Player Matchup

Zeus
Zeus
FatalPandaCD
Zeus
Level 122
God Stats
3W - 0L
1,590 SR
Queue Stats
3W - 0L
1,763 Elo+
Party 1
Ares
Ares
RoyalFeastVI
Ares
Level 138
God Stats
2W - 0L
1,554 SR
Queue Stats
3W - 0L
1,763 Elo+
Party 1
Chiron
Chiron
yahh moose
Chiron
Level 158
God Stats
2W - 0L
1,807 SR
Queue Stats
6W - 1L
1,697 Elo+
Party 1
Team Averages
Level 139
1,650 SR
1,741 Elo+

VS

Team Averages
Level 103
1,542 SR
1,497 Elo+
Cerberus
Cerberus
DRAG ANGLELV
Cerberus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,445 Elo+
Solo
Vulcan
Vulcan
DillW33D_666
Vulcan
Level 149
God Stats
1W - 2L
1,627 SR
Queue Stats
1W - 2L
1,726 Elo+
Solo
Apollo
Apollo
MustangBraxas
Apollo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,595
760
11,185
5,222
1,889
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 6
7,127
713
3,745
8,605
6,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chiron
yahh moose
Chiron
11
4 / 2 / 2
7,772
777
5,238
8,501
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DRAG ANGLELV
Cerberus
9
1 / 4 / 2
6,442
644
3,006
11,450
10,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
12
2 / 0 / 1
7,094
709
9,219
3,979
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 2
6,742
674
3,268
7,439
2,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
6
Kills
3
4
Deaths
6
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DRAG ANGLELV
Cerberus
1
4
2
0.5
L
Vulcan
2
0
1
2.5
W
2
0
3
3.5
L
0
2
2
0.5
W
0
2
6
1.5
W
Chiron
yahh moose
Chiron
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,168
Damage
15,493
22,328
Taken
22,868
11,767
Mitigated
15,088
3,850
Healing
1,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DRAG ANGLELV
Cerberus
3,006
271
0
1,285
11,450
10,782
90
6,256
5,043
14,475
128
L
Vulcan
9,219
6,602
0
0
3,979
1,430
38
3,489
426
27,525
111
W
11,185
799
0
1,073
5,222
1,889
992
2,629
2,593
36,632
677
L
3,268
1,341
0
434
7,439
2,876
0
4,883
2,488
0
24,669
W
3,745
228
0
989
8,605
6,887
402
5,040
3,565
13,696
0
W
Chiron
yahh moose
Chiron
5,238
1,487
671
1,117
8,501
2,991
1,759
4,386
4,115
0
28,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,494
Gold Earned
20,278
141
Minions Killed
120
0
Camps Cleared
0
520,482
Distance Traveled
493,991
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,442
644
23
2
0
151,734
0
L
Vulcan
7,094
709
54
5
0
167,749
1
W
Zeus
7,595
760
65
7
0
181,094
0
L
Apollo
6,742
674
43
4
0
174,508
0
W
Ares
7,127
713
17
2
0
182,055
0
W
Chiron
7,772
777
59
6
0
157,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role