Player Matchup

Ganesha
Ganesha
Platinum III
 
Ganesha
Platinum III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
Meowrrigan
Nu Wa
Platinum I
Level 159
God Stats
1W - 1L
1,890 SR
Queue Stats
135W - 130L
2,060 MMR
Party 2
Ne Zha
Ne Zha
Platinum II
Neck
Ne Zha
Platinum II
Level 159
God Stats
13W - 12L
1,585 SR
Queue Stats
219W - 206L
1,927 MMR
Solo
Sobek
Sobek
Platinum V
PijanyDzungler
Sobek
Platinum V
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 42L
1,871 MMR
Party 1
Neith
Neith
Platinum IV
SarcasmesFlokir
Neith
Platinum IV
Level 158
God Stats
16W - 20L
1,522 SR
Queue Stats
175W - 171L
1,855 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,599 SR
1,843 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,512 SR
1,839 MMR
Sun Wukong
Sun Wukong
Diamond IV
Dfdelta
Sun Wukong
Diamond IV
Level 196
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 69L
2,061 MMR
Solo
Scylla
Scylla
Platinum IV
Edgewing
Scylla
Platinum IV
Level 158
God Stats
2W - 7L
1,358 SR
Queue Stats
140W - 137L
1,912 MMR
Solo
Vamana
Vamana
Platinum II
Fr-_-Eriksen
Vamana
Platinum II
Level 159
God Stats
7W - 3L
1,787 SR
Queue Stats
206W - 183L
1,888 MMR
Solo
Rama
Rama
Platinum IV
Marsh1911
Rama
Platinum IV
Level 128
God Stats
8W - 12L
1,415 SR
Queue Stats
243W - 235L
1,833 MMR
Solo
Chaac
Chaac
Platinum V
elrompetangas23
Chaac
Platinum V
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 3 / 0
5,273
527
1,462
8,428
6,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
11
0 / 0 / 0
5,836
584
3,696
3,254
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
Neck
Ne Zha
11
2 / 2 / 0
5,709
571
3,682
8,291
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 1
5,500
550
6,315
10,229
9,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 2
5,424
542
3,979
7,350
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
ThothKuzenboAh Muzen CabUllrOdin

VS

Bans
ThanatosMaman BrigitteAphroditeSusanoMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dfdelta
Sun Wukong
12
2 / 0 / 3
6,264
626
4,752
7,923
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
Edgewing
Scylla
11
2 / 0 / 1
6,099
610
4,459
4,213
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
12
1 / 1 / 1
7,061
706
4,100
9,743
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
13
3 / 0 / 1
7,272
727
5,303
6,205
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 3
6,263
626
5,782
10,715
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
9
10
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
0
0
W
Sun Wukong
Dfdelta
Sun Wukong
2
0
3
3.5
W
Scylla
Edgewing
Scylla
2
0
1
2.5
W
Vamana
1
1
1
1.5
W
Rama
3
0
1
3.5
L
Nu Wa
0
0
0
0
L
Ne Zha
Neck
Ne Zha
2
2
0
1
L
0
3
1
0.17
L
0
2
2
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,134
Damage
24,396
37,552
Taken
38,799
21,496
Mitigated
23,991
12,598
Healing
18,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,462
287
0
2,051
8,428
6,132
0
1,840
6,434
12,665
0
W
Sun Wukong
Dfdelta
Sun Wukong
4,752
1,418
0
5,711
7,923
3,642
0
960
6,851
0
53,677
W
Scylla
Edgewing
Scylla
4,459
846
0
1,333
4,213
1,267
0
1,373
2,728
46,879
431
W
Vamana
4,100
1,522
0
4,245
9,743
5,225
0
4,642
4,251
0
59,055
W
Rama
5,303
4,258
0
3,259
6,205
2,412
532
686
5,413
0
62,419
L
Nu Wa
3,696
824
0
472
3,254
1,029
0
1,170
1,908
49,420
641
L
Ne Zha
Neck
Ne Zha
3,682
769
0
4,539
8,291
2,995
0
991
7,172
0
39,522
L
6,315
982
0
2,852
10,229
9,215
0
0
10,229
31,298
1,567
L
3,979
1,986
0
2,684
7,350
2,125
0
0
7,350
0
38,791
W
5,782
952
117
4,186
10,715
11,445
0
2,271
8,258
0
27,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
32,959
343
Minions Killed
424
0
Camps Cleared
0
1,073,821
Distance Traveled
1,106,495
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,273
527
2
0
0
214,871
2
W
Sun Wukong
6,264
626
98
10
0
248,203
1
W
Scylla
6,099
610
82
8
0
210,850
1
W
Vamana
7,061
706
107
11
0
211,017
0
W
Rama
7,272
727
122
12
0
199,005
4
L
Nu Wa
5,836
584
116
12
0
207,718
0
L
Ne Zha
5,709
571
81
8
0
238,546
0
L
Sobek
5,500
550
68
7
0
217,516
1
L
Neith
5,424
542
76
8
0
195,170
1
W
Chaac
6,263
626
15
2
0
237,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role