Player Matchup

Morgan Le Fay
Morgan Le Fay
Esckrow
Morgan Le Fay
Level 42
God Stats
9W - 9L
1,343 SR
Queue Stats
199W - 187L
1,333 Elo+
Solo
Susano
Susano
JDISTER
Susano
Level 26
God Stats
6W - 3L
1,652 SR
Queue Stats
10W - 8L
1,512 Elo+
Party 2
Nike
Nike
Prince904
Nike
Level 45
God Stats
6W - 4L
1,587 SR
Queue Stats
13W - 9L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
ThoughtThinkinz
Cthulhu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,579 Elo+
Party 2
Hachiman
Hachiman
Zapitus7022
Hachiman
Level 40
God Stats
6W - 6L
1,627 SR
Queue Stats
75W - 89L
1,439 Elo+
Solo
Team Averages
Level 38
1,542 SR
1,479 Elo+

VS

Team Averages
Level 29
1,452 SR
1,316 Elo+
Ares
Ares
Burtsbuddy
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,242 Elo+
Party 1
Ra
Ra
Excited Now
Ra
Level 47
God Stats
2W - 1L
1,192 SR
Queue Stats
13W - 25L
1,242 Elo+
Party 1
Janus
Janus
Happenstance2805
Janus
Level 43
God Stats
15W - 12L
1,567 SR
Queue Stats
87W - 94L
1,422 Elo+
Party 3
Izanami
Izanami
Maston008
Izanami
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 21L
1,242 Elo+
Party 1
Da Ji
Da Ji
Tomikaze8
Da Ji
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 144L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Esckrow
Morgan Le Fay
10
1 / 2 / 4
5,807
581
3,752
6,003
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Susano
JDISTER
Susano
11
6 / 2 / 0
6,674
667
3,806
6,707
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nike
11
3 / 2 / 5
6,880
688
6,145
7,560
3,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 1 / 2
6,453
645
5,364
7,317
4,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Zapitus7022
Hachiman
10
3 / 2 / 2
5,433
543
4,320
6,637
2,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,800
480
2,346
9,150
5,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
5,037
504
1,317
5,154
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 2 / 2
5,709
571
5,034
7,673
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Maston008
Izanami
8
0 / 4 / 1
4,424
442
2,624
6,014
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
Tomikaze8
Da Ji
10
4 / 5 / 0
6,058
606
5,030
9,023
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
8
9
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Morgan Le Fay
Esckrow
Morgan Le Fay
1
2
4
1.5
L
0
3
0
0
L
4
2
2
2.5
W
Susano
JDISTER
Susano
6
2
0
3
L
Izanami
Maston008
Izanami
0
4
1
0.13
W
Nike
3
2
5
2.75
W
3
1
2
4
L
Da Ji
Tomikaze8
Da Ji
4
5
0
0.8
W
Hachiman
Zapitus7022
Hachiman
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,387
Damage
16,351
34,224
Taken
37,014
15,277
Mitigated
15,764
10,086
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,346
104
52
1,544
9,150
5,940
0
3,433
5,672
11,539
0
W
Morgan Le Fay
Esckrow
Morgan Le Fay
3,752
0
0
2,099
6,003
2,199
0
3,501
2,502
28,609
2,569
L
1,317
52
48
1,112
5,154
1,738
0
1,753
3,401
28,983
761
L
5,034
347
0
3,388
7,673
2,315
0
921
6,674
37,651
0
W
Susano
JDISTER
Susano
3,806
1,108
0
2,937
6,707
2,378
0
655
6,052
0
43,265
L
Izanami
Maston008
Izanami
2,624
2,194
0
260
6,014
2,090
0
2,709
3,305
0
18,947
W
Nike
6,145
881
0
1,160
7,560
3,975
0
291
7,269
0
38,506
W
5,364
761
883
1,030
7,317
4,589
0
1,680
5,637
30,352
1,778
L
Da Ji
Tomikaze8
Da Ji
5,030
1,543
0
1,059
9,023
3,681
0
0
8,555
0
30,671
W
Hachiman
Zapitus7022
Hachiman
4,320
3,011
0
1,977
6,637
2,136
539
2,389
4,248
0
29,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,247
Gold Earned
26,028
278
Minions Killed
217
0
Camps Cleared
0
957,578
Distance Traveled
994,348
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,800
480
12
1
0
212,894
4
W
Morgan Le Fay
5,807
581
55
6
0
194,279
0
L
Ra
5,037
504
53
5
0
187,470
0
L
Janus
5,709
571
64
6
0
224,938
0
W
Susano
6,674
667
70
7
0
223,983
0
L
Izanami
4,424
442
31
3
0
175,262
0
W
Nike
6,880
688
62
6
0
180,579
0
W
Cthulhu
6,453
645
57
6
0
198,547
0
L
Da Ji
6,058
606
57
6
0
193,784
0
W
Hachiman
5,433
543
34
3
0
160,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role