Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Andrelooo
Anubis
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,419 Elo+
Solo
Thor
Thor
Buxudowisk
Thor
Level 87
God Stats
9W - 11L
1,531 SR
Queue Stats
215W - 207L
1,465 Elo+
Party 1
Maui
Maui
Tetralergico
Maui
Level 67
God Stats
2W - 3L
1,235 SR
Queue Stats
101W - 115L
1,397 Elo+
Party 1
Medusa
Medusa
zaracatunga10
Medusa
Level 85
God Stats
18W - 20L
1,468 SR
Queue Stats
156W - 146L
1,596 Elo+
Solo
Team Averages
Level 86
1,447 SR
1,475 Elo+

VS

Team Averages
Level 131
1,502 SR
1,508 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Boifita
Janus
Level 124
God Stats
2W - 3L
1,540 SR
Queue Stats
65W - 85L
1,507 Elo+
Solo
Achilles
Achilles
CallMeJ0rge
Achilles
Level 148
God Stats
1W - 2L
1,099 SR
Queue Stats
74W - 71L
1,577 Elo+
Solo
Charybdis
Charybdis
ZhaouOfAstora
Charybdis
Level 184
God Stats
4W - 4L
1,736 SR
Queue Stats
129W - 138L
1,471 Elo+
Solo
Anubis
Anubis
ceifeiro-magro
Anubis
Level 61
God Stats
27W - 14L
1,632 SR
Queue Stats
51W - 45L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 2 / 0
6,319
632
8,275
10,728
7,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Andrelooo
Anubis
10
0 / 1 / 0
5,649
565
1,943
4,948
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 1
4,675
468
2,341
9,177
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 2 / 1
4,935
494
1,815
9,399
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 0
4,904
490
4,035
9,084
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
10
1 / 2 / 2
6,497
650
6,266
9,723
6,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Boifita
Janus
11
1 / 0 / 2
6,323
632
3,682
3,488
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
CallMeJ0rge
Achilles
11
5 / 1 / 2
6,486
649
5,287
8,608
3,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
ZhaouOfAstora
Charybdis
12
3 / 1 / 3
6,716
672
7,237
7,959
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
1 / 0 / 6
5,727
573
4,416
4,900
1,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
11
11
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
0
1.5
W
Bake Kujira
 
Bake Kujira
1
2
2
1
L
Anubis
Andrelooo
Anubis
0
1
0
0
W
Janus
Boifita
Janus
1
0
2
2
L
0
3
1
0.17
W
Achilles
CallMeJ0rge
Achilles
5
1
2
6
L
0
2
1
0.25
W
Charybdis
ZhaouOfAstora
Charybdis
3
1
3
4.5
W
1
0
6
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,409
Damage
26,888
43,336
Taken
34,678
21,518
Mitigated
16,187
9,840
Healing
12,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,275
913
0
2,125
10,728
7,570
0
3,754
6,344
37,317
1,350
W
Bake Kujira
 
Bake Kujira
6,266
2,366
0
3,095
9,723
6,594
98
5,796
3,001
43,575
3,128
L
Anubis
Andrelooo
Anubis
1,943
44
0
2,793
4,948
1,941
0
1,953
2,731
36,970
2,321
W
Janus
Boifita
Janus
3,682
106
0
1,000
3,488
1,023
914
1,681
1,807
43,811
0
L
2,341
621
0
2,153
9,177
2,904
0
2,217
6,755
0
20,691
W
Achilles
CallMeJ0rge
Achilles
5,287
1,753
0
3,157
8,608
3,581
0
1,340
7,154
0
40,704
L
1,815
308
0
1,059
9,399
6,446
0
2,446
6,912
15,858
0
W
Charybdis
ZhaouOfAstora
Charybdis
7,237
4,273
0
2,540
7,959
3,018
1,670
1,146
6,747
0
56,686
W
4,416
154
125
2,228
4,900
1,971
217
591
4,309
25,260
0
L
4,035
1,420
0
1,710
9,084
2,657
0
2,193
6,851
0
34,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,482
Gold Earned
31,749
289
Minions Killed
340
0
Camps Cleared
0
978,873
Distance Traveled
1,018,863
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,319
632
86
9
0
213,125
1
W
Bake Kujira
6,497
650
78
8
0
184,495
4
L
Anubis
5,649
565
75
8
0
156,208
2
W
Janus
6,323
632
68
7
0
219,225
0
L
Thor
4,675
468
45
5
0
222,490
0
W
Achilles
6,486
649
65
7
0
240,419
1
L
Maui
4,935
494
19
2
0
202,226
0
W
Charybdis
6,716
672
93
9
0
179,156
2
W
Anubis
5,727
573
36
4
0
195,568
8
L
Medusa
4,904
490
64
6
0
184,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role