Player Matchup

Hun Batz
Hun Batz
Jack_Weiser
Hun Batz
Level 100
God Stats
4W - 2L
1,500 SR
Queue Stats
240W - 249L
1,471 Elo+
Solo
Hera
Hera
JenteMachiels
Hera
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Solo
Serqet
Serqet
JlmmyMcGee
Serqet
Level 60
God Stats
5W - 8L
1,697 SR
Queue Stats
262W - 237L
1,531 Elo+
Solo
Nut
Nut
Sakurai54
Nut
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,509 Elo+
Solo
Chang'e
Chang'e
ddonev
Chang'e
Level 142
God Stats
4W - 0L
1,687 SR
Queue Stats
56W - 55L
1,469 Elo+
Solo
Team Averages
Level 93
1,577 SR
1,438 Elo+

VS

Team Averages
Level 97
1,449 SR
1,478 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
BaldandUgly
Martichoras
Level 62
God Stats
4W - 2L
1,465 SR
Queue Stats
213W - 200L
1,458 Elo+
Solo
Chang'e
Chang'e
LaydenDem
Chang'e
Level 142
God Stats
4W - 3L
1,490 SR
Queue Stats
141W - 160L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
Logrus
Sun Wukong
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 67L
1,530 Elo+
Party 1
Achilles
Achilles
Zizu101189
Achilles
Level 61
God Stats
1W - 5L
1,289 SR
Queue Stats
238W - 239L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jack_Weiser
Hun Batz
18
3 / 6 / 19
10,407
801
15,555
16,412
12,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 3 / 7
10,527
810
16,076
12,663
4,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
JlmmyMcGee
Serqet
16
5 / 5 / 13
10,291
792
9,822
12,620
6,953
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

18
3 / 3 / 16
9,855
758
11,653
13,763
6,515
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
ddonev
Chang'e
18
4 / 2 / 11
10,236
787
11,240
11,444
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
7 / 5 / 3
9,722
748
10,303
11,594
5,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
BaldandUgly
Martichoras
18
6 / 3 / 8
10,878
837
14,552
14,000
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
LaydenDem
Chang'e
17
2 / 3 / 13
9,565
736
11,061
16,150
7,675
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
Logrus
Sun Wukong
16
3 / 6 / 12
9,622
740
12,816
20,410
26,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Zizu101189
Achilles
14
1 / 5 / 9
8,923
686
8,006
19,270
24,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
64
22
Kills
19
19
Deaths
22
66
Assists
45
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
7
5
3
1.7
L
Martichoras
BaldandUgly
Martichoras
6
3
8
3.33
W
Hun Batz
Jack_Weiser
Hun Batz
3
6
19
2.08
W
7
3
7
3.5
W
Serqet
JlmmyMcGee
Serqet
5
5
13
2.3
L
Chang'e
LaydenDem
Chang'e
2
3
13
2.83
L
Sun Wukong
Logrus
Sun Wukong
3
6
12
1.5
W
3
3
16
3.67
L
Achilles
Zizu101189
Achilles
1
5
9
1.1
W
Chang'e
ddonev
Chang'e
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,346
Damage
56,738
66,902
Taken
81,424
35,232
Mitigated
71,771
27,411
Healing
31,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,303
297
252
803
11,594
5,529
493
3,469
8,093
15,913
0
L
Martichoras
BaldandUgly
Martichoras
14,552
1,431
2,041
2,970
14,000
7,802
855
5,097
8,903
0
36,381
W
Hun Batz
Jack_Weiser
Hun Batz
15,555
1,284
988
670
16,412
12,066
1,093
7,401
8,831
0
32,156
W
16,076
2,824
1,179
2,504
12,663
4,917
1,829
2,521
9,991
32,111
470
W
Serqet
JlmmyMcGee
Serqet
9,822
2,109
1,657
1,164
12,620
6,953
549
4,865
7,391
0
14,907
L
Chang'e
LaydenDem
Chang'e
11,061
770
11,395
8,778
16,150
7,675
593
5,182
10,824
25,335
190
L
Sun Wukong
Logrus
Sun Wukong
12,816
1,570
456
1,094
20,410
26,214
881
6,716
13,344
784
24,042
W
11,653
6,633
292
2,227
13,763
6,515
2,730
3,214
10,373
0
30,270
L
Achilles
Zizu101189
Achilles
8,006
801
852
2,580
19,270
24,551
301
6,337
12,269
0
14,343
W
Chang'e
ddonev
Chang'e
11,240
386
10,933
5,797
11,444
4,781
1,493
3,845
7,554
24,357
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,316
Gold Earned
48,710
141
Minions Killed
114
0
Camps Cleared
0
1,143,421
Distance Traveled
1,201,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,722
748
16
1
0
236,663
0
L
Martichoras
10,878
837
44
3
0
233,784
0
W
Hun Batz
10,407
801
28
2
0
232,643
0
W
Hera
10,527
810
36
3
0
235,506
0
W
Serqet
10,291
792
14
1
0
243,068
0
L
Chang'e
9,565
736
24
2
0
258,758
0
L
Sun Wukong
9,622
740
21
2
0
228,882
0
W
Nut
9,855
758
33
3
0
214,470
0
L
Achilles
8,923
686
9
1
0
242,923
0
W
Chang'e
10,236
787
30
2
0
217,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role