Player Matchup

Fenrir
Fenrir
Kingvlim
Fenrir
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
207W - 206L
1,424 Elo+
Solo
Neith
Neith
PapaSquidwid
Neith
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 185L
1,437 Elo+
Solo
Medusa
Medusa
RosinFingers
Medusa
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,428 Elo+
Solo
Shiva
Shiva
Sic-em-Daddy
Shiva
Level 168
God Stats
2W - 0L
1,500 SR
Queue Stats
471W - 474L
1,469 Elo+
Solo
Nut
Nut
Zarathustra23
Nut
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 52L
1,500 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,452 Elo+

VS

Team Averages
Level 77
1,475 SR
1,285 Elo+
Skadi
Skadi
Konceited
Skadi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,289 Elo+
Party 1
Charon
Charon
Mad_D_762
Charon
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
65W - 77L
1,393 Elo+
Solo
Medusa
Medusa
Sinnix
Medusa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 89L
1,235 Elo+
Party 1
Vulcan
Vulcan
Soxandcasanova
Vulcan
Level 35
God Stats
5W - 3L
1,375 SR
Queue Stats
103W - 93L
1,402 Elo+
Party 1
Zhong Kui
Zhong Kui
beastquake2112
Zhong Kui
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 117L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kingvlim
Fenrir
15
4 / 4 / 13
8,800
880
10,278
12,717
11,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 3 / 16
9,418
942
11,459
9,358
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
15
6 / 3 / 11
9,145
915
14,084
9,988
4,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

16
5 / 2 / 12
9,379
938
7,660
10,252
10,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 1 / 12
9,160
916
5,912
7,509
3,656
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Konceited
Skadi
14
3 / 6 / 6
8,063
806
5,482
12,155
5,483
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Mad_D_762
Charon
13
0 / 4 / 11
7,426
743
6,600
8,379
8,926
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Sinnix
Medusa
15
3 / 4 / 6
8,200
820
11,437
10,260
4,780
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 4 / 7
7,938
794
8,342
7,976
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
beastquake2112
Zhong Kui
11
4 / 8 / 2
7,480
748
8,910
13,390
10,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
44
26
Kills
12
13
Deaths
26
64
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Kingvlim
Fenrir
4
4
13
2.63
L
Skadi
Konceited
Skadi
3
6
6
1
L
Charon
Mad_D_762
Charon
0
4
11
1.38
W
4
3
16
4
W
Medusa
6
3
11
3.83
W
5
2
12
5.5
L
Medusa
Sinnix
Medusa
3
4
6
1.5
L
2
4
7
1.38
W
7
1
12
13
L
Zhong Kui
beastquake2112
Zhong Kui
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,393
Damage
40,771
49,824
Taken
52,160
35,239
Mitigated
34,269
15,330
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Kingvlim
Fenrir
10,278
2,360
1,351
2,320
12,717
11,496
350
5,862
6,855
388
13,309
L
Skadi
Konceited
Skadi
5,482
2,589
0
2,461
12,155
5,483
0
16
11,984
0
14,420
L
Charon
Mad_D_762
Charon
6,600
1,069
0
0
8,379
8,926
0
70
8,215
15,472
0
W
11,459
1,833
0
1,862
9,358
4,486
1,581
3,838
5,520
0
29,340
W
Medusa
14,084
5,340
460
1,650
9,988
4,773
883
4,963
5,025
0
24,544
W
7,660
346
1,961
3,008
10,252
10,828
231
4,263
5,989
174
17,811
L
Medusa
Sinnix
Medusa
11,437
4,942
769
2,086
10,260
4,780
0
48
10,028
0
16,004
L
8,342
3,134
0
1,141
7,976
4,300
0
0
7,890
19,511
0
W
5,912
2,259
928
1,790
7,509
3,656
1,125
4,926
2,583
0
12,878
L
Zhong Kui
beastquake2112
Zhong Kui
8,910
948
0
528
13,390
10,780
0
127
13,087
13,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,902
Gold Earned
39,107
127
Minions Killed
82
0
Camps Cleared
0
972,237
Distance Traveled
883,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,800
880
13
1
0
208,811
0
L
Skadi
8,063
806
20
2
0
170,250
0
L
Charon
7,426
743
9
1
0
157,497
0
W
Neith
9,418
942
48
5
0
165,591
0
W
Medusa
9,145
915
23
2
0
190,952
0
W
Shiva
9,379
938
28
3
0
213,619
0
L
Medusa
8,200
820
7
1
0
211,653
0
L
Vulcan
7,938
794
29
3
0
186,846
0
W
Nut
9,160
916
15
2
0
193,264
0
L
Zhong Kui
7,480
748
17
2
0
157,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role