Player Matchup

Mercury
Mercury
Gold I
BoolinRockinTTV
Mercury
Gold I
Level 69
God Stats
3W - 0L
1,715 SR
Queue Stats
50W - 22L
1,845 MMR
Party 2
Scylla
Scylla
Gold II
KingColty
Scylla
Gold II
Level 155
God Stats
7W - 4L
1,603 SR
Queue Stats
75W - 68L
1,634 MMR
Party 2
Achilles
Achilles
Platinum V
SforSimple
Achilles
Platinum V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 199L
1,694 MMR
Solo
Atlas
Atlas
Gold IV
Tanngela
Atlas
Gold IV
Level 155
God Stats
23W - 15L
1,676 SR
Queue Stats
32W - 27L
1,695 MMR
Party 3
Xbalanque
Xbalanque
Platinum V
promosis
Xbalanque
Platinum V
Level 172
God Stats
2W - 4L
1,750 SR
Queue Stats
98W - 77L
1,664 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,649 SR
1,706 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,552 SR
1,593 MMR
Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum IV
 
Skadi
Platinum IV
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
ItzSoup
Cerberus
Gold I
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
137W - 125L
1,671 MMR
Solo
Charon
Charon
Gold IV
RukoRenegade
Charon
Gold IV
Level 157
God Stats
2W - 1L
1,759 SR
Queue Stats
29W - 14L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,471
694
1,470
3,440
1,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
KingColty
Scylla
7
1 / 0 / 1
3,759
752
445
1,592
407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
SforSimple
Achilles
7
0 / 0 / 0
3,495
699
1,391
4,036
2,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Tanngela
Atlas
6
0 / 0 / 1
3,580
716
1,149
2,995
1,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
promosis
Xbalanque
6
0 / 0 / 0
3,192
638
2,512
2,364
751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
KuzenboAresOdin

VS

Bans
ThanatosAthenaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 1 / 0
3,592
718
986
3,984
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,575
715
1,857
2,719
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
 
Skadi
6
0 / 1 / 0
3,085
617
1,491
2,749
757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
ItzSoup
Cerberus
5
0 / 0 / 0
3,233
647
1,512
3,718
2,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
1
0 / 0 / 0
2,418
484
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Skadi
 
Skadi
0
1
0
0
W
1
0
1
1.5
L
Cerberus
ItzSoup
Cerberus
0
0
0
0
W
Scylla
KingColty
Scylla
1
0
1
1.5
L
Charon
0
0
0
0
W
Achilles
SforSimple
Achilles
0
0
0
0
W
Atlas
Tanngela
Atlas
0
0
1
0.5
W
Xbalanque
promosis
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,967
Damage
5,846
14,427
Taken
13,170
6,694
Mitigated
5,824
5,602
Healing
5,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
986
157
0
2,412
3,984
1,298
0
139
3,845
0
17,620
L
Cthulhu
 
Cthulhu
1,857
405
0
1,000
2,719
1,603
0
0
2,397
17,567
0
L
Skadi
 
Skadi
1,491
385
0
611
2,749
757
0
638
2,111
0
17,774
W
1,470
914
0
738
3,440
1,189
0
31
3,409
0
15,628
L
Cerberus
ItzSoup
Cerberus
1,512
132
0
1,765
3,718
2,166
0
817
2,901
8,887
949
W
Scylla
KingColty
Scylla
445
70
0
545
1,592
407
0
120
1,472
12,740
1,964
L
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
SforSimple
Achilles
1,391
181
0
1,834
4,036
2,607
0
1,547
2,179
0
16,614
W
Atlas
Tanngela
Atlas
1,149
432
0
1,241
2,995
1,740
0
627
2,368
12,256
0
W
Xbalanque
promosis
Xbalanque
2,512
1,362
0
1,244
2,364
751
0
547
1,817
0
22,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,497
Gold Earned
15,903
165
Minions Killed
145
0
Camps Cleared
0
543,696
Distance Traveled
417,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,592
718
42
8
0
107,925
0
L
Cthulhu
3,575
715
35
7
0
101,861
0
L
Skadi
3,085
617
28
6
0
83,679
0
W
Mercury
3,471
694
31
6
0
126,795
0
L
Cerberus
3,233
647
40
8
0
101,907
0
W
Scylla
3,759
752
37
7
0
108,635
0
L
Charon
2,418
484
0
0
0
22,506
0
W
Achilles
3,495
699
36
7
0
97,781
0
W
Atlas
3,580
716
15
3
0
105,508
0
W
Xbalanque
3,192
638
46
9
0
104,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role