Player Matchup

Bacchus
Bacchus
Silver I
M0NST3R62613
Bacchus
Silver I
Level 115
God Stats
0W - 2L
1,204 SR
Queue Stats
24W - 33L
1,383 MMR
Solo
Achilles
Achilles
Platinum II
WildMaineiac
Achilles
Platinum II
Level 147
God Stats
1W - 2L
1,517 SR
Queue Stats
52W - 60L
1,613 MMR
Solo
Hera
Hera
Bronze III
bakuhernan
Hera
Bronze III
Level 148
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,415 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,481 SR
1,679 MMR
Ix Chel
Ix Chel
Silver V
 
Ix Chel
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver V
FlawUzii
Kumbhakarna
Silver V
Level 45
God Stats
7W - 8L
1,444 SR
Queue Stats
46W - 45L
1,164 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
iJuana
Ne Zha
Diamond II
Level 182
God Stats
9W - 3L
1,500 SR
Queue Stats
88W - 59L
2,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
M0NST3R62613
Bacchus
12
0 / 3 / 2
7,382
615
5,207
14,518
15,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
WildMaineiac
Achilles
13
1 / 3 / 2
7,977
665
11,617
15,756
14,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 4 / 1
8,642
720
8,460
9,247
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
PersephoneCthulhuAthenaAres

VS

Bans
ThothCharonKuzenboAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
3 / 2 / 5
9,066
756
11,080
7,879
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
FlawUzii
Kumbhakarna
14
1 / 1 / 8
8,393
699
5,658
14,001
12,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
iJuana
Ne Zha
16
6 / 0 / 4
10,066
839
16,402
13,622
8,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
5
2.75
W
Kumbhakarna
FlawUzii
Kumbhakarna
1
1
8
5
L
Bacchus
M0NST3R62613
Bacchus
0
3
2
0.33
L
Achilles
WildMaineiac
Achilles
1
3
2
0.67
L
2
4
1
0.63
W
Ne Zha
iJuana
Ne Zha
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,284
Damage
33,140
39,521
Taken
35,502
33,400
Mitigated
23,925
7,214
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,080
884
1,546
1,842
7,879
3,306
750
2,171
5,409
37,781
0
W
Kumbhakarna
FlawUzii
Kumbhakarna
5,658
203
0
1,735
14,001
12,360
74
6,652
6,777
9,687
1,119
L
Bacchus
M0NST3R62613
Bacchus
5,207
1,033
514
2,388
14,518
15,645
0
6,063
7,227
15,933
0
L
Achilles
WildMaineiac
Achilles
11,617
1,415
0
3,904
15,756
14,759
0
5,011
9,575
434
29,405
L
8,460
1,891
0
408
9,247
2,996
56
2,839
6,043
39,086
771
W
Ne Zha
iJuana
Ne Zha
16,402
3,229
0
4,801
13,622
8,259
123
5,055
8,301
17
60,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,001
Gold Earned
27,525
134
Minions Killed
150
0
Camps Cleared
0
683,887
Distance Traveled
717,431
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,066
756
61
5
0
224,256
0
W
Kumbhakarna
8,393
699
13
1
0
240,489
2
L
Bacchus
7,382
615
16
1
0
234,177
0
L
Achilles
7,977
665
42
4
0
242,132
0
L
Hera
8,642
720
76
6
0
207,578
3
W
Ne Zha
10,066
839
76
6
0
252,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role