Player Matchup

Ah Puch
Ah Puch
FADExxRAGE
Ah Puch
Level 120
God Stats
3W - 5L
1,393 SR
Queue Stats
117W - 140L
1,444 Elo+
Party 2
Tiamat
Tiamat
Ruthless88
Tiamat
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 134L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
moistbeavers358
Sun Wukong
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 240L
1,486 Elo+
Solo
Geb
Geb
plstAX
Geb
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,487 Elo+
Solo
Anhur
Anhur
youngplowmule
Anhur
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 76L
1,384 Elo+
Party 2
Team Averages
Level 145
1,479 SR
1,450 Elo+

VS

Team Averages
Level 122
1,463 SR
1,481 Elo+
He Bo
He Bo
 
He Bo
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AProXee
Erlang Shen
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 64L
1,462 Elo+
Party 1
Geb
Geb
Ellejna
Geb
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,459 Elo+
Party 1
Skadi
Skadi
LiGambleLi
Skadi
Level 166
God Stats
4W - 1L
1,352 SR
Queue Stats
346W - 348L
1,496 Elo+
Solo
Maui
Maui
Xen0Sanity
Maui
Level 102
God Stats
4W - 2L
1,461 SR
Queue Stats
67W - 75L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FADExxRAGE
Ah Puch
13
3 / 5 / 7
9,037
646
6,163
9,472
4,390
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Ruthless88
Tiamat
20
5 / 4 / 13
11,684
835
10,003
12,905
11,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
moistbeavers358
Sun Wukong
19
10 / 6 / 10
12,567
898
16,573
16,677
19,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
plstAX
Geb
19
7 / 4 / 10
11,592
828
11,708
15,292
20,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 6 / 7
8,365
598
5,843
10,075
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
4 / 6 / 9
11,461
819
9,915
11,992
5,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
AProXee
Erlang Shen
17
4 / 8 / 10
10,690
764
10,876
20,960
24,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
15
1 / 5 / 9
9,628
688
3,957
12,646
12,072
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
20
12 / 3 / 8
13,440
960
21,769
13,522
7,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 4 / 15
11,746
839
6,626
11,209
14,992
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
75
26
Kills
24
25
Deaths
26
47
Assists
51
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
6
9
1.42
W
Erlang Shen
AProXee
Erlang Shen
4
8
10
1.13
W
Geb
1
5
9
1.1
L
Ah Puch
FADExxRAGE
Ah Puch
3
5
7
1.3
W
Skadi
12
3
8
5.33
L
Tiamat
Ruthless88
Tiamat
5
4
13
2.88
W
3
4
15
2.63
L
Sun Wukong
moistbeavers358
Sun Wukong
10
6
10
2.5
L
Geb
plstAX
Geb
7
4
10
3
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,290
Damage
53,143
64,421
Taken
70,329
60,524
Mitigated
65,111
16,117
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,915
355
132
1,797
11,992
5,068
1,496
4,091
7,579
17,489
570
W
Erlang Shen
AProXee
Erlang Shen
10,876
5,213
170
3,841
20,960
24,989
1,455
6,743
13,726
0
21,316
W
Geb
3,957
325
0
963
12,646
12,072
532
5,308
7,143
6,052
364
L
Ah Puch
FADExxRAGE
Ah Puch
6,163
188
88
2,089
9,472
4,390
40
2,884
6,501
10,422
0
W
Skadi
21,769
8,964
557
3,421
13,522
7,990
3,975
5,612
7,611
0
55,645
L
Tiamat
Ruthless88
Tiamat
10,003
857
392
4,344
12,905
11,449
590
4,294
8,340
25,914
0
W
6,626
1,153
0
847
11,209
14,992
540
5,269
5,742
20,330
644
L
Sun Wukong
moistbeavers358
Sun Wukong
16,573
2,516
1,234
4,760
16,677
19,520
222
6,055
10,249
0
27,615
L
Geb
plstAX
Geb
11,708
697
296
2,414
15,292
20,686
0
3,860
11,161
21,687
1,186
L
5,843
4,142
0
500
10,075
4,479
674
2,560
7,385
0
14,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,245
Gold Earned
56,965
130
Minions Killed
147
0
Camps Cleared
0
1,081,354
Distance Traveled
1,138,589
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,461
819
22
2
0
222,800
0
W
Erlang Shen
10,690
764
14
1
0
232,454
0
W
Geb
9,628
688
3
0
0
238,350
0
L
Ah Puch
9,037
646
7
1
0
152,158
0
W
Skadi
13,440
960
86
6
0
217,737
0
L
Tiamat
11,684
835
43
3
0
250,206
0
W
Maui
11,746
839
22
2
0
227,248
0
L
Sun Wukong
12,567
898
31
2
0
282,704
5
L
Geb
11,592
828
23
2
0
262,216
0
L
Anhur
8,365
598
26
2
0
134,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role