Player Matchup

Da Ji
Da Ji
Froggy412
Da Ji
Level 113
God Stats
2W - 1L
1,450 SR
Queue Stats
18W - 19L
1,373 Elo+
Party 3
Danzaburou
Danzaburou
Its Suganips
Danzaburou
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
fetalgirraffe
Nemesis
Level 128
God Stats
2W - 0L
1,760 SR
Queue Stats
90W - 87L
1,433 Elo+
Solo
Cthulhu
Cthulhu
irons32347
Cthulhu
Level 109
God Stats
2W - 3L
1,321 SR
Queue Stats
12W - 14L
1,359 Elo+
Party 3
Anubis
Anubis
theus_lindo
Anubis
Level 101
God Stats
4W - 4L
1,511 SR
Queue Stats
198W - 161L
1,482 Elo+
Solo
Team Averages
Level 102
1,508 SR
1,429 Elo+

VS

Team Averages
Level 75
1,528 SR
1,514 Elo+
Sylvanus
Sylvanus
BabaYagaTX
Sylvanus
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
66W - 64L
1,583 Elo+
Party 2
Loki
Loki
Berly1
Loki
Level 120
God Stats
5W - 4L
1,589 SR
Queue Stats
10W - 6L
1,583 Elo+
Party 2
Mulan
Mulan
LimpFrenchToast
Mulan
Level 16
God Stats
7W - 5L
1,551 SR
Queue Stats
34W - 26L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
NinthSomnus9029
Nu Wa
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,378 Elo+
Party 1
Neith
Neith
yullises
Neith
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Froggy412
Da Ji
16
10 / 2 / 1
9,206
542
13,945
16,211
7,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Its Suganips
Danzaburou
14
1 / 2 / 2
8,005
471
6,171
8,385
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
16
2 / 1 / 4
9,560
562
12,200
21,996
17,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
irons32347
Cthulhu
14
1 / 0 / 4
8,259
486
10,951
10,623
8,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
17
7 / 3 / 2
10,386
611
11,447
13,148
5,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BabaYagaTX
Sylvanus
12
1 / 2 / 0
7,600
447
4,180
15,240
13,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
Berly1
Loki
14
4 / 5 / 2
8,074
475
9,236
18,652
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 0
8,076
475
14,382
20,159
18,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 6 / 0
7,537
443
7,641
10,198
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
yullises
Neith
12
0 / 3 / 2
6,892
405
5,716
11,483
4,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
21
Kills
8
8
Deaths
21
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BabaYagaTX
Sylvanus
1
2
0
0.5
L
Loki
Berly1
Loki
4
5
2
1
W
Da Ji
Froggy412
Da Ji
10
2
1
5.25
W
Danzaburou
Its Suganips
Danzaburou
1
2
2
1
L
1
5
0
0.2
L
2
6
0
0.33
W
Nemesis
2
1
4
4
W
Cthulhu
irons32347
Cthulhu
1
0
4
3
W
Anubis
7
3
2
2.67
L
Neith
yullises
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,714
Damage
41,155
70,363
Taken
75,732
42,861
Mitigated
45,955
29,038
Healing
21,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BabaYagaTX
Sylvanus
4,180
1,991
2,330
4,454
15,240
13,806
0
6,710
8,530
30,963
529
L
Loki
Berly1
Loki
9,236
2,543
0
6,100
18,652
6,571
0
5,474
13,178
0
65,642
W
Da Ji
Froggy412
Da Ji
13,945
4,205
0
5,166
16,211
7,329
0
1,567
14,444
0
72,779
W
Danzaburou
Its Suganips
Danzaburou
6,171
1,989
0
1,311
8,385
3,618
311
1,634
6,691
0
66,552
L
14,382
2,430
0
4,180
20,159
18,626
0
491
19,668
853
62,346
L
7,641
1,888
0
1,635
10,198
2,561
0
6,613
3,585
33,150
739
W
Nemesis
12,200
5,064
0
9,070
21,996
17,581
130
1,010
19,860
0
79,055
W
Cthulhu
irons32347
Cthulhu
10,951
164
2,849
2,936
10,623
8,388
105
3,205
7,325
45,211
596
W
Anubis
11,447
297
0
7,706
13,148
5,945
394
4,439
8,145
90,901
341
L
Neith
yullises
Neith
5,716
2,069
0
2,877
11,483
4,391
0
2,966
8,517
0
63,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,416
Gold Earned
38,179
528
Minions Killed
395
0
Camps Cleared
0
1,636,687
Distance Traveled
1,468,689
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,600
447
52
3
0
267,539
2
L
Loki
8,074
475
96
6
0
363,668
0
W
Da Ji
9,206
542
85
5
0
351,632
0
W
Danzaburou
8,005
471
116
7
0
326,763
0
L
Mulan
8,076
475
94
6
0
283,870
0
L
Nu Wa
7,537
443
56
3
0
280,090
2
W
Nemesis
9,560
562
114
7
0
297,003
0
W
Cthulhu
8,259
486
59
3
0
354,825
1
W
Anubis
10,386
611
154
9
0
306,464
0
L
Neith
6,892
405
97
6
0
273,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role