Player Matchup

Cthulhu
Cthulhu
DesolateDG
Cthulhu
Level 54
God Stats
15W - 12L
1,595 SR
Queue Stats
55W - 59L
1,425 Elo+
Party 2
Fenrir
Fenrir
MooseGrimm
Fenrir
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 21L
1,448 Elo+
Party 1
Ishtar
Ishtar
Noclaf18
Ishtar
Level 77
God Stats
4W - 6L
1,476 SR
Queue Stats
96W - 85L
1,551 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NovaAPache
Kumbhakarna
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,641 Elo+
Party 1
Nox
Nox
Stoupid
Nox
Level 40
God Stats
0W - 2L
1,210 SR
Queue Stats
61W - 54L
1,489 Elo+
Solo
Team Averages
Level 67
1,456 SR
1,511 Elo+

VS

Team Averages
Level 88
1,463 SR
1,435 Elo+
Vulcan
Vulcan
IamRambozo
Vulcan
Level 119
God Stats
5W - 3L
1,556 SR
Queue Stats
104W - 104L
1,462 Elo+
Party 3
Fenrir
Fenrir
Lollipopsie
Fenrir
Level 78
God Stats
15W - 12L
1,519 SR
Queue Stats
74W - 76L
1,443 Elo+
Party 3
Charybdis
Charybdis
Steinamyte
Charybdis
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 154L
1,343 Elo+
Solo
Khepri
Khepri
YaBoiFugu
Khepri
Level 83
God Stats
4W - 8L
1,317 SR
Queue Stats
177W - 168L
1,444 Elo+
Party 4
Jormungandr
Jormungandr
unaliveurselfbro
Jormungandr
Level 77
God Stats
16W - 20L
1,424 SR
Queue Stats
422W - 403L
1,481 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DesolateDG
Cthulhu
13
0 / 6 / 1
7,934
441
9,102
16,300
13,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
MooseGrimm
Fenrir
11
1 / 5 / 1
6,744
375
2,775
16,151
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Noclaf18
Ishtar
17
1 / 3 / 0
9,276
515
8,631
15,084
6,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
NovaAPache
Kumbhakarna
11
0 / 2 / 3
7,213
401
3,733
17,616
16,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
13
3 / 5 / 0
8,016
445
7,947
13,429
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
IamRambozo
Vulcan
16
4 / 0 / 6
10,007
556
15,317
6,714
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
4 / 4 / 7
9,069
504
3,640
19,658
9,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Steinamyte
Charybdis
19
5 / 1 / 4
11,143
619
16,655
13,312
6,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
YaBoiFugu
Khepri
13
1 / 0 / 7
8,915
495
5,880
11,459
11,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
unaliveurselfbro
Jormungandr
18
6 / 1 / 2
11,249
625
10,125
14,218
9,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
20
21
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DesolateDG
Cthulhu
0
6
1
0.08
W
Vulcan
IamRambozo
Vulcan
4
0
6
7
W
Fenrir
4
4
7
1.88
L
Fenrir
MooseGrimm
Fenrir
1
5
1
0.3
L
Ishtar
Noclaf18
Ishtar
1
3
0
0.33
L
Kumbhakarna
NovaAPache
Kumbhakarna
0
2
3
0.75
W
Charybdis
Steinamyte
Charybdis
5
1
4
7
L
Nox
3
5
0
0.6
W
Khepri
YaBoiFugu
Khepri
1
0
7
4.5
W
Jormungandr
unaliveurselfbro
Jormungandr
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,188
Damage
51,617
78,580
Taken
65,361
48,328
Mitigated
39,911
14,121
Healing
27,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DesolateDG
Cthulhu
9,102
564
497
870
16,300
13,376
0
9,014
7,126
57,055
734
W
Vulcan
IamRambozo
Vulcan
15,317
5,678
0
1,807
6,714
3,451
726
3,194
3,152
72,557
1,043
W
Fenrir
3,640
271
0
9,799
19,658
9,114
0
3,151
16,218
0
66,957
L
Fenrir
MooseGrimm
Fenrir
2,775
741
0
1,464
16,151
6,801
0
5,468
10,380
0
38,974
L
Ishtar
Noclaf18
Ishtar
8,631
5,577
0
7,041
15,084
6,075
0
1,618
13,466
0
87,136
L
Kumbhakarna
NovaAPache
Kumbhakarna
3,733
684
0
914
17,616
16,483
0
6,276
11,048
28,321
0
W
Charybdis
Steinamyte
Charybdis
16,655
10,413
0
6,162
13,312
6,557
1,845
1,863
11,379
0
120,569
L
Nox
7,947
269
0
3,335
13,429
5,593
0
6,994
5,810
51,156
2,857
W
Khepri
YaBoiFugu
Khepri
5,880
753
2,293
4,391
11,459
11,150
0
4,874
6,144
16,624
0
W
Jormungandr
unaliveurselfbro
Jormungandr
10,125
3,897
0
3,389
14,218
9,639
260
5,266
8,194
89,277
2,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,183
Gold Earned
50,383
444
Minions Killed
602
0
Camps Cleared
0
1,629,714
Distance Traveled
1,782,708
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,934
441
108
6
0
298,936
0
W
Vulcan
10,007
556
138
8
0
356,453
3
W
Fenrir
9,069
504
95
5
0
376,467
0
L
Fenrir
6,744
375
57
3
0
336,711
1
L
Ishtar
9,276
515
143
8
0
306,576
6
L
Kumbhakarna
7,213
401
37
2
0
377,801
0
W
Charybdis
11,143
619
180
10
0
331,888
0
L
Nox
8,016
445
99
6
0
309,690
3
W
Khepri
8,915
495
15
1
0
376,425
1
W
Jormungandr
11,249
625
174
10
0
341,475
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role