Player Matchup

Pele
Pele
GhostXad_1x1
Pele
Level 69
God Stats
4W - 4L
1,690 SR
Queue Stats
60W - 43L
1,516 Elo+
Party 3
Sylvanus
Sylvanus
KaoticGhosty
Sylvanus
Level 25
God Stats
2W - 3L
1,173 SR
Queue Stats
30W - 35L
1,349 Elo+
Party 1
Izanami
Izanami
Razadoum
Izanami
Level 145
God Stats
8W - 5L
1,625 SR
Queue Stats
154W - 166L
1,505 Elo+
Solo
Nu Wa
Nu Wa
Spookie1x1
Nu Wa
Level 62
God Stats
5W - 3L
1,628 SR
Queue Stats
58W - 52L
1,506 Elo+
Party 3
Erlang Shen
Erlang Shen
xerama
Erlang Shen
Level 107
God Stats
2W - 0L
1,542 SR
Queue Stats
32W - 38L
1,367 Elo+
Party 1
Team Averages
Level 82
1,531 SR
1,448 Elo+

VS

Team Averages
Level 109
1,540 SR
1,421 Elo+
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CreedUD
Jing Wei
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,342 Elo+
Party 2
Lancelot
Lancelot
FreeAgentDann
Lancelot
Level 129
God Stats
2W - 1L
1,797 SR
Queue Stats
48W - 40L
1,505 Elo+
Solo
Ganesha
Ganesha
Nostratepeta
Ganesha
Level 98
God Stats
0W - 2L
1,266 SR
Queue Stats
22W - 26L
1,342 Elo+
Party 2
Shiva
Shiva
Samwin
Shiva
Level 64
God Stats
8W - 6L
1,635 SR
Queue Stats
201W - 194L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,331
533
1,216
6,191
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KaoticGhosty
Sylvanus
9
0 / 0 / 3
5,848
585
1,885
6,161
3,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Razadoum
Izanami
10
3 / 0 / 1
6,320
632
8,096
7,965
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
11
0 / 1 / 0
6,048
605
2,777
3,890
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xerama
Erlang Shen
12
3 / 0 / 0
7,241
724
6,304
12,388
6,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 0
6,464
646
3,316
4,666
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
CreedUD
Jing Wei
9
0 / 1 / 0
4,913
491
5,077
6,630
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
FreeAgentDann
Lancelot
1
0 / 0 / 0
3,420
342
0
544
108
Ganesha
Nostratepeta
Ganesha
9
0 / 3 / 0
5,537
554
3,132
10,508
7,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shiva
Samwin
Shiva
10
0 / 3 / 0
5,286
529
5,084
10,987
7,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
7
Kills
1
1
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
0
1
L
Jing Wei
CreedUD
Jing Wei
0
1
0
0
L
Lancelot
FreeAgentDann
Lancelot
0
0
0
0
W
1
0
0
1
W
Sylvanus
KaoticGhosty
Sylvanus
0
0
3
1.5
L
Ganesha
Nostratepeta
Ganesha
0
3
0
0
W
Izanami
Razadoum
Izanami
3
0
1
3.5
L
Shiva
Samwin
Shiva
0
3
0
0
W
Nu Wa
0
1
0
0
W
Erlang Shen
xerama
Erlang Shen
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,278
Damage
16,609
36,595
Taken
33,335
15,980
Mitigated
19,149
20,291
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,316
133
0
1,429
4,666
1,850
0
1,419
3,077
62,261
0
L
Jing Wei
CreedUD
Jing Wei
5,077
4,089
0
1,700
6,630
2,298
53
501
6,069
0
45,721
L
Lancelot
FreeAgentDann
Lancelot
0
0
0
0
544
108
0
458
0
0
0
W
1,216
232
0
4,280
6,191
2,026
0
441
5,700
0
35,485
W
Sylvanus
KaoticGhosty
Sylvanus
1,885
1,152
1,591
2,040
6,161
3,073
26
1,644
4,341
12,920
0
L
Ganesha
Nostratepeta
Ganesha
3,132
491
223
3,182
10,508
7,540
0
1,582
8,886
17,667
356
W
Izanami
Razadoum
Izanami
8,096
6,048
0
2,504
7,965
2,769
0
1,740
6,225
0
57,023
L
Shiva
Samwin
Shiva
5,084
999
0
2,832
10,987
7,353
0
229
10,712
0
36,206
W
Nu Wa
2,777
339
0
1,000
3,890
1,227
54
2,055
1,585
43,570
2,017
W
Erlang Shen
xerama
Erlang Shen
6,304
3,793
0
8,876
12,388
6,885
674
0
11,651
0
53,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,788
Gold Earned
25,620
356
Minions Killed
273
0
Camps Cleared
0
1,048,532
Distance Traveled
792,411
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,464
646
113
11
0
204,821
0
L
Jing Wei
4,913
491
98
10
0
190,161
0
L
Lancelot
3,420
342
0
0
0
0
0
W
Pele
5,331
533
64
6
0
248,964
0
W
Sylvanus
5,848
585
16
2
0
201,725
1
L
Ganesha
5,537
554
3
0
0
204,751
2
W
Izanami
6,320
632
93
9
0
178,229
0
L
Shiva
5,286
529
59
6
0
192,678
0
W
Nu Wa
6,048
605
88
9
0
203,924
1
W
Erlang Shen
7,241
724
95
10
0
215,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role