Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
LongLiveDank
Tyr
Level 59
God Stats
39W - 36L
1,605 SR
Queue Stats
41W - 41L
1,623 Elo+
Party 1
Vulcan
Vulcan
humble_pride19
Vulcan
Level 142
God Stats
149W - 124L
1,638 SR
Queue Stats
402W - 398L
1,553 Elo+
Solo
Team Averages
Level 120
1,581 SR
1,559 Elo+

VS

Team Averages
Level 107
1,642 SR
1,595 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
KingKaaandle
Artemis
Level 113
God Stats
1W - 1L
1,705 SR
Queue Stats
12W - 5L
1,690 Elo+
Solo
Scylla
Scylla
Zhininator
Scylla
Level 100
God Stats
11W - 5L
1,722 SR
Queue Stats
632W - 584L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 1
7,564
756
7,118
10,697
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 4 / 2
7,571
757
5,707
11,051
8,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
0 / 4 / 2
6,549
655
6,292
6,852
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 1 / 6
7,473
747
7,983
10,194
5,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
KingKaaandle
Artemis
13
3 / 2 / 3
7,802
780
6,651
7,418
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Zhininator
Scylla
14
4 / 1 / 5
8,537
854
10,508
6,539
2,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
9
9
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
1
2.5
W
Surtr
 
Surtr
2
1
6
5
W
Artemis
KingKaaandle
Artemis
3
2
3
2.25
L
2
4
2
0.75
W
Scylla
Zhininator
Scylla
4
1
5
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,117
Damage
25,142
28,600
Taken
24,151
18,131
Mitigated
11,739
3,008
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,118
217
109
875
10,697
7,070
0
4,942
5,055
25,837
1,292
W
Surtr
 
Surtr
7,983
2,814
0
4,326
10,194
5,995
0
4,748
5,442
1,035
18,294
W
Artemis
KingKaaandle
Artemis
6,651
2,965
0
1,572
7,418
3,051
964
4,392
3,014
0
27,436
L
5,707
277
0
1,396
11,051
8,300
0
3,747
6,714
0
22,081
W
Scylla
Zhininator
Scylla
10,508
1,107
0
2,228
6,539
2,693
50
3,169
3,370
43,994
0
L
6,292
3,834
0
628
6,852
2,761
0
1,461
4,916
23,529
656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,684
Gold Earned
23,812
127
Minions Killed
154
0
Camps Cleared
0
579,672
Distance Traveled
605,003
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,564
756
51
5
0
208,833
0
W
Surtr
7,473
747
34
3
0
217,126
2
W
Artemis
7,802
780
40
4
0
182,509
0
L
Tyr
7,571
757
35
4
0
186,762
0
W
Scylla
8,537
854
80
8
0
205,368
1
L
Vulcan
6,549
655
41
4
0
184,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role