Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
IVI Soul IVI
Jing Wei
Level 129
God Stats
7W - 11L
1,362 SR
Queue Stats
386W - 361L
1,541 Elo+
Solo
Cupid
Cupid
Plookie
Cupid
Level 205
God Stats
82W - 73L
1,545 SR
Queue Stats
252W - 232L
1,584 Elo+
Solo
Osiris
Osiris
xSUPREMACYx
Osiris
Level 200
God Stats
11W - 4L
1,421 SR
Queue Stats
291W - 254L
1,589 Elo+
Party 2
Team Averages
Level 172
1,466 SR
1,543 Elo+

VS

Team Averages
Level 132
1,642 SR
1,593 Elo+
Sylvanus
Sylvanus
Bernoften45
Sylvanus
Level 127
God Stats
51W - 21L
1,786 SR
Queue Stats
366W - 374L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
DanielSux
Gilgamesh
Level 109
God Stats
9W - 12L
1,568 SR
Queue Stats
208W - 192L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
LtMcSpank
Danzaburou
Level 148
God Stats
10W - 13L
1,709 SR
Queue Stats
174W - 161L
1,601 Elo+
Party 1
Fenrir
Fenrir
Zapilator
Fenrir
Level 135
God Stats
29W - 19L
1,649 SR
Queue Stats
137W - 108L
1,585 Elo+
Solo
Eset
Eset
athomin
Eset
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 147L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 0 / 5
6,739
1,348
4,303
3,133
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
 
Eset
10
1 / 1 / 2
5,430
1,086
1,719
2,161
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
IVI Soul IVI
Jing Wei
10
0 / 1 / 4
5,650
1,130
3,459
5,481
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
Plookie
Cupid
11
4 / 0 / 1
6,735
1,347
6,366
2,140
782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
11
1 / 3 / 4
5,880
1,176
7,302
8,119
5,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

384

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bernoften45
Sylvanus
9
0 / 1 / 1
5,085
1,017
399
1,795
916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
DanielSux
Gilgamesh
10
0 / 2 / 3
5,852
1,170
3,660
8,532
8,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
LtMcSpank
Danzaburou
11
0 / 1 / 5
5,659
1,132
3,686
4,014
1,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Zapilator
Fenrir
10
3 / 0 / 2
6,252
1,250
4,309
6,012
3,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eset
athomin
Eset
10
2 / 3 / 3
6,133
1,227
5,588
4,979
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
7
Kills
5
5
Deaths
7
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
W
Eset
 
Eset
1
1
2
2
L
Sylvanus
Bernoften45
Sylvanus
0
1
1
0.5
L
Gilgamesh
DanielSux
Gilgamesh
0
2
3
0.75
W
Jing Wei
IVI Soul IVI
Jing Wei
0
1
4
2
L
Danzaburou
LtMcSpank
Danzaburou
0
1
5
2.5
W
Cupid
Plookie
Cupid
4
0
1
4.5
L
Fenrir
Zapilator
Fenrir
3
0
2
4
L
Eset
athomin
Eset
2
3
3
1.17
W
Osiris
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,149
Damage
17,642
21,034
Taken
25,332
12,604
Mitigated
17,078
3,542
Healing
3,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,303
304
377
1,516
3,133
2,329
0
965
2,168
13,701
1,019
W
Eset
 
Eset
1,719
739
0
250
2,161
883
0
277
1,856
3,682
0
L
Sylvanus
Bernoften45
Sylvanus
399
182
288
331
1,795
916
0
797
998
787
0
L
Gilgamesh
DanielSux
Gilgamesh
3,660
594
0
568
8,532
8,492
0
2,117
6,415
0
10,604
W
Jing Wei
IVI Soul IVI
Jing Wei
3,459
1,695
0
78
5,481
3,446
0
1,968
3,385
0
14,101
L
Danzaburou
LtMcSpank
Danzaburou
3,686
1,726
0
1,196
4,014
1,631
0
1,023
2,991
0
15,458
W
Cupid
Plookie
Cupid
6,366
3,509
202
718
2,140
782
0
844
1,296
0
17,574
L
Fenrir
Zapilator
Fenrir
4,309
946
0
848
6,012
3,254
0
722
5,290
0
6,123
L
Eset
athomin
Eset
5,588
36
127
447
4,979
2,785
0
1,524
3,455
19,140
413
W
Osiris
7,302
3,499
0
401
8,119
5,164
0
1,740
5,873
1,000
13,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,434
Gold Earned
28,981
92
Minions Killed
89
8
Camps Cleared
3
460,810
Distance Traveled
420,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,739
1,348
26
5
1
101,311
0
W
Eset
5,430
1,086
6
1
1
58,917
0
L
Sylvanus
5,085
1,017
0
0
0
16,488
0
L
Gilgamesh
5,852
1,170
15
3
0
105,008
0
W
Jing Wei
5,650
1,130
18
4
2
98,883
0
L
Danzaburou
5,659
1,132
30
6
1
91,988
0
W
Cupid
6,735
1,347
25
5
2
95,953
0
L
Fenrir
6,252
1,250
5
1
2
110,059
0
L
Eset
6,133
1,227
39
8
0
97,438
0
W
Osiris
5,880
1,176
17
3
2
105,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role