Player Matchup

Discordia
Discordia
BABYS hj
Discordia
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 7L
1,537 Elo+
Party 3
Apollo
Apollo
ElephantElvis
Apollo
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 195L
1,524 Elo+
Solo
Artio
Artio
GLAD-_-FlavourPT
Artio
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,511 Elo+
Party 3
Lancelot
Lancelot
Skunky SK
Lancelot
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,064 Elo+
Party 1
Ishtar
Ishtar
pinta_inzm
Ishtar
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,064 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,340 Elo+

VS

Team Averages
Level 94
1,529 SR
1,444 Elo+
Tyr
Tyr
Daoud59
Tyr
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,429 Elo+
Party 2
Charybdis
Charybdis
JoeyDeacon
Charybdis
Level 118
God Stats
7W - 8L
1,302 SR
Queue Stats
674W - 697L
1,475 Elo+
Solo
Fafnir
Fafnir
Prems
Fafnir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,304 Elo+
Party 2
Baron Samedi
Baron Samedi
SnoopJaps
Baron Samedi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,572 Elo+
Solo
Nut
Nut
marzup
Nut
Level 44
God Stats
3W - 0L
1,842 SR
Queue Stats
29W - 33L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BABYS hj
Discordia
15
1 / 5 / 9
7,795
780
16,444
8,533
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 8 / 6
7,786
779
7,281
14,276
7,431
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 5 / 9
8,074
807
6,512
15,732
17,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
Skunky SK
Lancelot
16
6 / 8 / 4
8,780
878
7,088
15,098
9,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
pinta_inzm
Ishtar
13
2 / 7 / 6
7,806
781
6,089
11,749
5,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
6 / 6 / 17
9,414
941
9,504
16,251
12,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
JoeyDeacon
Charybdis
15
5 / 3 / 16
9,375
938
17,167
11,774
6,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Prems
Fafnir
14
2 / 2 / 23
9,261
926
6,072
14,375
19,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
SnoopJaps
Baron Samedi
18
8 / 0 / 19
10,784
1,078
12,929
7,701
5,137
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nut
marzup
Nut
17
12 / 3 / 13
10,290
1,029
13,487
12,899
7,111
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
121
14
Kills
33
33
Deaths
14
34
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Discordia
BABYS hj
Discordia
1
5
9
1.1
W
Tyr
6
6
17
2.42
L
3
8
6
0.75
L
2
5
9
1.3
W
Charybdis
JoeyDeacon
Charybdis
5
3
16
4.33
W
Fafnir
Prems
Fafnir
2
2
23
6.75
L
Lancelot
Skunky SK
Lancelot
6
8
4
1
W
Baron Samedi
SnoopJaps
Baron Samedi
8
0
19
17.5
W
Nut
marzup
Nut
12
3
13
6.17
L
Ishtar
pinta_inzm
Ishtar
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,414
Damage
59,159
65,388
Taken
63,000
44,634
Mitigated
50,597
10,893
Healing
23,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BABYS hj
Discordia
16,444
900
728
639
8,533
4,221
0
2,344
6,138
34,955
0
W
Tyr
9,504
1,518
269
2,789
16,251
12,344
697
3,437
12,814
0
14,684
L
7,281
4,658
1,596
1,570
14,276
7,431
0
4,442
9,795
0
12,317
L
6,512
742
1,642
2,979
15,732
17,686
0
4,569
10,985
7,944
1,387
W
Charybdis
JoeyDeacon
Charybdis
17,167
7,372
1,209
1,812
11,774
6,023
1,728
4,827
6,947
0
34,044
W
Fafnir
Prems
Fafnir
6,072
1,943
1,602
2,391
14,375
19,982
304
4,612
9,763
7,630
0
L
Lancelot
Skunky SK
Lancelot
7,088
1,222
590
738
15,098
9,897
0
3,660
11,289
0
11,743
W
Baron Samedi
SnoopJaps
Baron Samedi
12,929
777
8,469
2,690
7,701
5,137
409
3,915
3,786
27,462
0
W
Nut
marzup
Nut
13,487
7,596
750
1,904
12,899
7,111
1,548
5,134
7,765
0
21,765
L
Ishtar
pinta_inzm
Ishtar
6,089
4,447
191
220
11,749
5,399
0
3,986
7,628
0
10,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
49,124
81
Minions Killed
111
0
Camps Cleared
0
844,150
Distance Traveled
936,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,795
780
39
4
0
185,367
0
W
Tyr
9,414
941
10
1
0
172,377
0
L
Apollo
7,786
779
9
1
0
153,803
0
L
Artio
8,074
807
8
1
0
183,270
0
W
Charybdis
9,375
938
45
5
0
165,287
0
W
Fafnir
9,261
926
4
0
0
201,032
0
L
Lancelot
8,780
878
12
1
0
169,245
0
W
Baron Samedi
10,784
1,078
24
2
0
210,236
0
W
Nut
10,290
1,029
28
3
0
188,005
0
L
Ishtar
7,806
781
13
1
0
152,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role