Player Matchup

Arachne
Arachne
KarenReportd
Arachne
Level 154
God Stats
61W - 43L
1,637 SR
Queue Stats
345W - 337L
1,501 Elo+
Solo
Charon
Charon
Ocelot
Charon
Level 142
God Stats
5W - 1L
1,731 SR
Queue Stats
77W - 9L
2,015 Elo+
Party 2
Anubis
Anubis
TripleBBB27
Anubis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,917 Elo+
Solo
Danzaburou
Danzaburou
ViperVenom300
Danzaburou
Level 128
God Stats
60W - 60L
1,550 SR
Queue Stats
248W - 236L
1,520 Elo+
Solo
Achilles
Achilles
Xanasthiel
Achilles
Level 127
God Stats
1W - 0L
1,727 SR
Queue Stats
83W - 15L
1,866 Elo+
Party 2
Team Averages
Level 138
1,629 SR
1,764 Elo+

VS

Team Averages
Level 146
1,391 SR
1,634 Elo+
Mercury
Mercury
ElMegas
Mercury
Level 207
God Stats
17W - 13L
1,419 SR
Queue Stats
89W - 97L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
Hunter0627
Baron Samedi
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
109W - 103L
1,488 Elo+
Solo
Charon
Charon
RafXV
Charon
Level 85
God Stats
0W - 1L
1,208 SR
Queue Stats
2W - 1L
1,817 Elo+
Party 1
Cupid
Cupid
YourChibiBot
Cupid
Level 170
God Stats
12W - 11L
1,331 SR
Queue Stats
561W - 555L
1,481 Elo+
Solo
Sol
Sol
marcyhere
Sol
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KarenReportd
Arachne
17
5 / 0 / 2
9,705
882
7,796
11,568
6,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
Ocelot
Charon
15
1 / 0 / 6
9,510
865
5,461
4,190
3,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
16
2 / 0 / 4
8,863
806
7,586
4,434
2,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
ViperVenom300
Danzaburou
16
0 / 0 / 6
9,205
837
7,359
6,483
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Xanasthiel
Achilles
16
1 / 0 / 5
8,930
812
9,316
8,693
6,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElMegas
Mercury
15
0 / 3 / 0
8,296
754
4,156
9,754
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Hunter0627
Baron Samedi
13
0 / 4 / 0
7,620
693
4,093
8,593
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
RafXV
Charon
14
0 / 0 / 0
7,911
719
4,618
8,281
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 1 / 0
8,035
730
3,793
9,037
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 1 / 0
8,505
773
7,799
8,066
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
9
Kills
0
0
Deaths
9
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
ElMegas
Mercury
0
3
0
0
L
Baron Samedi
Hunter0627
Baron Samedi
0
4
0
0
W
Arachne
KarenReportd
Arachne
5
0
2
6
W
Charon
Ocelot
Charon
1
0
6
4
L
Charon
RafXV
Charon
0
0
0
0
W
Anubis
2
0
4
4
W
Danzaburou
ViperVenom300
Danzaburou
0
0
6
3
W
Achilles
Xanasthiel
Achilles
1
0
5
3.5
L
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,518
Damage
24,459
35,368
Taken
43,731
23,517
Mitigated
20,862
10,839
Healing
12,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ElMegas
Mercury
4,156
626
0
1,125
9,754
3,902
0
2,354
7,400
0
28,275
L
Baron Samedi
Hunter0627
Baron Samedi
4,093
100
800
1,196
8,593
4,861
0
2,722
5,871
17,324
132
W
Arachne
KarenReportd
Arachne
7,796
6,118
0
4,318
11,568
6,649
196
3,137
8,343
0
33,528
W
Charon
Ocelot
Charon
5,461
378
0
1,007
4,190
3,876
300
1,805
2,203
23,375
0
L
Charon
RafXV
Charon
4,618
383
43
906
8,281
5,771
0
3,593
4,688
14,480
361
W
Anubis
7,586
221
0
684
4,434
2,837
1,060
1,794
2,510
29,323
0
W
Danzaburou
ViperVenom300
Danzaburou
7,359
1,820
0
2,406
6,483
3,199
1,524
4,613
1,620
0
33,219
W
Achilles
Xanasthiel
Achilles
9,316
974
0
2,424
8,693
6,956
114
3,543
4,968
0
32,385
L
3,793
852
646
4,701
9,037
3,231
0
2,538
6,499
0
28,211
L
7,799
1,741
0
3,339
8,066
3,097
0
1,840
6,226
40,643
3,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,213
Gold Earned
40,367
261
Minions Killed
281
0
Camps Cleared
0
1,220,592
Distance Traveled
1,136,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,296
754
63
6
0
265,940
0
L
Baron Samedi
7,620
693
33
3
0
209,001
0
W
Arachne
9,705
882
51
5
0
241,944
0
W
Charon
9,510
865
22
2
0
239,381
0
L
Charon
7,911
719
27
2
0
217,604
0
W
Anubis
8,863
806
53
5
0
234,574
0
W
Danzaburou
9,205
837
70
6
0
239,250
0
W
Achilles
8,930
812
65
6
0
265,443
0
L
Cupid
8,035
730
61
6
0
212,709
0
L
Sol
8,505
773
97
9
0
231,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role