Player Matchup

Zhong Kui
Zhong Kui
DrewbieV2
Zhong Kui
Level 28
God Stats
5W - 6L
1,422 SR
Queue Stats
11W - 21L
1,315 Elo+
Party 1
Danzaburou
Danzaburou
Need a Set
Danzaburou
Level 39
God Stats
8W - 21L
1,359 SR
Queue Stats
11W - 25L
1,288 Elo+
Party 1
Fenrir
Fenrir
SKG Mav
Fenrir
Level 89
God Stats
7W - 10L
1,379 SR
Queue Stats
92W - 108L
1,345 Elo+
Party 1
Mulan
Mulan
SKGNiGhTMaRe121
Mulan
Level 60
God Stats
1W - 2L
1,304 SR
Queue Stats
55W - 86L
1,281 Elo+
Party 1
Bacchus
Bacchus
SilentWraith939
Bacchus
Level 40
God Stats
7W - 8L
1,367 SR
Queue Stats
51W - 90L
1,269 Elo+
Party 1
Team Averages
Level 51
1,366 SR
1,300 Elo+

VS

Team Averages
Level 103
1,539 SR
1,457 Elo+
Sylvanus
Sylvanus
ClarasaurusRex1
Sylvanus
Level 148
God Stats
58W - 52L
1,584 SR
Queue Stats
282W - 320L
1,455 Elo+
Party 2
Vulcan
Vulcan
CrustySock7211
Vulcan
Level 122
God Stats
6W - 7L
1,538 SR
Queue Stats
303W - 323L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
Defective Cacti
Danzaburou
Level 101
God Stats
4W - 5L
1,557 SR
Queue Stats
56W - 79L
1,446 Elo+
Party 2
Nike
Nike
DoubtingThomas23
Nike
Level 95
God Stats
601W - 546L
1,468 SR
Queue Stats
695W - 697L
1,411 Elo+
Solo
Ymir
Ymir
GOD OF GIRTH960
Ymir
Level 47
God Stats
26W - 25L
1,550 SR
Queue Stats
54W - 51L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DrewbieV2
Zhong Kui
14
4 / 2 / 0
7,998
500
12,540
16,004
11,833
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
Need a Set
Danzaburou
12
0 / 3 / 2
6,054
378
5,986
10,643
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
SKG Mav
Fenrir
12
0 / 3 / 2
6,595
412
3,351
13,600
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 0
7,668
479
7,652
13,749
8,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,491
406
4,944
14,454
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 1 / 6
8,046
503
4,619
13,817
11,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 3
8,717
545
12,712
9,477
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Defective Cacti
Danzaburou
13
5 / 1 / 5
8,724
545
15,336
12,468
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 0 / 3
8,833
552
9,339
9,507
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 2 / 0
7,469
467
4,053
11,685
7,236
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
14
14
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
1
6
4
W
3
2
3
2.25
W
Danzaburou
Defective Cacti
Danzaburou
5
1
5
7.5
W
5
0
3
6.5
L
Zhong Kui
DrewbieV2
Zhong Kui
4
2
0
2
W
0
2
0
0
L
Danzaburou
Need a Set
Danzaburou
0
3
2
0.33
L
Fenrir
SKG Mav
Fenrir
0
3
2
0.33
L
2
2
0
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,473
Damage
46,059
68,450
Taken
56,954
43,369
Mitigated
33,410
21,997
Healing
19,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,619
1,284
4,348
5,441
13,817
11,399
341
5,931
7,886
19,434
670
W
12,712
5,487
0
2,375
9,477
4,247
781
6,510
2,967
66,726
1,332
W
Danzaburou
Defective Cacti
Danzaburou
15,336
6,724
0
4,941
12,468
5,240
2,999
3,322
9,099
0
64,554
W
9,339
891
132
1,026
9,507
5,288
0
1,742
7,729
0
70,496
L
Zhong Kui
DrewbieV2
Zhong Kui
12,540
857
75
6,080
16,004
11,833
20
9,233
6,771
62,027
2,990
W
4,053
910
0
1,627
11,685
7,236
464
191
10,797
39,991
1,767
L
Danzaburou
Need a Set
Danzaburou
5,986
2,235
0
2,045
10,643
3,582
0
1,891
8,752
0
32,707
L
Fenrir
SKG Mav
Fenrir
3,351
1,186
0
6,773
13,600
5,113
0
533
13,067
0
48,982
L
7,652
1,132
0
2,370
13,749
8,737
0
5,470
8,279
317
42,474
L
4,944
696
0
4,654
14,454
14,104
0
3,536
10,918
24,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,806
Gold Earned
41,789
324
Minions Killed
393
0
Camps Cleared
0
1,416,298
Distance Traveled
1,441,288
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,046
503
29
2
0
265,661
5
W
Vulcan
8,717
545
114
7
0
313,041
0
W
Danzaburou
8,724
545
91
6
0
274,749
0
W
Nike
8,833
552
104
7
0
356,079
0
L
Zhong Kui
7,998
500
103
6
0
305,304
0
W
Ymir
7,469
467
55
3
0
231,758
0
L
Danzaburou
6,054
378
49
3
0
275,500
0
L
Fenrir
6,595
412
74
5
0
223,485
0
L
Mulan
7,668
479
73
5
0
288,323
0
L
Bacchus
6,491
406
25
2
0
323,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role