Player Matchup

Bellona
Bellona
Bronze III
GaIfora
Bellona
Bronze III
Level 108
God Stats
3W - 6L
1,473 SR
Queue Stats
7W - 12L
1,378 MMR
Solo
Ares
Ares
Silver IV
Honored_Zelot
Ares
Silver IV
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 111L
1,373 MMR
Solo
Hun Batz
Hun Batz
Gold II
Scimmia245
Hun Batz
Gold II
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
130W - 125L
1,384 MMR
Solo
Poseidon
Poseidon
Silver I
XcellentVibez
Poseidon
Silver I
Level 118
God Stats
24W - 27L
1,520 SR
Queue Stats
56W - 57L
1,403 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
shifterboi41
Danzaburou
Gold IV
Level 152
God Stats
17W - 13L
1,557 SR
Queue Stats
129W - 142L
1,368 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,510 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,539 SR
1,381 MMR
Tiamat
Tiamat
Silver II
BOOTYxMENACE
Tiamat
Silver II
Level 85
God Stats
6W - 14L
1,599 SR
Queue Stats
28W - 29L
1,371 MMR
Solo
Bacchus
Bacchus
Gold V
Fendi_Prints
Bacchus
Gold V
Level 121
God Stats
25W - 20L
1,553 SR
Queue Stats
277W - 291L
1,383 MMR
Solo
Bakasura
Bakasura
Silver I
GnarlyBaracooda
Bakasura
Silver I
Level 108
God Stats
0W - 1L
1,558 SR
Queue Stats
12W - 18L
1,388 MMR
Party 1
Chiron
Chiron
Silver I
TinyArmy
Chiron
Silver I
Level 144
God Stats
51W - 60L
1,563 SR
Queue Stats
133W - 156L
1,384 MMR
Solo
Surtr
Surtr
Bronze III
gekco4020
Surtr
Bronze III
Level 106
God Stats
0W - 1L
1,422 SR
Queue Stats
5W - 8L
1,381 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GaIfora
Bellona
12
0 / 0 / 2
7,045
542
6,992
9,168
9,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 6
6,724
517
7,446
11,077
10,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Scimmia245
Hun Batz
14
7 / 0 / 5
7,853
604
9,135
9,159
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Poseidon
XcellentVibez
Poseidon
14
7 / 1 / 4
8,381
645
7,658
6,332
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
shifterboi41
Danzaburou
13
0 / 2 / 6
6,936
534
4,580
7,350
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothAthenaArachneThanatos

VS

Bans
Bake KujiraNikeAo KuangNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 4 / 0
6,498
500
4,765
9,667
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Fendi_Prints
Bacchus
9
0 / 5 / 3
5,944
457
4,557
13,009
12,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
11
0 / 4 / 0
5,873
452
4,889
14,003
4,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
TinyArmy
Chiron
12
4 / 2 / 1
6,903
531
7,616
9,317
3,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
gekco4020
Surtr
12
0 / 2 / 0
6,903
531
4,819
11,358
7,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
4
5
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
0
0
L
Bacchus
Fendi_Prints
Bacchus
0
5
3
0.3
W
Bellona
GaIfora
Bellona
0
0
2
1
L
Bakasura
0
4
0
0
W
3
2
6
3
W
Hun Batz
Scimmia245
Hun Batz
7
0
5
9.5
L
Chiron
TinyArmy
Chiron
4
2
1
2.25
W
Poseidon
XcellentVibez
Poseidon
7
1
4
9
L
Surtr
gekco4020
Surtr
0
2
0
0
W
Danzaburou
shifterboi41
Danzaburou
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,811
Damage
26,646
43,086
Taken
57,354
29,782
Mitigated
34,384
9,304
Healing
17,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,765
410
0
1,835
9,667
5,075
0
4,948
4,450
40,057
0
L
Bacchus
Fendi_Prints
Bacchus
4,557
522
0
2,798
13,009
12,724
0
4,340
8,488
16,243
0
W
Bellona
GaIfora
Bellona
6,992
1,476
0
2,512
9,168
9,723
0
432
7,992
0
49,906
L
Bakasura
4,889
3,646
0
6,275
14,003
4,999
0
1,758
12,028
0
34,760
W
7,446
1,212
0
1,941
11,077
10,048
282
2,652
7,870
21,189
0
W
Hun Batz
Scimmia245
Hun Batz
9,135
2,493
0
1,022
9,159
4,210
0
1,864
7,009
0
62,879
L
Chiron
TinyArmy
Chiron
7,616
2,881
588
2,077
9,317
3,797
14
3,156
6,115
0
51,780
W
Poseidon
XcellentVibez
Poseidon
7,658
1,203
0
2,176
6,332
2,425
734
2,643
3,325
47,879
440
L
Surtr
gekco4020
Surtr
4,819
2,048
0
3,608
11,358
7,789
0
171
10,268
2,671
45,740
W
Danzaburou
shifterboi41
Danzaburou
4,580
853
0
1,653
7,350
3,376
410
1,361
5,909
0
60,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,939
Gold Earned
32,121
420
Minions Killed
380
0
Camps Cleared
0
1,382,497
Distance Traveled
1,265,503
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,498
500
96
7
0
238,429
4
L
Bacchus
5,944
457
24
2
0
243,207
1
W
Bellona
7,045
542
100
8
0
262,124
0
L
Bakasura
5,873
452
81
6
0
291,516
0
W
Ares
6,724
517
25
2
0
268,867
3
W
Hun Batz
7,853
604
91
7
0
323,305
0
L
Chiron
6,903
531
86
7
0
260,512
7
W
Poseidon
8,381
645
99
8
0
275,844
5
L
Surtr
6,903
531
93
7
0
231,839
0
W
Danzaburou
6,936
534
105
8
0
252,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role