Player Matchup

Neith
Neith
 
Neith
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Agame13
Bacchus
Level 98
God Stats
12W - 10L
1,651 SR
Queue Stats
131W - 147L
1,477 Elo+
Party 1
Anubis
Anubis
CycloneSaad
Anubis
Level 100
God Stats
27W - 25L
1,649 SR
Queue Stats
223W - 235L
1,509 Elo+
Party 1
Chronos
Chronos
E09W2C
Chronos
Level 128
God Stats
247W - 205L
1,548 SR
Queue Stats
498W - 487L
1,503 Elo+
Solo
Guan Yu
Guan Yu
KagZ28
Guan Yu
Level 89
God Stats
6W - 11L
1,750 SR
Queue Stats
178W - 196L
1,492 Elo+
Party 1
Team Averages
Level 121
1,619 SR
1,496 Elo+

VS

Team Averages
Level 145
1,558 SR
1,530 Elo+
Janus
Janus
Apoxiomen
Janus
Level 99
God Stats
4W - 4L
1,552 SR
Queue Stats
17W - 16L
1,550 Elo+
Solo
Anhur
Anhur
SCH1ZOL
Anhur
Level 154
God Stats
1W - 4L
1,288 SR
Queue Stats
212W - 210L
1,519 Elo+
Solo
Ymir
Ymir
WardMeDaddy
Ymir
Level 179
God Stats
30W - 16L
1,669 SR
Queue Stats
302W - 275L
1,555 Elo+
Solo
Odin
Odin
Yummykiller
Odin
Level 149
God Stats
4W - 2L
1,570 SR
Queue Stats
147W - 130L
1,507 Elo+
Solo
Loki
Loki
alcahue3
Loki
Level 143
God Stats
1W - 1L
1,711 SR
Queue Stats
42W - 44L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 0 / 3
6,847
622
3,338
6,089
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Agame13
Bacchus
8
1 / 1 / 1
5,173
470
2,661
5,951
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
0 / 4 / 0
5,500
500
2,940
8,688
3,451
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos
E09W2C
Chronos
9
1 / 1 / 1
5,447
495
2,448
4,167
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Guan Yu
KagZ28
Guan Yu
9
1 / 2 / 2
5,244
477
3,550
10,371
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Apoxiomen
Janus
12
1 / 2 / 2
6,553
596
2,185
4,216
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
SCH1ZOL
Anhur
12
0 / 0 / 0
6,329
575
3,473
5,964
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
6,255
569
3,131
4,751
2,760
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 0 / 2
7,699
700
8,214
8,778
3,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
12
1 / 1 / 1
6,011
546
3,785
6,495
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
3
Kills
6
8
Deaths
3
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
3
1.5
L
Bacchus
Agame13
Bacchus
1
1
1
1.5
W
Janus
Apoxiomen
Janus
1
2
2
1
L
Anubis
0
4
0
0
L
Chronos
E09W2C
Chronos
1
1
1
1.5
L
Guan Yu
KagZ28
Guan Yu
1
2
2
1
W
Anhur
SCH1ZOL
Anhur
0
0
0
0
W
1
0
1
1.5
W
3
0
2
4
W
Loki
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,937
Damage
20,788
35,266
Taken
30,204
17,080
Mitigated
11,777
12,283
Healing
12,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,338
1,469
0
2,572
6,089
2,193
0
1,553
4,450
0
65,496
L
Bacchus
Agame13
Bacchus
2,661
272
0
1,448
5,951
5,022
0
384
5,567
8,730
235
W
Janus
Apoxiomen
Janus
2,185
353
0
470
4,216
1,396
0
164
4,012
49,721
726
L
Anubis
2,940
122
0
3,170
8,688
3,451
0
462
8,186
40,561
0
L
Chronos
E09W2C
Chronos
2,448
442
0
639
4,167
1,138
0
336
3,831
26,441
0
L
Guan Yu
KagZ28
Guan Yu
3,550
659
278
4,176
10,371
5,276
0
2,361
7,980
0
31,777
W
Anhur
SCH1ZOL
Anhur
3,473
1,665
0
2,802
5,964
2,104
1,274
2,059
3,787
0
54,780
W
3,131
1,066
1,317
1,559
4,751
2,760
0
1,612
2,949
21,927
0
W
8,214
1,916
0
2,789
8,778
3,540
0
3,061
5,717
0
61,600
W
Loki
3,785
1,197
0
4,027
6,495
1,977
0
716
5,757
0
52,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,211
Gold Earned
32,847
354
Minions Killed
426
0
Camps Cleared
0
1,066,533
Distance Traveled
1,114,685
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,847
622
137
12
0
216,899
1
L
Bacchus
5,173
470
17
2
0
237,695
1
W
Janus
6,553
596
109
10
0
223,232
0
L
Anubis
5,500
500
80
7
0
178,332
1
L
Chronos
5,447
495
72
7
0
203,911
2
L
Guan Yu
5,244
477
48
4
0
229,696
4
W
Anhur
6,329
575
95
9
0
179,805
3
W
Ymir
6,255
569
29
3
0
225,922
8
W
Odin
7,699
700
111
10
0
218,947
0
W
Loki
6,011
546
82
7
0
266,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role