Player Matchup

Nu Wa
Nu Wa
Aafonso_Az
Nu Wa
Level 64
God Stats
9W - 7L
1,707 SR
Queue Stats
89W - 87L
1,402 Elo+
Solo
Yemoja
Yemoja
BigPenny_10
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,183 Elo+
Party 2
Kali
Kali
Icy Krazzyy
Kali
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 113L
1,293 Elo+
Party 2
Xbalanque
Xbalanque
Icy-Dizzyy
Xbalanque
Level 51
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 71L
1,339 Elo+
Party 2
Hercules
Hercules
sandinthewaves
Hercules
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 62L
1,352 Elo+
Party 2
Team Averages
Level 53
1,541 SR
1,314 Elo+

VS

Team Averages
Level 53
1,458 SR
1,349 Elo+
Maui
Maui
CRM-Easthatter
Maui
Level 64
God Stats
7W - 7L
1,500 SR
Queue Stats
139W - 143L
1,315 Elo+
Solo
Nut
Nut
DatOneDuck3328
Nut
Level 44
God Stats
4W - 3L
1,468 SR
Queue Stats
69W - 74L
1,423 Elo+
Party 1
Cernunnos
Cernunnos
HOTD__Chaos
Cernunnos
Level 36
God Stats
2W - 0L
1,274 SR
Queue Stats
50W - 104L
1,189 Elo+
Solo
Fenrir
Fenrir
lXl R3D lXl
Fenrir
Level 68
God Stats
2W - 1L
1,720 SR
Queue Stats
137W - 146L
1,416 Elo+
Solo
Tiamat
Tiamat
xKingWavyx2671
Tiamat
Level 51
God Stats
1W - 1L
1,327 SR
Queue Stats
40W - 48L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 5 / 0
7,210
481
9,374
8,846
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
9
0 / 2 / 1
6,498
433
2,023
7,702
4,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 3 / 1
6,536
436
1,894
15,485
6,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xbalanque
Icy-Dizzyy
Xbalanque
12
0 / 7 / 0
7,026
468
5,418
13,485
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
11
2 / 3 / 0
6,910
461
6,443
13,266
11,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
8,280
552
7,553
11,051
8,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
7 / 0 / 3
9,388
626
11,472
11,693
5,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
HOTD__Chaos
Cernunnos
12
4 / 2 / 5
7,397
493
3,995
7,661
2,479
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
15
4 / 1 / 2
8,365
558
7,427
14,278
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 0 / 7
8,054
537
6,760
6,104
3,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
20
20
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
5
0
0.2
L
Yemoja
0
2
1
0.25
W
4
0
1
4.5
W
7
0
3
8.5
W
Cernunnos
HOTD__Chaos
Cernunnos
4
2
5
3.25
L
0
3
1
0.17
L
Xbalanque
Icy-Dizzyy
Xbalanque
0
7
0
0
W
Fenrir
4
1
2
5
L
Hercules
2
3
0
0.67
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,152
Damage
37,207
58,784
Taken
50,787
30,747
Mitigated
26,046
11,777
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
9,374
2,823
123
344
8,846
2,947
789
1,863
6,983
48,886
0
L
Yemoja
2,023
745
2,131
1,127
7,702
4,940
0
3,761
3,941
17,455
0
W
7,553
3,589
0
799
11,051
8,763
574
2,585
7,969
37,614
10,765
W
11,472
6,714
0
4,302
11,693
5,023
2,112
628
11,065
0
77,636
W
Cernunnos
HOTD__Chaos
Cernunnos
3,995
1,465
0
1,231
7,661
2,479
436
1,622
5,771
0
19,339
L
1,894
962
0
2,154
15,485
6,845
0
2,436
13,049
0
47,924
L
Xbalanque
Icy-Dizzyy
Xbalanque
5,418
3,168
0
2,986
13,485
4,641
0
655
12,830
0
48,771
W
Fenrir
7,427
2,047
0
3,277
14,278
6,636
0
3,707
10,535
0
76,999
L
Hercules
6,443
2,883
0
2,912
13,266
11,374
0
4,502
8,764
0
36,946
W
6,760
917
0
3,385
6,104
3,145
0
2,855
3,249
50,643
2,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,180
Gold Earned
41,484
286
Minions Killed
422
0
Camps Cleared
0
1,258,921
Distance Traveled
1,505,668
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,210
481
76
5
0
200,564
1
L
Yemoja
6,498
433
16
1
0
232,221
0
W
Maui
8,280
552
68
5
0
256,968
0
W
Nut
9,388
626
114
8
0
282,273
0
W
Cernunnos
7,397
493
26
2
0
326,343
0
L
Kali
6,536
436
71
5
0
351,539
0
L
Xbalanque
7,026
468
68
5
0
229,183
0
W
Fenrir
8,365
558
112
7
0
327,160
0
L
Hercules
6,910
461
55
4
0
245,414
0
W
Tiamat
8,054
537
102
7
0
312,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role