Player Matchup

Janus
Janus
Gold V
ByYodai
Janus
Gold V
Level 143
God Stats
12W - 13L
1,482 SR
Queue Stats
169W - 171L
1,394 MMR
Party 1
Horus
Horus
Bronze I
JhonnyLpc
Horus
Bronze I
Level 116
God Stats
12W - 9L
1,363 SR
Queue Stats
54W - 72L
753 MMR
Solo
Ishtar
Ishtar
Gold II
TrymixRecargado
Ishtar
Gold II
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 110L
1,333 MMR
Party 1
Hun Batz
Hun Batz
Gold II
lllPingolalll
Hun Batz
Gold II
Level 157
God Stats
4W - 7L
1,419 SR
Queue Stats
188W - 200L
1,436 MMR
Solo
Fafnir
Fafnir
Silver I
tomy1111
Fafnir
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 61L
1,313 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,453 SR
1,246 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 155
1,406 SR
1,247 MMR
Da Ji
Da Ji
Gold IV
AMGTROLL
Da Ji
Gold IV
Level 145
God Stats
18W - 18L
1,516 SR
Queue Stats
117W - 123L
1,457 MMR
Solo
Medusa
Medusa
Silver IV
Lupin-bjm
Medusa
Silver IV
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,064 MMR
Solo
Agni
Agni
Bronze III
NANTIL
Agni
Bronze III
Level 254
God Stats
6W - 5L
1,267 SR
Queue Stats
192W - 189L
1,453 MMR
Solo
Arachne
Arachne
Silver IV
Thiaguim_vapo
Arachne
Silver IV
Level 162
God Stats
35W - 39L
1,495 SR
Queue Stats
247W - 295L
801 MMR
Solo
Sylvanus
Sylvanus
Silver II
elADCdelOESTE
Sylvanus
Silver II
Level 143
God Stats
1W - 3L
1,253 SR
Queue Stats
6W - 9L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ByYodai
Janus
11
0 / 0 / 3
5,689
569
3,059
3,702
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
JhonnyLpc
Horus
10
1 / 1 / 2
5,655
566
4,097
5,350
3,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

10
1 / 1 / 4
5,402
540
6,212
6,387
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
lllPingolalll
Hun Batz
11
5 / 0 / 4
5,815
582
5,934
7,762
2,867
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
tomy1111
Fafnir
9
2 / 0 / 4
5,923
592
3,197
7,045
7,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Sun WukongAo KuangThanatosAres

VS

Bans
SusanoBake KujiraAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AMGTROLL
Da Ji
9
2 / 2 / 0
5,189
519
4,690
7,439
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Lupin-bjm
Medusa
7
0 / 4 / 1
4,566
457
5,076
8,973
3,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Agni
NANTIL
Agni
11
0 / 0 / 0
5,517
552
2,897
5,585
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
8
0 / 2 / 1
5,026
503
3,111
8,773
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
elADCdelOESTE
Sylvanus
7
0 / 1 / 0
4,702
470
2,392
5,792
4,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AMGTROLL
Da Ji
2
2
0
1
W
Janus
ByYodai
Janus
0
0
3
1.5
W
Horus
JhonnyLpc
Horus
1
1
2
2
L
Medusa
Lupin-bjm
Medusa
0
4
1
0.13
L
Agni
NANTIL
Agni
0
0
0
0
L
Arachne
0
2
1
0.25
W
1
1
4
3
L
Sylvanus
elADCdelOESTE
Sylvanus
0
1
0
0
W
Hun Batz
lllPingolalll
Hun Batz
5
0
4
7
W
Fafnir
tomy1111
Fafnir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,499
Damage
18,166
30,246
Taken
36,562
17,360
Mitigated
15,383
10,488
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AMGTROLL
Da Ji
4,690
1,257
0
1,073
7,439
3,416
0
397
7,042
0
33,884
W
Janus
ByYodai
Janus
3,059
113
0
874
3,702
1,324
0
1,384
2,318
41,377
0
W
Horus
JhonnyLpc
Horus
4,097
2,021
40
1,854
5,350
3,436
0
0
5,350
125
38,939
L
Medusa
Lupin-bjm
Medusa
5,076
2,261
0
2,120
8,973
3,076
0
1,978
6,995
0
22,796
L
Agni
NANTIL
Agni
2,897
241
0
1,022
5,585
1,851
0
2,395
2,926
40,715
0
L
Arachne
3,111
1,735
0
3,963
8,773
2,730
0
882
7,837
0
23,997
W
6,212
4,929
0
1,728
6,387
2,526
0
430
5,957
0
41,394
L
Sylvanus
elADCdelOESTE
Sylvanus
2,392
916
523
2,435
5,792
4,310
0
371
5,381
23,594
1,196
W
Hun Batz
lllPingolalll
Hun Batz
5,934
2,157
0
3,390
7,762
2,867
0
1,265
6,497
0
36,943
W
Fafnir
tomy1111
Fafnir
3,197
963
0
2,602
7,045
7,207
0
2,210
4,835
14,354
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,484
Gold Earned
25,000
323
Minions Killed
274
0
Camps Cleared
0
1,108,922
Distance Traveled
956,131
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,189
519
54
5
0
214,443
1
W
Janus
5,689
569
81
8
0
225,072
3
W
Horus
5,655
566
72
7
0
190,657
3
L
Medusa
4,566
457
43
4
0
161,141
0
L
Agni
5,517
552
92
9
0
202,585
2
L
Arachne
5,026
503
51
5
0
199,951
2
W
Ishtar
5,402
540
79
8
0
198,245
4
L
Sylvanus
4,702
470
34
3
0
178,011
0
W
Hun Batz
5,815
582
68
7
0
266,268
0
W
Fafnir
5,923
592
23
2
0
228,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role