Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
CosDante
Sobek
Gold V
Level 153
God Stats
13W - 11L
1,638 SR
Queue Stats
15W - 13L
1,631 MMR
Solo
Cliodhna
Cliodhna
Gold I
HughezYourDaddy
Cliodhna
Gold I
Level 129
God Stats
19W - 16L
1,604 SR
Queue Stats
162W - 163L
1,585 MMR
Solo
Janus
Janus
Platinum IV
Omnity420
Janus
Platinum IV
Level 114
God Stats
10W - 7L
1,609 SR
Queue Stats
65W - 66L
1,626 MMR
Solo
Ullr
Ullr
Gold II
alexgamer14057
Ullr
Gold II
Level 157
God Stats
6W - 3L
1,901 SR
Queue Stats
120W - 122L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,650 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 172
1,541 SR
1,590 MMR
Horus
Horus
Gold II
 
Horus
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold I
HunterDuKS
Hachiman
Gold I
Level 197
God Stats
5W - 7L
1,688 SR
Queue Stats
157W - 154L
1,657 MMR
Party 1
Susano
Susano
Silver I
gno2
Susano
Silver I
Level 159
God Stats
1W - 0L
1,373 SR
Queue Stats
16W - 8L
1,615 MMR
Solo
Scylla
Scylla
Platinum IV
tempishadowsoul
Scylla
Platinum IV
Level 206
God Stats
46W - 37L
1,691 SR
Queue Stats
241W - 232L
1,597 MMR
Solo
Achilles
Achilles
Gold IV
thatxguy21
Achilles
Gold IV
Level 129
God Stats
2W - 2L
1,453 SR
Queue Stats
22W - 17L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 0
3,263
653
1,730
4,410
2,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
CosDante
Sobek
6
0 / 0 / 0
3,406
681
1,026
3,381
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
6
0 / 1 / 0
3,326
665
1,490
4,452
1,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Omnity420
Janus
1
0 / 0 / 0
2,418
484
0
0
0
6
0 / 1 / 0
3,327
665
1,994
2,281
741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetBake KujiraOdinAo Kuang

VS

Bans
AthenaThanatosThorSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 1
3,529
706
1,099
2,511
1,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
HunterDuKS
Hachiman
7
1 / 0 / 1
3,616
723
1,297
2,739
810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Susano
gno2
Susano
6
0 / 0 / 1
3,152
630
858
3,925
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,451
690
1,289
1,542
473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
thatxguy21
Achilles
7
1 / 0 / 0
4,026
805
2,552
4,401
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Horus
 
Horus
1
0
1
1.5
L
Sobek
CosDante
Sobek
0
0
0
0
L
Cliodhna
0
1
0
0
W
Hachiman
HunterDuKS
Hachiman
1
0
1
1.5
L
Janus
Omnity420
Janus
0
0
0
0
L
0
1
0
0
W
Susano
gno2
Susano
0
0
1
0.5
W
0
0
0
0
W
Achilles
thatxguy21
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,240
Damage
7,095
14,524
Taken
15,118
6,460
Mitigated
5,226
7,279
Healing
7,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,730
937
0
2,530
4,410
2,084
0
0
4,410
0
14,880
W
Horus
 
Horus
1,099
543
120
1,226
2,511
1,162
0
0
2,511
0
6,058
L
Sobek
CosDante
Sobek
1,026
128
0
1,815
3,381
2,376
0
1,092
2,289
12,213
2,151
L
Cliodhna
1,490
206
0
2,667
4,452
1,259
0
150
4,302
0
19,623
W
Hachiman
HunterDuKS
Hachiman
1,297
615
0
1,787
2,739
810
0
0
2,739
0
21,403
L
Janus
Omnity420
Janus
0
0
0
0
0
0
0
0
0
0
0
L
1,994
549
0
267
2,281
741
0
0
2,281
0
16,344
W
Susano
gno2
Susano
858
276
0
1,840
3,925
1,217
0
0
3,925
0
18,492
W
1,289
244
0
666
1,542
473
0
865
677
17,079
429
W
Achilles
thatxguy21
Achilles
2,552
1,034
0
1,435
4,401
1,564
0
0
4,224
0
22,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,740
Gold Earned
17,774
124
Minions Killed
162
0
Camps Cleared
0
408,411
Distance Traveled
501,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,263
653
27
5
0
91,444
0
W
Horus
3,529
706
14
3
0
100,841
0
L
Sobek
3,406
681
26
5
0
111,278
0
L
Cliodhna
3,326
665
44
9
0
120,147
0
W
Hachiman
3,616
723
39
8
0
96,576
0
L
Janus
2,418
484
0
0
0
0
0
L
Ullr
3,327
665
27
5
0
85,542
0
W
Susano
3,152
630
35
7
0
121,859
0
W
Scylla
3,451
690
36
7
0
91,927
0
W
Achilles
4,026
805
38
8
0
89,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role