Player Matchup

Charon
Charon
Eddy Cool99
Charon
Level 119
God Stats
5W - 2L
1,727 SR
Queue Stats
229W - 211L
1,513 Elo+
Solo
Ravana
Ravana
MadmanGrunk200
Ravana
Level 68
God Stats
2W - 1L
1,722 SR
Queue Stats
25W - 13L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
OofItsSae
Baron Samedi
Level 32
God Stats
3W - 4L
1,285 SR
Queue Stats
21W - 28L
1,546 Elo+
Solo
Da Ji
Da Ji
TazmanianSaber
Da Ji
Level 109
God Stats
3W - 1L
1,580 SR
Queue Stats
32W - 22L
1,544 Elo+
Solo
Anhur
Anhur
TurboTurboBoost
Anhur
Level 104
God Stats
6W - 6L
1,436 SR
Queue Stats
37W - 43L
1,477 Elo+
Solo
Team Averages
Level 86
1,550 SR
1,517 Elo+

VS

Team Averages
Level 61
1,454 SR
1,435 Elo+
Ares
Ares
Bandolero-ATR
Ares
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
375W - 392L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
NV Denzer II
Ao Kuang
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
Reaper00JB
Cu Chulainn
Level 35
God Stats
0W - 2L
1,278 SR
Queue Stats
44W - 61L
1,432 Elo+
Party 1
Tiamat
Tiamat
Viggomax
Tiamat
Level 82
God Stats
22W - 19L
1,493 SR
Queue Stats
201W - 199L
1,441 Elo+
Solo
Hachiman
Hachiman
kevin2337
Hachiman
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 62L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
0 / 0 / 3
6,632
663
4,453
4,163
2,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 3 / 1
6,251
625
5,574
7,076
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
OofItsSae
Baron Samedi
11
0 / 1 / 1
5,666
567
2,544
5,780
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 1
6,423
642
2,519
7,830
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 0
5,934
593
2,601
2,824
926
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,907
491
930
7,442
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
NV Denzer II
Ao Kuang
10
1 / 1 / 0
5,370
537
1,484
8,192
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
Reaper00JB
Cu Chulainn
10
4 / 3 / 0
6,540
654
5,076
9,317
6,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Viggomax
Tiamat
11
0 / 1 / 1
6,244
624
3,133
5,359
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
kevin2337
Hachiman
7
0 / 2 / 0
4,495
450
1,592
5,693
1,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
5
5
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Charon
0
0
3
1.5
W
2
3
1
0.83
L
Ao Kuang
NV Denzer II
Ao Kuang
1
1
0
1
W
Baron Samedi
OofItsSae
Baron Samedi
0
1
1
0.5
L
Cu Chulainn
Reaper00JB
Cu Chulainn
4
3
0
1.33
W
2
1
1
2.5
W
2
0
0
2
L
Tiamat
Viggomax
Tiamat
0
1
1
0.5
L
Hachiman
kevin2337
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,691
Damage
12,215
27,673
Taken
36,003
13,739
Mitigated
19,256
12,655
Healing
6,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
930
182
0
1,469
7,442
4,279
0
2,607
4,835
15,927
0
W
Charon
4,453
959
0
1,629
4,163
2,725
104
335
3,828
28,549
1,042
W
5,574
1,108
0
2,760
7,076
4,312
0
1,645
5,431
0
35,647
L
Ao Kuang
NV Denzer II
Ao Kuang
1,484
266
0
1,197
8,192
3,234
0
230
7,878
40,159
0
W
Baron Samedi
OofItsSae
Baron Samedi
2,544
80
0
1,747
5,780
2,553
0
3,048
2,365
32,816
0
L
Cu Chulainn
Reaper00JB
Cu Chulainn
5,076
1,188
0
1,093
9,317
6,399
0
0
8,768
5,200
31,532
W
2,519
605
0
4,823
7,830
3,223
456
334
7,496
0
54,063
W
2,601
1,492
0
1,696
2,824
926
1,493
582
2,242
0
42,124
L
Tiamat
Viggomax
Tiamat
3,133
326
0
1,632
5,359
3,458
0
2,375
2,984
40,358
2,077
L
Hachiman
kevin2337
Hachiman
1,592
485
0
1,578
5,693
1,886
0
1,780
3,913
0
26,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,906
Gold Earned
27,556
349
Minions Killed
294
0
Camps Cleared
0
1,015,882
Distance Traveled
987,773
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,907
491
20
2
0
193,206
3
W
Charon
6,632
663
32
3
0
205,563
2
W
Ravana
6,251
625
56
6
0
190,926
1
L
Ao Kuang
5,370
537
56
6
0
236,334
0
W
Baron Samedi
5,666
567
75
8
0
202,288
0
L
Cu Chulainn
6,540
654
65
7
0
186,847
0
W
Da Ji
6,423
642
104
10
0
228,259
0
W
Anhur
5,934
593
82
8
0
188,846
0
L
Tiamat
6,244
624
103
10
0
220,980
0
L
Hachiman
4,495
450
50
5
0
150,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role