Player Matchup

Izanami
Izanami
ChiefMoku
Izanami
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,562 Elo+
Party 1
Charybdis
Charybdis
HxC-Lalo-X
Charybdis
Level 165
God Stats
4W - 5L
1,505 SR
Queue Stats
311W - 345L
1,522 Elo+
Solo
Terra
Terra
XCinderFallX
Terra
Level 164
God Stats
1W - 1L
1,539 SR
Queue Stats
71W - 72L
1,495 Elo+
Solo
Jormungandr
Jormungandr
nano195
Jormungandr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,523 Elo+
Party 1
Nox
Nox
vannns
Nox
Level 174
God Stats
5W - 10L
1,618 SR
Queue Stats
360W - 379L
1,577 Elo+
Solo
Team Averages
Level 122
1,532 SR
1,536 Elo+

VS

Team Averages
Level 126
1,521 SR
1,588 Elo+
Horus
Horus
DiabolusMortem
Horus
Level 154
God Stats
1W - 0L
1,418 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SnowrtW33d
Cernunnos
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,575 Elo+
Party 2
Bastet
Bastet
TopJekker
Bastet
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,597 Elo+
Party 2
Nox
Nox
itsComet
Nox
Level 129
God Stats
3W - 0L
1,832 SR
Queue Stats
91W - 55L
1,643 Elo+
Solo
Danzaburou
Danzaburou
javisantrax
Danzaburou
Level 141
God Stats
1W - 2L
1,357 SR
Queue Stats
128W - 115L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChiefMoku
Izanami
14
2 / 6 / 8
9,256
661
11,021
14,853
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
HxC-Lalo-X
Charybdis
15
3 / 8 / 11
9,317
666
14,961
15,571
8,503
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 9 / 12
10,431
745
9,607
25,939
31,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
nano195
Jormungandr
16
5 / 5 / 7
10,191
728
14,752
19,056
25,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nox
vannns
Nox
17
4 / 5 / 8
10,407
743
11,839
11,377
6,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 22
11,641
832
13,163
20,725
27,027
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
SnowrtW33d
Cernunnos
17
2 / 3 / 13
10,141
724
9,419
19,471
22,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
TopJekker
Bastet
17
6 / 3 / 12
10,677
763
13,700
14,465
15,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
3 / 4 / 23
11,023
787
12,427
10,211
6,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
javisantrax
Danzaburou
19
17 / 4 / 9
13,121
937
32,091
15,804
9,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
111
16
Kills
32
33
Deaths
18
46
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Izanami
ChiefMoku
Izanami
2
6
8
1
W
4
4
22
3.75
L
Charybdis
HxC-Lalo-X
Charybdis
3
8
11
1.06
W
Cernunnos
SnowrtW33d
Cernunnos
2
3
13
2.83
W
Bastet
TopJekker
Bastet
6
3
12
4
L
2
9
12
0.89
W
3
4
23
3.63
W
Danzaburou
javisantrax
Danzaburou
17
4
9
5.38
L
Jormungandr
nano195
Jormungandr
5
5
7
1.7
L
Nox
vannns
Nox
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,180
Damage
80,800
86,796
Taken
80,676
79,174
Mitigated
81,802
14,681
Healing
34,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ChiefMoku
Izanami
11,021
7,035
481
2,082
14,853
6,966
674
3,796
10,849
0
18,679
W
13,163
2,633
6,833
9,059
20,725
27,027
491
6,655
13,880
11,358
17,292
L
Charybdis
HxC-Lalo-X
Charybdis
14,961
5,933
370
1,498
15,571
8,503
644
3,027
12,254
0
28,066
W
Cernunnos
SnowrtW33d
Cernunnos
9,419
3,610
828
4,989
19,471
22,986
494
9,068
9,606
0
20,774
W
Bastet
TopJekker
Bastet
13,700
3,376
1,026
3,706
14,465
15,798
813
5,900
8,376
1,495
16,387
L
9,607
1,088
2,793
2,852
25,939
31,310
0
5,138
20,321
17,751
0
W
12,427
1,979
171
866
10,211
6,265
1,852
4,985
5,075
27,260
1,242
W
Danzaburou
javisantrax
Danzaburou
32,091
22,971
1,491
5,280
15,804
9,726
3,860
7,062
8,567
0
53,669
L
Jormungandr
nano195
Jormungandr
14,752
3,594
392
2,281
19,056
25,975
264
3,548
15,167
31,469
1,028
L
Nox
vannns
Nox
11,839
795
750
1,182
11,377
6,420
163
2,835
8,418
20,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,602
Gold Earned
56,603
157
Minions Killed
148
0
Camps Cleared
0
1,046,445
Distance Traveled
1,284,956
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,256
661
35
3
0
212,607
0
W
Horus
11,641
832
34
2
0
285,580
0
L
Charybdis
9,317
666
39
3
0
185,124
0
W
Cernunnos
10,141
724
26
2
0
235,490
0
W
Bastet
10,677
763
7
1
0
303,798
0
L
Terra
10,431
745
18
1
0
195,063
4
W
Nox
11,023
787
28
2
0
246,195
0
W
Danzaburou
13,121
937
53
4
0
213,893
0
L
Jormungandr
10,191
728
42
3
0
210,771
0
L
Nox
10,407
743
23
2
0
242,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role