Player Matchup

Arachne
Arachne
BusteraRhymes417
Arachne
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 96L
1,590 Elo+
Party 1
Cerberus
Cerberus
ExIced
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,623 Elo+
Party 1
Hachiman
Hachiman
Projectkilljoy
Hachiman
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,553 Elo+
Solo
Ra
Ra
xxreerxx
Ra
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 22L
1,640 Elo+
Party 1
Artio
Artio
xxxMORTxxx
Artio
Level 155
God Stats
6W - 4L
1,652 SR
Queue Stats
157W - 131L
1,608 Elo+
Party 1
Team Averages
Level 139
1,530 SR
1,603 Elo+

VS

Team Averages
Level 156
1,620 SR
1,584 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HF_ZOPILOTE
Da Ji
Level 147
God Stats
20W - 28L
1,494 SR
Queue Stats
222W - 195L
1,538 Elo+
Solo
Nike
Nike
JUDADDY5717
Nike
Level 155
God Stats
26W - 22L
1,623 SR
Queue Stats
26W - 26L
1,528 Elo+
Party 2
Bacchus
Bacchus
LargeWrench1086
Bacchus
Level 155
God Stats
7W - 6L
1,650 SR
Queue Stats
188W - 172L
1,512 Elo+
Party 2
Medusa
Medusa
PatrickSwirls
Medusa
Level 146
God Stats
1W - 0L
1,835 SR
Queue Stats
4W - 3L
1,845 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,823
482
2,586
8,434
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ExIced
Cerberus
10
0 / 2 / 0
5,373
537
2,720
7,759
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
9
0 / 2 / 0
4,816
482
2,398
5,197
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,002
500
2,532
7,004
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
8
0 / 1 / 0
4,972
497
2,274
8,074
5,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 0 / 2
6,512
651
6,719
3,697
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
6 / 0 / 1
6,638
664
5,464
9,318
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 3
6,444
644
3,874
6,645
4,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 3
5,943
594
3,566
5,919
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 1
5,703
570
2,928
2,937
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
11
11
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
2
3
L
0
3
0
0
L
Cerberus
ExIced
Cerberus
0
2
0
0
W
6
0
1
6.5
W
0
0
3
1.5
W
1
0
3
2.5
W
2
0
1
2.5
L
Hachiman
0
2
0
0
L
0
3
0
0
L
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,510
Damage
22,551
36,468
Taken
28,516
18,777
Mitigated
16,045
14,250
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,719
957
161
1,441
3,697
1,426
0
1,073
2,548
46,686
1,833
L
2,586
1,804
0
3,678
8,434
2,978
0
1,208
7,100
0
34,886
L
Cerberus
ExIced
Cerberus
2,720
168
0
3,667
7,759
6,731
0
0
7,759
38,122
1,134
W
5,464
1,307
0
5,375
9,318
3,839
0
1,674
7,405
0
52,425
W
3,874
633
0
2,135
6,645
4,495
0
2,196
3,963
0
49,458
W
3,566
491
0
2,431
5,919
5,260
279
853
5,066
19,107
1,239
W
2,928
1,150
0
2,001
2,937
1,025
532
608
2,329
0
44,445
L
Hachiman
2,398
1,267
0
1,512
5,197
1,829
0
1,684
3,513
0
35,432
L
2,532
339
204
1,802
7,004
2,238
0
3,132
3,540
31,074
640
L
Artio
2,274
102
305
3,082
8,074
5,001
0
3,350
4,568
13,839
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,986
Gold Earned
31,240
335
Minions Killed
391
0
Camps Cleared
0
1,022,878
Distance Traveled
1,034,101
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,512
651
93
9
0
195,065
1
L
Arachne
4,823
482
70
7
0
253,568
0
L
Cerberus
5,373
537
105
11
0
170,190
0
W
Da Ji
6,638
664
91
9
0
228,569
0
W
Nike
6,444
644
96
10
0
193,081
0
W
Bacchus
5,943
594
28
3
0
215,941
4
W
Medusa
5,703
570
83
8
0
201,445
0
L
Hachiman
4,816
482
60
6
0
185,331
0
L
Ra
5,002
500
74
7
0
200,828
0
L
Artio
4,972
497
26
3
0
212,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role