Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Adaptyyy
Gilgamesh
Level 152
God Stats
2W - 2L
1,493 SR
Queue Stats
94W - 89L
1,523 Elo+
Party 1
Olorun
Olorun
BigKitten599774
Olorun
Level 89
God Stats
4W - 1L
1,900 SR
Queue Stats
23W - 26L
1,474 Elo+
Solo
Hercules
Hercules
SquishyClapper
Hercules
Level 164
God Stats
23W - 28L
1,110 SR
Queue Stats
186W - 174L
1,584 Elo+
Party 1
Sol
Sol
TowerDiveKing
Sol
Level 195
God Stats
10W - 8L
1,612 SR
Queue Stats
234W - 245L
1,511 Elo+
Party 2
Team Averages
Level 152
1,523 SR
1,518 Elo+

VS

Team Averages
Level 131
1,454 SR
1,446 Elo+
Cthulhu
Cthulhu
FaithfulRiot
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,212 Elo+
Solo
Poseidon
Poseidon
Raithal
Poseidon
Level 145
God Stats
5W - 2L
1,619 SR
Queue Stats
156W - 158L
1,550 Elo+
Solo
Charon
Charon
dsmith2719
Charon
Level 149
God Stats
1W - 5L
1,396 SR
Queue Stats
39W - 49L
1,478 Elo+
Solo
Bellona
Bellona
stevebalboni
Bellona
Level 153
God Stats
28W - 35L
1,255 SR
Queue Stats
438W - 438L
1,417 Elo+
Solo
Anhur
Anhur
sweek256
Anhur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 39L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 1 / 2
5,853
976
1,847
4,355
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Adaptyyy
Gilgamesh
11
0 / 0 / 1
5,574
929
4,197
6,497
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 0 / 0
5,988
998
1,672
3,407
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
13
3 / 1 / 0
6,315
1,053
7,445
8,439
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 1
5,379
897
5,664
4,066
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FaithfulRiot
Cthulhu
11
0 / 2 / 2
5,429
905
6,706
7,231
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
Raithal
Poseidon
8
0 / 0 / 0
4,836
806
0
0
0
Charon
dsmith2719
Charon
12
0 / 0 / 2
6,269
1,045
3,614
7,510
3,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
stevebalboni
Bellona
11
1 / 0 / 1
5,591
932
5,633
5,779
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
sweek256
Anhur
11
1 / 1 / 1
5,883
981
3,674
6,163
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
2
2
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
2
1
W
Gilgamesh
Adaptyyy
Gilgamesh
0
0
1
0.5
W
0
0
0
0
L
Cthulhu
FaithfulRiot
Cthulhu
0
2
2
0.5
L
Poseidon
Raithal
Poseidon
0
0
0
0
W
Hercules
3
1
0
3
W
0
0
1
0.5
L
Charon
dsmith2719
Charon
0
0
2
1
L
Bellona
stevebalboni
Bellona
1
0
1
1.5
L
Anhur
sweek256
Anhur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,825
Damage
19,627
26,764
Taken
26,683
17,426
Mitigated
17,983
9,765
Healing
7,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,847
360
0
994
4,355
4,780
94
1,405
2,950
3,884
0
W
Gilgamesh
Adaptyyy
Gilgamesh
4,197
827
0
804
6,497
2,855
86
2,087
4,103
0
19,375
W
1,672
513
486
1,130
3,407
1,278
100
1,493
1,724
16,835
1,916
L
Cthulhu
FaithfulRiot
Cthulhu
6,706
269
322
917
7,231
5,453
0
3,073
3,961
15,921
0
L
Poseidon
Raithal
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
7,445
2,668
0
4,070
8,439
7,108
674
3,155
5,107
0
16,090
W
5,664
1,653
0
2,281
4,066
1,405
112
1,377
2,560
13,993
900
L
Charon
dsmith2719
Charon
3,614
562
960
3,185
7,510
3,939
0
1,947
5,358
15,883
0
L
Bellona
stevebalboni
Bellona
5,633
716
0
969
5,779
4,563
0
1,155
4,496
0
15,158
L
Anhur
sweek256
Anhur
3,674
1,421
0
1,092
6,163
4,028
0
2,586
3,454
0
15,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,109
Gold Earned
28,008
131
Minions Killed
99
0
Camps Cleared
0
688,757
Distance Traveled
568,043
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,853
976
7
1
0
128,852
0
W
Gilgamesh
5,574
929
34
6
0
153,263
0
W
Olorun
5,988
998
42
7
0
126,843
0
L
Cthulhu
5,429
905
22
4
0
140,385
0
L
Poseidon
4,836
806
0
0
0
0
0
W
Hercules
6,315
1,053
30
5
0
155,933
0
W
Sol
5,379
897
18
3
0
123,866
0
L
Charon
6,269
1,045
33
6
0
139,717
0
L
Bellona
5,591
932
18
3
0
158,851
2
L
Anhur
5,883
981
26
4
0
129,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role