Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BigChugus
Thanatos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 74L
1,556 Elo+
Party 1
Horus
Horus
Colliholic
Horus
Level 178
God Stats
2W - 0L
1,926 SR
Queue Stats
44W - 37L
1,575 Elo+
Party 3
Charybdis
Charybdis
ThatsPoggersBro
Charybdis
Level 105
God Stats
3W - 1L
1,578 SR
Queue Stats
126W - 99L
1,592 Elo+
Party 1
Atlas
Atlas
Twitchy 1Nut
Atlas
Level 200
God Stats
1W - 1L
1,250 SR
Queue Stats
174W - 179L
1,533 Elo+
Party 3
Team Averages
Level 127
1,551 SR
1,551 Elo+

VS

Team Averages
Level 138
1,651 SR
1,619 Elo+
Charybdis
Charybdis
Devkip
Charybdis
Level 145
God Stats
9W - 8L
1,522 SR
Queue Stats
162W - 138L
1,539 Elo+
Solo
Charon
Charon
FetusGods
Charon
Level 125
God Stats
8W - 5L
1,740 SR
Queue Stats
32W - 23L
1,709 Elo+
Party 2
Kuzenbo
Kuzenbo
ImEevee
Kuzenbo
Level 122
God Stats
2W - 1L
1,632 SR
Queue Stats
20W - 12L
1,692 Elo+
Party 2
Ganesha
Ganesha
RaggingPanda505
Ganesha
Level 143
God Stats
1W - 6L
1,572 SR
Queue Stats
302W - 280L
1,554 Elo+
Solo
Ullr
Ullr
Wally A1
Ullr
Level 155
God Stats
1W - 2L
1,788 SR
Queue Stats
944W - 894L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
4 / 1 / 4
8,398
600
9,841
6,963
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
BigChugus
Thanatos
14
4 / 2 / 4
7,872
562
4,974
12,539
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
14
3 / 0 / 7
8,313
594
8,067
13,095
9,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
ThatsPoggersBro
Charybdis
15
1 / 1 / 3
8,420
601
7,535
8,692
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
3 / 0 / 4
8,637
617
8,392
10,189
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Devkip
Charybdis
13
1 / 2 / 0
7,250
518
7,270
8,819
3,436
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
FetusGods
Charon
13
1 / 3 / 0
7,270
519
7,456
9,780
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
ImEevee
Kuzenbo
13
2 / 3 / 0
7,597
543
6,243
11,435
10,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 2
6,678
477
3,872
13,280
11,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
11
0 / 4 / 1
6,154
440
3,408
13,936
5,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
1
4
6
W
Thanatos
BigChugus
Thanatos
4
2
4
3
W
Horus
3
0
7
6.5
L
Charybdis
Devkip
Charybdis
1
2
0
0.5
L
Charon
FetusGods
Charon
1
3
0
0.33
L
Kuzenbo
ImEevee
Kuzenbo
2
3
0
0.67
L
0
3
2
0.33
W
Charybdis
ThatsPoggersBro
Charybdis
1
1
3
2.5
W
3
0
4
5
L
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,809
Damage
28,249
51,478
Taken
57,250
26,895
Mitigated
35,110
29,182
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,841
1,278
659
1,900
6,963
3,014
511
2,825
3,774
59,889
466
W
Thanatos
BigChugus
Thanatos
4,974
1,904
0
11,523
12,539
5,442
0
2,362
9,959
0
56,551
W
Horus
8,067
3,284
3,640
5,996
13,095
9,978
0
4,166
8,535
0
30,923
L
Charybdis
Devkip
Charybdis
7,270
3,924
0
3,356
8,819
3,436
2
837
7,886
0
77,351
L
Charon
FetusGods
Charon
7,456
681
0
1,460
9,780
4,563
0
3,836
5,430
50,062
0
L
Kuzenbo
ImEevee
Kuzenbo
6,243
1,682
0
2,155
11,435
10,940
52
5,510
5,219
37,283
2,543
L
3,872
431
126
4,016
13,280
11,037
31
799
12,433
16,540
0
W
Charybdis
ThatsPoggersBro
Charybdis
7,535
4,572
0
3,619
8,692
3,630
1,088
2,251
6,441
0
95,776
W
8,392
2,499
0
1,845
10,189
4,831
28
4,745
4,826
49,557
788
L
Ullr
3,408
1,224
0
4,632
13,936
5,134
0
5,333
8,205
0
41,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,640
Gold Earned
34,949
478
Minions Killed
407
0
Camps Cleared
0
1,475,002
Distance Traveled
1,354,911
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,398
600
99
7
0
289,034
0
W
Thanatos
7,872
562
79
6
0
336,756
0
W
Horus
8,313
594
43
3
0
315,644
6
L
Charybdis
7,250
518
146
10
0
266,892
2
L
Charon
7,270
519
97
7
0
290,814
1
L
Kuzenbo
7,597
543
82
6
0
276,348
0
L
Ganesha
6,678
477
2
0
0
250,974
4
W
Charybdis
8,420
601
154
11
0
254,622
0
W
Atlas
8,637
617
103
7
0
278,946
2
L
Ullr
6,154
440
80
6
0
269,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role