929
0
W
Athena
10,304
859
13
1
0
266,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role