Player Matchup

Hel
Hel
 
Hel
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CoardGames
Gilgamesh
Level 128
God Stats
6W - 4L
1,485 SR
Queue Stats
270W - 247L
1,515 Elo+
Solo
Medusa
Medusa
Masterpapaw
Medusa
Level 149
God Stats
12W - 11L
1,570 SR
Queue Stats
314W - 321L
1,510 Elo+
Solo
King Arthur
King Arthur
Nersil
King Arthur
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 53L
1,406 Elo+
Solo
Team Averages
Level 103
1,511 SR
1,486 Elo+

VS

Team Averages
Level 103
1,527 SR
1,481 Elo+
Anubis
Anubis
 
Anubis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
MortalMachine
Bacchus
Level 125
God Stats
20W - 11L
1,637 SR
Queue Stats
191W - 203L
1,465 Elo+
Solo
Cupid
Cupid
TentaSortePATO
Cupid
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 3 / 1
6,811
1,135
3,389
8,005
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
 
Ix Chel
11
0 / 2 / 2
6,427
1,071
4,757
5,930
2,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
CoardGames
Gilgamesh
10
0 / 0 / 0
5,669
945
0
0
0
Medusa
12
2 / 2 / 1
7,235
1,206
8,333
6,820
2,504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
Nersil
King Arthur
11
0 / 4 / 1
6,254
1,042
2,769
9,459
6,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

296

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 5
7,761
1,294
5,247
4,701
2,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
 
Chiron
13
2 / 0 / 8
7,576
1,263
6,010
3,997
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
 
Ra
12
0 / 1 / 9
6,790
1,132
4,329
3,602
1,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
12
1 / 0 / 7
7,071
1,179
3,552
4,590
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
7,525
1,254
8,942
3,807
1,489
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
11
11
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
1
0.5
L
Ix Chel
 
Ix Chel
0
2
2
0.5
W
Anubis
 
Anubis
4
1
5
6.5
W
Chiron
 
Chiron
2
0
8
6
W
Ra
 
Ra
0
1
9
4.5
L
Gilgamesh
CoardGames
Gilgamesh
0
0
0
0
L
Medusa
2
2
1
1.25
W
Bacchus
1
0
7
4.5
L
King Arthur
Nersil
King Arthur
0
4
1
0.13
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,248
Damage
28,080
30,214
Taken
20,697
13,506
Mitigated
11,641
4,882
Healing
3,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,389
171
1,699
1,718
8,005
2,606
0
3,556
4,449
18,089
0
L
Ix Chel
 
Ix Chel
4,757
865
684
453
5,930
2,386
0
1,564
4,366
11,968
0
W
Anubis
 
Anubis
5,247
169
0
506
4,701
2,398
0
1,301
3,400
20,371
553
W
Chiron
 
Chiron
6,010
2,256
301
635
3,997
1,598
0
1,221
2,776
0
19,899
W
Ra
 
Ra
4,329
309
853
793
3,602
1,314
0
1,721
1,881
21,038
291
L
Gilgamesh
CoardGames
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
8,333
2,391
0
180
6,820
2,504
0
3,824
2,927
0
31,079
W
Bacchus
3,552
136
0
472
4,590
4,842
0
3,187
1,403
5,478
0
L
King Arthur
Nersil
King Arthur
2,769
106
0
148
9,459
6,010
0
3,855
5,527
0
6,326
W
8,942
5,724
0
0
3,807
1,489
0
716
3,091
0
17,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,396
Gold Earned
36,723
117
Minions Killed
138
4
Camps Cleared
7
479,865
Distance Traveled
609,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,811
1,135
55
9
1
111,307
0
L
Ix Chel
6,427
1,071
18
3
3
125,320
0
W
Anubis
7,761
1,294
40
7
0
110,274
0
W
Chiron
7,576
1,263
35
6
1
125,793
0
W
Ra
6,790
1,132
45
8
2
125,278
0
L
Gilgamesh
5,669
945
0
0
0
0
0
L
Medusa
7,235
1,206
34
6
0
128,226
0
W
Bacchus
7,071
1,179
5
1
1
125,862
0
L
King Arthur
6,254
1,042
10
2
0
115,012
0
W
Cupid
7,525
1,254
13
2
3
122,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role