Player Matchup

Apollo
Apollo
 
Apollo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CombineJD
Fenrir
Level 181
God Stats
2W - 2L
1,711 SR
Queue Stats
106W - 102L
1,550 Elo+
Party 3
Cthulhu
Cthulhu
Zaccix
Cthulhu
Level 116
God Stats
1W - 2L
1,442 SR
Queue Stats
77W - 82L
1,554 Elo+
Party 3
Geb
Geb
ibobey
Geb
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 2
Hera
Hera
lunafury
Hera
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,553 Elo+
Party 3
Team Averages
Level 134
1,531 SR
1,481 Elo+

VS

Team Averages
Level 136
1,526 SR
1,473 Elo+
Agni
Agni
 
Agni
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Sininio81
Gilgamesh
Level 155
God Stats
15W - 11L
1,619 SR
Queue Stats
120W - 130L
1,448 Elo+
Solo
Arachne
Arachne
juggyfree
Arachne
Level 133
God Stats
6W - 8L
1,279 SR
Queue Stats
313W - 302L
1,503 Elo+
Party 1
Rama
Rama
xXvann64Xx
Rama
Level 129
God Stats
2W - 0L
1,731 SR
Queue Stats
260W - 319L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 0 / 0
4,986
453
2,160
4,024
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
CombineJD
Fenrir
12
1 / 2 / 1
6,158
560
3,644
10,846
4,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Zaccix
Cthulhu
11
1 / 2 / 0
6,059
551
4,486
10,615
8,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
ibobey
Geb
9
0 / 0 / 0
5,485
499
4,217
5,353
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
13
2 / 2 / 1
6,699
609
3,927
7,127
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 3 / 0
7,011
637
5,446
6,718
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
 
Cthulhu
11
0 / 0 / 0
6,307
573
4,860
8,615
6,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Sininio81
Gilgamesh
11
0 / 1 / 3
6,275
570
6,288
8,185
5,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
juggyfree
Arachne
14
5 / 0 / 0
7,187
653
4,470
8,481
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 0
5,467
497
2,356
4,205
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
4
Kills
6
6
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
W
Agni
 
Agni
1
3
0
0.33
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Fenrir
CombineJD
Fenrir
1
2
1
0.75
W
Gilgamesh
Sininio81
Gilgamesh
0
1
3
1.5
L
Cthulhu
Zaccix
Cthulhu
1
2
0
0.5
L
Geb
ibobey
Geb
0
0
0
0
W
Arachne
juggyfree
Arachne
5
0
0
5
L
Hera
2
2
1
1.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
23,420
37,965
Taken
36,204
20,789
Mitigated
20,185
10,759
Healing
9,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,160
1,262
0
1,492
4,024
1,415
0
1,480
2,544
0
28,093
W
Agni
 
Agni
5,446
516
0
586
6,718
2,249
743
3,255
3,463
58,792
2,113
W
Cthulhu
 
Cthulhu
4,860
616
1,389
2,883
8,615
6,557
0
2,515
6,100
28,829
3,681
L
Fenrir
CombineJD
Fenrir
3,644
1,114
0
5,459
10,846
4,484
0
2,656
7,916
0
45,671
W
Gilgamesh
Sininio81
Gilgamesh
6,288
1,905
0
2,128
8,185
5,577
0
2,952
4,667
0
40,976
L
Cthulhu
Zaccix
Cthulhu
4,486
920
0
1,440
10,615
8,454
0
0
9,949
28,147
1,308
L
Geb
ibobey
Geb
4,217
453
0
1,618
5,353
3,978
0
2,117
3,236
18,842
0
W
Arachne
juggyfree
Arachne
4,470
3,894
0
1,794
8,481
4,077
0
1,208
7,195
0
67,694
L
Hera
3,927
1,004
0
750
7,127
2,458
0
2,958
3,800
51,846
352
W
2,356
2,073
0
573
4,205
1,725
90
1,702
2,503
0
34,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,387
Gold Earned
32,247
313
Minions Killed
391
0
Camps Cleared
0
1,152,503
Distance Traveled
1,154,690
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,986
453
69
6
0
216,199
2
W
Agni
7,011
637
121
11
0
218,793
2
W
Cthulhu
6,307
573
44
4
0
214,793
0
L
Fenrir
6,158
560
84
8
0
266,331
0
W
Gilgamesh
6,275
570
53
5
0
244,232
0
L
Cthulhu
6,059
551
56
5
0
214,815
2
L
Geb
5,485
499
12
1
0
230,270
2
W
Arachne
7,187
653
110
10
0
275,360
0
L
Hera
6,699
609
92
8
0
224,888
0
W
Rama
5,467
497
63
6
0
201,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role