Player Matchup

Yemoja
Yemoja
Emma001
Yemoja
Level 25
God Stats
69W - 80L
1,492 SR
Queue Stats
115W - 115L
1,453 Elo+
Solo
Surtr
Surtr
XOakheart96
Surtr
Level 39
God Stats
1W - 0L
1,746 SR
Queue Stats
3W - 5L
1,372 Elo+
Solo
Ne Zha
Ne Zha
lPondl
Ne Zha
Level 28
God Stats
16W - 7L
1,696 SR
Queue Stats
246W - 180L
1,633 Elo+
Party 1
Baron Samedi
Baron Samedi
ntLuke8589
Baron Samedi
Level 29
God Stats
16W - 12L
1,469 SR
Queue Stats
110W - 113L
1,526 Elo+
Solo
Janus
Janus
poptart355
Janus
Level 35
God Stats
29W - 21L
1,626 SR
Queue Stats
190W - 161L
1,551 Elo+
Party 1
Team Averages
Level 31
1,606 SR
1,507 Elo+

VS

Team Averages
Level 31
1,473 SR
1,333 Elo+
Mulan
Mulan
DooDooMcG00
Mulan
Level 23
God Stats
2W - 7L
1,453 SR
Queue Stats
54W - 73L
1,384 Elo+
Solo
Kukulkan
Kukulkan
GreenDreams
Kukulkan
Level 26
God Stats
8W - 8L
1,385 SR
Queue Stats
41W - 42L
1,349 Elo+
Solo
Surtr
Surtr
SidewinderBandit
Surtr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,145 Elo+
Solo
Anubis
Anubis
Wwitchtress
Anubis
Level 42
God Stats
1W - 2L
1,471 SR
Queue Stats
2W - 7L
1,300 Elo+
Solo
Anhur
Anhur
legacyskyfall
Anhur
Level 39
God Stats
2W - 3L
1,557 SR
Queue Stats
20W - 18L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Emma001
Yemoja
13
1 / 0 / 6
8,006
801
1,063
5,932
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

15
2 / 3 / 11
8,743
874
8,154
12,028
10,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
lPondl
Ne Zha
15
4 / 4 / 4
8,553
855
11,984
12,717
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
ntLuke8589
Baron Samedi
17
7 / 1 / 6
9,476
948
9,573
5,092
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
15
2 / 0 / 5
8,801
880
11,696
8,105
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
8,120
812
9,887
13,935
11,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
GreenDreams
Kukulkan
15
0 / 3 / 2
8,319
832
6,983
8,245
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 3 / 3
7,555
756
3,917
9,859
6,233
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
14
2 / 5 / 4
8,028
803
7,184
8,517
4,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 1 / 4
8,228
823
6,959
7,806
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
16
Kills
8
8
Deaths
16
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Yemoja
Emma001
Yemoja
1
0
6
4
L
Kukulkan
GreenDreams
Kukulkan
0
3
2
0.33
L
1
3
3
0.83
L
Anubis
2
5
4
0.8
W
2
3
11
2.5
W
Ne Zha
lPondl
Ne Zha
4
4
4
1.5
L
3
1
4
5
W
Baron Samedi
ntLuke8589
Baron Samedi
7
1
6
10
W
Janus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,470
Damage
34,930
43,874
Taken
48,362
25,283
Mitigated
28,990
12,574
Healing
7,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,887
844
0
1,000
13,935
11,621
0
5,653
7,716
460
17,969
W
Yemoja
Emma001
Yemoja
1,063
227
715
2,795
5,932
3,376
58
1,150
4,590
3,751
86
L
Kukulkan
GreenDreams
Kukulkan
6,983
381
0
781
8,245
3,217
1,103
3,368
4,659
28,839
462
L
3,917
1,625
0
2,134
9,859
6,233
97
4,740
5,075
148
12,245
L
Anubis
7,184
1,151
254
1,323
8,517
4,866
0
4,171
4,262
26,189
250
W
8,154
2,111
0
1,709
12,028
10,421
162
3,929
8,021
358
16,891
W
Ne Zha
lPondl
Ne Zha
11,984
2,017
0
3,672
12,717
5,958
1,091
3,848
8,088
0
34,928
L
6,959
3,397
0
1,753
7,806
3,053
0
3,334
4,230
0
22,966
W
Baron Samedi
ntLuke8589
Baron Samedi
9,573
598
1,282
1,559
5,092
2,431
937
1,670
3,300
31,973
0
W
Janus
11,696
1,347
0
842
8,105
3,097
300
3,121
4,550
28,770
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,579
Gold Earned
40,250
212
Minions Killed
203
0
Camps Cleared
0
890,639
Distance Traveled
853,823
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,120
812
24
2
0
169,320
1
W
Yemoja
8,006
801
8
1
0
72,518
0
L
Kukulkan
8,319
832
65
7
0
198,691
0
L
Surtr
7,555
756
19
2
0
147,072
0
L
Anubis
8,028
803
56
6
0
164,826
0
W
Surtr
8,743
874
22
2
0
191,264
0
W
Ne Zha
8,553
855
43
4
0
217,170
0
L
Anhur
8,228
823
39
4
0
173,914
0
W
Baron Samedi
9,476
948
72
7
0
204,449
0
W
Janus
8,801
880
67
7
0
205,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role