Player Matchup

Anhur
Anhur
IVIortalGod
Anhur
Level 126
God Stats
2W - 1L
1,359 SR
Queue Stats
16W - 14L
1,574 Elo+
Party 1
Jormungandr
Jormungandr
Køkushibo
Jormungandr
Level 109
God Stats
1W - 1L
1,215 SR
Queue Stats
34W - 38L
1,508 Elo+
Party 1
Mercury
Mercury
LazyMango
Mercury
Level 104
God Stats
3W - 4L
1,351 SR
Queue Stats
31W - 36L
1,486 Elo+
Party 1
Team Averages
Level 113
1,309 SR
1,523 Elo+

VS

Team Averages
Level 110
1,372 SR
1,489 Elo+
Atlas
Atlas
AliveForNow
Atlas
Level 134
God Stats
2W - 1L
1,116 SR
Queue Stats
12W - 15L
1,349 Elo+
Party 2
Ah Puch
Ah Puch
Edgardo_x7w7x
Ah Puch
Level 98
God Stats
7W - 6L
1,500 SR
Queue Stats
525W - 533L
1,619 Elo+
Solo
Apollo
Apollo
SnoBallMage
Apollo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,112
811
6,997
8,570
3,416
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
Køkushibo
Jormungandr
12
3 / 2 / 6
8,001
800
9,203
9,456
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
LazyMango
Mercury
13
5 / 1 / 4
8,306
831
6,571
6,888
2,699
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,828
683
6,981
10,939
8,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
13
2 / 4 / 1
7,527
753
6,316
7,235
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
10
1 / 6 / 1
6,916
692
3,838
9,011
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
12
Kills
4
4
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Ah Puch
2
4
1
0.63
W
4
1
5
6.5
W
Jormungandr
Køkushibo
Jormungandr
3
2
6
3
W
Mercury
LazyMango
Mercury
5
1
4
7
L
Apollo
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
17,135
24,914
Taken
27,185
10,452
Mitigated
13,491
1,561
Healing
2,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,981
2,500
204
754
10,939
8,559
56
4,984
5,382
16,660
1,346
L
Ah Puch
6,316
146
0
1,157
7,235
2,450
0
1,926
5,031
27,547
480
W
6,997
3,631
0
926
8,570
3,416
487
3,154
5,416
0
37,633
W
Jormungandr
Køkushibo
Jormungandr
9,203
2,703
0
0
9,456
4,337
640
6,046
3,410
21,343
785
W
Mercury
LazyMango
Mercury
6,571
3,116
0
635
6,888
2,699
451
3,596
3,292
0
24,539
L
Apollo
3,838
1,783
0
362
9,011
2,482
217
1,277
7,548
0
10,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,419
Gold Earned
21,271
139
Minions Killed
83
0
Camps Cleared
0
642,414
Distance Traveled
517,130
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,828
683
16
2
0
172,124
2
L
Ah Puch
7,527
753
45
5
0
175,210
1
W
Anhur
8,112
811
50
5
0
190,940
3
W
Jormungandr
8,001
800
42
4
0
201,082
0
W
Mercury
8,306
831
47
5
0
250,392
0
L
Apollo
6,916
692
22
2
0
169,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role