Player Matchup

Shiva
Shiva
Accured_Fluffy69
Shiva
Level 148
God Stats
1W - 3L
1,191 SR
Queue Stats
372W - 410L
1,538 Elo+
Party 1
Lancelot
Lancelot
GhxstSZN-_-
Lancelot
Level 123
God Stats
6W - 5L
1,418 SR
Queue Stats
173W - 227L
1,533 Elo+
Party 1
Olorun
Olorun
HBK-SmokingRod-
Olorun
Level 129
God Stats
2W - 2L
1,503 SR
Queue Stats
196W - 254L
1,494 Elo+
Party 1
Anubis
Anubis
Laidback Vodka
Anubis
Level 101
God Stats
8W - 4L
1,707 SR
Queue Stats
97W - 85L
1,579 Elo+
Solo
Horus
Horus
Pryvacii-
Horus
Level 98
God Stats
16W - 12L
1,561 SR
Queue Stats
342W - 401L
1,488 Elo+
Solo
Team Averages
Level 120
1,476 SR
1,526 Elo+

VS

Team Averages
Level 85
1,614 SR
1,540 Elo+
Amaterasu
Amaterasu
Breezynm
Amaterasu
Level 90
God Stats
3W - 2L
1,556 SR
Queue Stats
97W - 65L
1,583 Elo+
Solo
Vulcan
Vulcan
ItzOrca93
Vulcan
Level 121
God Stats
15W - 20L
1,423 SR
Queue Stats
364W - 338L
1,514 Elo+
Solo
Fenrir
Fenrir
JayoGGInc
Fenrir
Level 69
God Stats
7W - 5L
1,587 SR
Queue Stats
451W - 446L
1,580 Elo+
Solo
Cthulhu
Cthulhu
RavanaOPmain
Cthulhu
Level 65
God Stats
21W - 27L
1,562 SR
Queue Stats
409W - 454L
1,471 Elo+
Solo
Hachiman
Hachiman
matapatos2000
Hachiman
Level 80
God Stats
28W - 17L
1,945 SR
Queue Stats
640W - 583L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
5,980
544
5,028
6,396
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
GhxstSZN-_-
Lancelot
11
2 / 1 / 1
6,460
587
7,207
8,958
4,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 1
6,559
596
5,404
7,658
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 1
6,595
600
2,864
5,941
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Pryvacii-
Horus
8
0 / 0 / 4
5,287
481
2,761
7,606
4,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Breezynm
Amaterasu
10
0 / 3 / 1
6,068
552
5,285
11,411
6,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
ItzOrca93
Vulcan
11
0 / 2 / 0
6,087
553
4,081
3,750
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JayoGGInc
Fenrir
9
1 / 2 / 0
5,116
465
3,049
9,143
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RavanaOPmain
Cthulhu
9
1 / 2 / 2
5,071
461
6,787
8,111
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
matapatos2000
Hachiman
11
2 / 1 / 0
6,112
556
3,962
6,247
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Amaterasu
Breezynm
Amaterasu
0
3
1
0.17
W
Lancelot
GhxstSZN-_-
Lancelot
2
1
1
2.5
W
3
3
1
1.17
L
Vulcan
ItzOrca93
Vulcan
0
2
0
0
L
Fenrir
JayoGGInc
Fenrir
1
2
0
0.5
W
2
0
1
2.5
W
Horus
Pryvacii-
Horus
0
0
4
2
L
Cthulhu
RavanaOPmain
Cthulhu
1
2
2
1
L
Hachiman
matapatos2000
Hachiman
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,264
Damage
23,164
36,559
Taken
38,662
18,078
Mitigated
17,630
15,531
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,028
962
138
4,578
6,396
2,596
0
549
5,722
0
46,969
L
Amaterasu
Breezynm
Amaterasu
5,285
1,818
0
4,504
11,411
6,415
0
0
10,814
0
38,288
W
Lancelot
GhxstSZN-_-
Lancelot
7,207
2,421
0
1,942
8,958
4,831
0
0
8,383
0
44,060
W
5,404
3,323
240
1,792
7,658
2,837
0
2,402
5,081
43,484
11,096
L
Vulcan
ItzOrca93
Vulcan
4,081
755
0
642
3,750
1,037
0
2,137
1,613
42,127
1,409
L
Fenrir
JayoGGInc
Fenrir
3,049
976
0
2,193
9,143
3,574
0
1,654
7,453
0
35,162
W
2,864
139
0
2,099
5,941
2,829
0
2,727
2,948
56,554
383
W
Horus
Pryvacii-
Horus
2,761
1,081
480
4,262
7,606
4,985
0
3,749
3,281
0
7,553
L
Cthulhu
RavanaOPmain
Cthulhu
6,787
1,061
0
1,329
8,111
4,521
0
1,755
6,356
28,735
2,197
L
Hachiman
matapatos2000
Hachiman
3,962
2,057
0
2,628
6,247
2,083
0
2,090
4,157
0
40,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
28,454
374
Minions Killed
326
0
Camps Cleared
0
1,116,767
Distance Traveled
1,108,924
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,980
544
82
7
0
264,079
0
L
Amaterasu
6,068
552
76
7
0
210,062
2
W
Lancelot
6,460
587
77
7
0
234,506
1
W
Olorun
6,559
596
89
8
0
179,923
2
L
Vulcan
6,087
553
90
8
0
220,714
3
L
Fenrir
5,116
465
50
5
0
256,814
0
W
Anubis
6,595
600
115
10
0
212,690
2
W
Horus
5,287
481
11
1
0
225,569
2
L
Cthulhu
5,071
461
43
4
0
204,525
2
L
Hachiman
6,112
556
67
6
0
216,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role