Player Matchup

The Morrigan
The Morrigan
Heinoss
The Morrigan
Level 88
God Stats
1W - 1L
1,253 SR
Queue Stats
22W - 31L
1,416 Elo+
Party 1
Fenrir
Fenrir
Sylvathas
Fenrir
Level 98
God Stats
2W - 2L
1,718 SR
Queue Stats
24W - 22L
1,476 Elo+
Party 1
Ganesha
Ganesha
ZeBNex
Ganesha
Level 112
God Stats
4W - 5L
1,428 SR
Queue Stats
24W - 32L
1,429 Elo+
Party 1
Team Averages
Level 99
1,466 SR
1,440 Elo+

VS

Team Averages
Level 94
1,603 SR
1,439 Elo+
Nu Wa
Nu Wa
Dravin420
Nu Wa
Level 137
God Stats
143W - 92L
1,697 SR
Queue Stats
316W - 314L
1,457 Elo+
Solo
Chaac
Chaac
OMARQIN
Chaac
Level 63
God Stats
4W - 11L
1,398 SR
Queue Stats
735W - 731L
1,471 Elo+
Solo
Heimdallr
Heimdallr
defreimM
Heimdallr
Level 82
God Stats
2W - 2L
1,712 SR
Queue Stats
133W - 110L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Heinoss
The Morrigan
16
10 / 2 / 3
9,983
908
8,825
9,335
4,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Sylvathas
Fenrir
14
5 / 3 / 8
9,390
854
13,562
12,297
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
ZeBNex
Ganesha
15
0 / 0 / 14
8,210
746
3,477
9,584
8,424
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dravin420
Nu Wa
13
1 / 5 / 3
8,358
760
8,996
8,601
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
OMARQIN
Chaac
12
2 / 3 / 1
7,613
692
7,323
13,596
13,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
defreimM
Heimdallr
11
1 / 7 / 3
7,442
677
5,600
11,739
4,853
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
4
5
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Dravin420
Nu Wa
1
5
3
0.5
W
The Morrigan
Heinoss
The Morrigan
10
2
3
5.75
L
Chaac
OMARQIN
Chaac
2
3
1
0.83
W
Fenrir
Sylvathas
Fenrir
5
3
8
3
W
Ganesha
ZeBNex
Ganesha
0
0
14
7
L
Heimdallr
defreimM
Heimdallr
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,864
Damage
21,919
31,216
Taken
33,936
18,932
Mitigated
21,012
6,420
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Dravin420
Nu Wa
8,996
4,641
0
141
8,601
3,036
1,050
3,343
5,229
35,343
0
W
The Morrigan
Heinoss
The Morrigan
8,825
1,359
90
1,590
9,335
4,030
832
2,638
6,095
36,551
2,074
L
Chaac
OMARQIN
Chaac
7,323
2,032
0
3,272
13,596
13,123
0
4,590
8,861
0
15,140
W
Fenrir
Sylvathas
Fenrir
13,562
4,676
0
2,690
12,297
6,478
0
1,654
9,685
0
49,166
W
Ganesha
ZeBNex
Ganesha
3,477
426
0
2,050
9,584
8,424
799
3,700
5,337
15,928
1,408
L
Heimdallr
defreimM
Heimdallr
5,600
2,396
0
339
11,739
4,853
14
2,419
9,252
0
19,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
23,413
156
Minions Killed
125
0
Camps Cleared
0
722,329
Distance Traveled
569,900
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,358
760
72
7
0
190,175
1
W
The Morrigan
9,983
908
79
7
0
196,952
0
L
Chaac
7,613
692
24
2
0
208,621
0
W
Fenrir
9,390
854
76
7
0
269,627
0
W
Ganesha
8,210
746
1
0
0
255,750
0
L
Heimdallr
7,442
677
29
3
0
171,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role