Player Matchup

Zhong Kui
Zhong Kui
CreamyyLettuce
Zhong Kui
Level 122
God Stats
1W - 2L
1,534 SR
Queue Stats
130W - 125L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HammerTime486
Ah Muzen Cab
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 129L
1,506 Elo+
Party 1
Charon
Charon
MNDrizzy
Charon
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 93L
1,508 Elo+
Party 1
Chronos
Chronos
iMac820
Chronos
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
287W - 314L
1,579 Elo+
Solo
Fenrir
Fenrir
lucky--ned
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 115
1,507 SR
1,518 Elo+

VS

Team Averages
Level 138
1,630 SR
1,518 Elo+
Surtr
Surtr
Blasszers
Surtr
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 75L
1,520 Elo+
Party 2
Skadi
Skadi
Hersay11
Skadi
Level 147
God Stats
3W - 2L
1,687 SR
Queue Stats
166W - 146L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
Old__Grumpy__Man
Xing Tian
Level 128
God Stats
2W - 0L
1,698 SR
Queue Stats
102W - 82L
1,504 Elo+
Solo
King Arthur
King Arthur
crackd-11
King Arthur
Level 170
God Stats
4W - 3L
1,516 SR
Queue Stats
245W - 215L
1,550 Elo+
Party 2
Cu Chulainn
Cu Chulainn
varoche007
Cu Chulainn
Level 159
God Stats
2W - 2L
1,749 SR
Queue Stats
249W - 259L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CreamyyLettuce
Zhong Kui
14
0 / 3 / 6
7,632
636
10,089
11,036
13,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
HammerTime486
Ah Muzen Cab
17
4 / 1 / 4
9,337
778
21,457
6,292
3,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
MNDrizzy
Charon
15
2 / 2 / 5
9,136
761
13,067
9,999
12,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
iMac820
Chronos
14
1 / 3 / 7
8,067
672
15,224
12,117
6,463
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
lucky--ned
Fenrir
13
1 / 6 / 4
7,983
665
6,790
16,147
17,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Blasszers
Surtr
14
8 / 3 / 3
9,044
754
4,567
16,933
13,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Hersay11
Skadi
16
2 / 2 / 11
8,779
732
13,730
9,635
4,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
16
1 / 0 / 13
9,447
787
8,072
21,274
12,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
crackd-11
King Arthur
15
2 / 2 / 8
8,805
734
8,627
17,580
12,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
varoche007
Cu Chulainn
15
2 / 2 / 11
8,980
748
14,532
20,374
15,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
8
Kills
15
15
Deaths
9
26
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Surtr
Blasszers
Surtr
8
3
3
3.17
L
Zhong Kui
CreamyyLettuce
Zhong Kui
0
3
6
1
L
Ah Muzen Cab
HammerTime486
Ah Muzen Cab
4
1
4
6
W
Skadi
Hersay11
Skadi
2
2
11
3.75
L
Charon
MNDrizzy
Charon
2
2
5
2.25
W
Xing Tian
1
0
13
7.5
W
King Arthur
crackd-11
King Arthur
2
2
8
3
L
Chronos
iMac820
Chronos
1
3
7
1.5
L
Fenrir
lucky--ned
Fenrir
1
6
4
0.5
W
Cu Chulainn
varoche007
Cu Chulainn
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,627
Damage
49,528
55,591
Taken
85,796
54,268
Mitigated
58,962
17,332
Healing
38,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Blasszers
Surtr
4,567
1,393
1,606
4,434
16,933
13,403
236
7,844
9,089
160
5,739
L
Zhong Kui
CreamyyLettuce
Zhong Kui
10,089
428
2,064
2,854
11,036
13,903
0
1,116
9,455
18,705
0
L
Ah Muzen Cab
HammerTime486
Ah Muzen Cab
21,457
6,029
0
1,137
6,292
3,930
507
1,070
5,222
0
43,362
W
Skadi
Hersay11
Skadi
13,730
4,600
1,635
1,023
9,635
4,456
975
4,736
4,899
0
35,776
L
Charon
MNDrizzy
Charon
13,067
594
1,495
2,692
9,999
12,076
0
1,556
8,315
24,002
0
W
Xing Tian
8,072
300
2,323
9,123
21,274
12,648
350
8,987
12,287
18,139
1,741
W
King Arthur
crackd-11
King Arthur
8,627
855
2,873
4,499
17,580
12,473
0
8,747
8,833
0
14,742
L
Chronos
iMac820
Chronos
15,224
5,747
1,011
2,950
12,117
6,463
445
1,034
10,713
26,941
1,600
L
Fenrir
lucky--ned
Fenrir
6,790
556
547
2,582
16,147
17,896
0
2,696
13,096
0
11,075
W
Cu Chulainn
varoche007
Cu Chulainn
14,532
1,425
2,758
8,292
20,374
15,982
532
7,146
13,228
0
30,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
45,055
138
Minions Killed
143
0
Camps Cleared
0
1,134,411
Distance Traveled
1,110,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,044
754
3
0
0
182,591
0
L
Zhong Kui
7,632
636
31
3
0
202,113
0
L
Ah Muzen Cab
9,337
778
49
4
0
250,955
0
W
Skadi
8,779
732
46
4
0
211,273
0
L
Charon
9,136
761
13
1
0
257,686
0
W
Xing Tian
9,447
787
27
2
0
248,363
0
W
King Arthur
8,805
734
24
2
0
210,570
0
L
Chronos
8,067
672
32
3
0
198,083
0
L
Fenrir
7,983
665
13
1
0
225,574
0
W
Cu Chulainn
8,980
748
43
4
0
258,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role