Player Matchup

Nut
Nut
Insetar
Nut
Level 145
God Stats
9W - 8L
1,484 SR
Queue Stats
26W - 25L
1,511 Elo+
Party 2
Bacchus
Bacchus
SmiteHantor
Bacchus
Level 148
God Stats
10W - 13L
1,472 SR
Queue Stats
29W - 31L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
oliviadarebastin
Baron Samedi
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 27L
1,467 Elo+
Party 2
Team Averages
Level 140
1,485 SR
1,489 Elo+

VS

Team Averages
Level 95
1,489 SR
1,372 Elo+
Janus
Janus
II Lovestorm II
Janus
Level 108
God Stats
7W - 6L
1,527 SR
Queue Stats
281W - 305L
1,428 Elo+
Party 1
Hercules
Hercules
cincybengal_09
Hercules
Level 162
God Stats
18W - 24L
1,439 SR
Queue Stats
416W - 430L
1,488 Elo+
Solo
Skadi
Skadi
crustedfellow
Skadi
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
15
3 / 3 / 5
10,000
714
8,105
12,542
5,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SmiteHantor
Bacchus
17
6 / 1 / 4
10,689
764
12,656
19,235
23,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Baron Samedi
oliviadarebastin
Baron Samedi
14
1 / 4 / 7
9,556
683
10,787
12,314
6,655
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
9,616
687
13,811
7,146
3,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
14
2 / 4 / 4
9,131
652
10,781
23,250
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 3 / 2
9,857
704
10,727
8,851
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
10
Kills
8
8
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Nut
3
3
5
1.83
W
Bacchus
SmiteHantor
Bacchus
6
1
4
8
L
Hercules
2
4
4
1
L
4
3
2
1.67
W
Baron Samedi
oliviadarebastin
Baron Samedi
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,548
Damage
35,319
44,091
Taken
39,247
35,174
Mitigated
24,292
11,428
Healing
11,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,811
602
0
0
7,146
3,276
0
3,809
3,337
54,759
532
W
Nut
8,105
4,007
0
1,963
12,542
5,461
2,019
4,283
7,824
0
26,045
W
Bacchus
SmiteHantor
Bacchus
12,656
1,420
0
6,037
19,235
23,058
408
4,623
13,848
34,437
1,666
L
Hercules
10,781
3,216
0
9,312
23,250
17,124
0
13,355
9,895
0
25,985
L
10,727
4,473
0
1,939
8,851
3,892
29
4,709
4,142
0
47,478
W
Baron Samedi
oliviadarebastin
Baron Samedi
10,787
1,095
1,328
2,100
12,314
6,655
729
4,427
7,493
37,297
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,245
Gold Earned
28,604
143
Minions Killed
175
0
Camps Cleared
0
722,461
Distance Traveled
745,604
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,616
687
92
7
0
237,728
0
W
Nut
10,000
714
38
3
0
208,694
0
W
Bacchus
10,689
764
53
4
0
279,298
0
L
Hercules
9,131
652
23
2
0
250,073
0
L
Skadi
9,857
704
60
4
0
257,803
0
W
Baron Samedi
9,556
683
52
4
0
234,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role