Player Matchup

Medusa
Medusa
Neptune92258080
Medusa
Level 3
God Stats
46W - 30L
1,500 SR
Queue Stats
55W - 73L
1,147 Elo+
Party 1
Baron Samedi
Baron Samedi
ZoKnes MasKy
Baron Samedi
Level 96
God Stats
12W - 15L
1,455 SR
Queue Stats
284W - 318L
1,215 Elo+
Party 1
Chaac
Chaac
ZoKnes arz
Chaac
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 38L
1,158 Elo+
Party 1
Team Averages
Level 35
1,485 SR
1,173 Elo+

VS

Team Averages
Level 124
1,398 SR
1,308 Elo+
Athena
Athena
Omega Red 92
Athena
Level 149
God Stats
16W - 17L
1,306 SR
Queue Stats
192W - 216L
1,352 Elo+
Party 2
Neith
Neith
RydiaPorthis
Neith
Level 106
God Stats
134W - 124L
1,523 SR
Queue Stats
194W - 205L
1,443 Elo+
Party 2
Horus
Horus
boardingpas
Horus
Level 118
God Stats
1W - 0L
1,365 SR
Queue Stats
8W - 10L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,367
670
6,756
8,161
3,241
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
ZoKnes MasKy
Baron Samedi
12
1 / 4 / 1
7,229
657
11,181
10,211
5,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
13
2 / 2 / 0
7,614
692
5,828
9,617
7,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
1 / 2 / 8
8,102
737
5,015
10,351
7,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 2
9,862
897
10,839
10,855
5,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
2 / 0 / 8
8,323
757
7,751
16,098
13,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
10
10
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Athena
1
2
8
2.5
W
7
1
2
8
L
Baron Samedi
ZoKnes MasKy
Baron Samedi
1
4
1
0.38
L
Chaac
2
2
0
1
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,765
Damage
23,605
27,989
Taken
37,304
16,411
Mitigated
25,532
6,209
Healing
11,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,756
3,042
0
0
8,161
3,241
0
1,102
7,059
0
23,537
W
Athena
5,015
951
596
1,806
10,351
7,460
279
3,031
7,287
19,007
1,366
W
10,839
4,796
0
3,683
10,855
5,008
1,408
4,533
6,311
0
49,402
L
Baron Samedi
ZoKnes MasKy
Baron Samedi
11,181
280
1,531
2,370
10,211
5,726
0
1,700
8,467
31,600
0
L
Chaac
5,828
431
0
2,308
9,617
7,444
0
2,234
7,346
0
23,827
W
7,751
3,306
1,554
4,154
16,098
13,064
601
3,696
12,379
0
26,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,210
Gold Earned
26,287
115
Minions Killed
149
0
Camps Cleared
0
623,553
Distance Traveled
636,805
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,367
670
40
4
0
201,301
0
W
Athena
8,102
737
30
3
0
201,893
0
W
Neith
9,862
897
80
7
0
207,730
6
L
Baron Samedi
7,229
657
33
3
0
192,477
1
L
Chaac
7,614
692
42
4
0
229,775
0
W
Horus
8,323
757
39
4
0
227,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role