Player Matchup

Fenrir
Fenrir
CoastDivide361
Fenrir
Level 55
God Stats
16W - 15L
1,507 SR
Queue Stats
109W - 117L
1,426 Elo+
Party 2
Janus
Janus
I Smily l
Janus
Level 122
God Stats
1W - 3L
1,309 SR
Queue Stats
120W - 117L
1,423 Elo+
Party 2
Charybdis
Charybdis
ThaGreatShinobi
Charybdis
Level 68
God Stats
3W - 7L
1,494 SR
Queue Stats
59W - 67L
1,470 Elo+
Party 2
Hercules
Hercules
ToXiCz sNiPeZ
Hercules
Level 126
God Stats
0W - 1L
1,398 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Shiva
Shiva
WackusBonkus574
Shiva
Level 89
God Stats
6W - 5L
1,421 SR
Queue Stats
88W - 86L
1,461 Elo+
Party 2
Team Averages
Level 92
1,426 SR
1,456 Elo+

VS

Team Averages
Level 51
1,511 SR
1,471 Elo+
Sobek
Sobek
ArmlessJames
Sobek
Level 17
God Stats
1W - 1L
1,336 SR
Queue Stats
5W - 10L
1,381 Elo+
Party 1
Loki
Loki
FornicakeTTV
Loki
Level 89
God Stats
1W - 0L
1,646 SR
Queue Stats
8W - 9L
1,574 Elo+
Party 1
Jing Wei
Jing Wei
Hash004
Jing Wei
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 120L
1,478 Elo+
Party 1
Anubis
Anubis
ReddYohann
Anubis
Level 54
God Stats
63W - 45L
1,572 SR
Queue Stats
254W - 205L
1,462 Elo+
Solo
Cu Chulainn
Cu Chulainn
TrueLegendTTV
Cu Chulainn
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,885
530
3,486
12,319
4,433
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
I Smily l
Janus
11
0 / 4 / 0
6,155
473
3,144
8,095
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ThaGreatShinobi
Charybdis
10
3 / 4 / 3
6,646
511
7,552
10,095
3,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
ToXiCz sNiPeZ
Hercules
11
3 / 0 / 1
7,067
544
5,693
9,903
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
1 / 3 / 5
5,880
452
8,656
10,507
8,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
6,131
472
3,524
11,420
8,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 4
6,835
526
3,854
8,429
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
Hash004
Jing Wei
12
2 / 3 / 2
6,682
514
6,805
10,357
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
ReddYohann
Anubis
13
7 / 0 / 1
7,999
615
7,834
6,796
3,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
TrueLegendTTV
Cu Chulainn
10
1 / 3 / 0
6,301
485
7,771
11,848
9,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
14
15
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
3
4
1
0.88
W
4
1
4
6
W
Jing Wei
Hash004
Jing Wei
2
3
2
1
L
Janus
I Smily l
Janus
0
4
0
0
W
Anubis
ReddYohann
Anubis
7
0
1
7.5
L
Charybdis
ThaGreatShinobi
Charybdis
3
4
3
1.13
L
Hercules
ToXiCz sNiPeZ
Hercules
3
0
1
3.5
W
Cu Chulainn
TrueLegendTTV
Cu Chulainn
1
3
0
0.33
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,531
Damage
29,788
50,919
Taken
48,850
29,267
Mitigated
27,285
11,938
Healing
13,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,524
381
0
2,466
11,420
8,499
0
438
10,982
14,163
0
L
3,486
815
0
4,558
12,319
4,433
0
2,569
9,750
0
44,971
W
3,854
861
0
1,835
8,429
2,787
0
365
8,017
0
36,248
W
Jing Wei
Hash004
Jing Wei
6,805
4,290
0
4,539
10,357
3,225
0
440
9,917
0
51,013
L
Janus
I Smily l
Janus
3,144
422
0
750
8,095
2,014
0
3,668
4,427
42,080
0
W
Anubis
ReddYohann
Anubis
7,834
362
55
3,090
6,796
3,250
1,513
2,779
4,017
44,638
3,659
L
Charybdis
ThaGreatShinobi
Charybdis
7,552
5,018
0
3,282
10,095
3,359
49
2,106
7,989
0
44,615
L
Hercules
ToXiCz sNiPeZ
Hercules
5,693
2,315
75
2,839
9,903
11,276
389
0
9,903
0
38,992
W
Cu Chulainn
TrueLegendTTV
Cu Chulainn
7,771
2,137
0
1,481
11,848
9,524
0
0
11,277
0
38,496
L
8,656
723
0
434
10,507
8,185
0
2,863
7,644
1,757
29,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,633
Gold Earned
33,948
305
Minions Killed
263
0
Camps Cleared
0
1,213,793
Distance Traveled
1,284,356
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,131
472
18
1
0
281,545
0
L
Fenrir
6,885
530
76
6
0
266,023
0
W
Loki
6,835
526
48
4
0
321,662
2
W
Jing Wei
6,682
514
80
6
0
233,786
3
L
Janus
6,155
473
68
5
0
229,502
0
W
Anubis
7,999
615
67
5
0
210,916
0
L
Charybdis
6,646
511
66
5
0
211,485
0
L
Hercules
7,067
544
63
5
0
255,259
0
W
Cu Chulainn
6,301
485
50
4
0
236,447
0
L
Shiva
5,880
452
32
2
0
251,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role