Player Matchup

Chaac
Chaac
BlooregardQKazoo
Chaac
Level 102
God Stats
5W - 6L
1,625 SR
Queue Stats
35W - 38L
1,532 Elo+
Party 1
Anubis
Anubis
Chuckyy Duck
Anubis
Level 145
God Stats
13W - 10L
1,523 SR
Queue Stats
242W - 201L
1,535 Elo+
Solo
Geb
Geb
FastGuy1320
Geb
Level 138
God Stats
8W - 1L
1,542 SR
Queue Stats
147W - 140L
1,470 Elo+
Solo
Thanatos
Thanatos
Socialcide
Thanatos
Level 123
God Stats
5W - 6L
1,459 SR
Queue Stats
112W - 113L
1,489 Elo+
Party 1
Skadi
Skadi
XlPerceptiionlX
Skadi
Level 49
God Stats
2W - 0L
1,263 SR
Queue Stats
12W - 20L
1,336 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,472 Elo+

VS

Team Averages
Level 117
1,491 SR
1,491 Elo+
Chronos
Chronos
TheB_uttBandit
Chronos
Level 124
God Stats
11W - 9L
1,608 SR
Queue Stats
112W - 110L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
Thedaggles
Zhong Kui
Level 64
God Stats
2W - 6L
1,317 SR
Queue Stats
23W - 39L
1,403 Elo+
Party 3
Athena
Athena
gbrusuelas
Athena
Level 146
God Stats
5W - 8L
1,595 SR
Queue Stats
15W - 20L
1,560 Elo+
Party 2
Arachne
Arachne
jesuszelda18
Arachne
Level 123
God Stats
0W - 1L
1,247 SR
Queue Stats
42W - 49L
1,457 Elo+
Party 3
Surtr
Surtr
orlyme
Surtr
Level 127
God Stats
0W - 1L
1,689 SR
Queue Stats
18W - 16L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
5,789
526
4,814
9,673
7,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
12
4 / 1 / 5
7,227
657
8,011
5,156
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 0 / 4
5,589
508
4,524
5,925
4,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Socialcide
Thanatos
10
4 / 1 / 3
5,918
538
5,538
9,383
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 0 / 1
5,105
464
5,158
5,701
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,276
480
5,398
6,994
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Thedaggles
Zhong Kui
10
0 / 5 / 1
5,402
491
2,347
8,813
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
gbrusuelas
Athena
9
0 / 1 / 0
5,887
535
3,446
10,048
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
jesuszelda18
Arachne
9
1 / 2 / 0
5,283
480
3,667
10,552
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
orlyme
Surtr
11
0 / 1 / 0
6,452
587
5,616
8,757
5,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
2
2
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Anubis
4
1
5
6.5
W
0
0
4
2
W
Thanatos
Socialcide
Thanatos
4
1
3
5.5
L
1
1
0
1
L
Zhong Kui
Thedaggles
Zhong Kui
0
5
1
0.1
W
2
0
1
2.5
L
Athena
gbrusuelas
Athena
0
1
0
0
L
Arachne
jesuszelda18
Arachne
1
2
0
0.5
L
Surtr
orlyme
Surtr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
20,474
35,838
Taken
45,164
19,891
Mitigated
23,784
14,037
Healing
17,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,814
986
0
3,136
9,673
7,122
0
44
8,948
0
42,537
W
Anubis
8,011
135
130
2,185
5,156
2,541
0
1,467
3,689
56,504
843
W
4,524
314
455
1,049
5,925
4,193
54
2,088
3,837
22,389
652
W
Thanatos
Socialcide
Thanatos
5,538
1,760
0
6,092
9,383
4,054
461
3,415
5,968
0
30,552
L
5,398
1,583
0
2,336
6,994
2,448
0
2,439
4,555
25,347
9,668
L
Zhong Kui
Thedaggles
Zhong Kui
2,347
602
0
2,281
8,813
5,377
0
4,122
4,691
27,889
5,578
W
5,158
2,340
0
990
5,701
1,981
485
3,227
2,474
0
35,375
L
Athena
gbrusuelas
Athena
3,446
1,596
237
4,632
10,048
7,162
0
4,157
5,891
23,926
1,957
L
Arachne
jesuszelda18
Arachne
3,667
3,123
0
4,320
10,552
3,454
0
1,794
8,758
0
28,005
L
Surtr
orlyme
Surtr
5,616
2,514
0
3,339
8,757
5,343
0
0
8,757
667
47,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
28,300
319
Minions Killed
274
0
Camps Cleared
0
1,074,762
Distance Traveled
993,394
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,789
526
92
8
0
219,975
2
W
Anubis
7,227
657
96
9
0
193,055
1
W
Geb
5,589
508
19
2
0
233,068
0
W
Thanatos
5,918
538
56
5
0
235,278
0
L
Chronos
5,276
480
51
5
0
192,727
1
L
Zhong Kui
5,402
491
55
5
0
178,219
1
W
Skadi
5,105
464
56
5
0
193,386
0
L
Athena
5,887
535
36
3
0
203,400
0
L
Arachne
5,283
480
54
5
0
233,676
1
L
Surtr
6,452
587
78
7
0
185,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role