Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze I
Antique_Serpent
Artio
Bronze I
Level 158
God Stats
1W - 1L
1,523 SR
Queue Stats
34W - 68L
1,020 MMR
Party 1
Ishtar
Ishtar
Bronze I
JeonLetiii
Ishtar
Bronze I
Level 140
God Stats
3W - 2L
1,757 SR
Queue Stats
30W - 60L
945 MMR
Party 1
Janus
Janus
Silver II
Rzrbck04
Janus
Silver II
Level 144
God Stats
3W - 7L
1,469 SR
Queue Stats
19W - 31L
1,020 MMR
Solo
Amaterasu
Amaterasu
Silver II
TonytheTiger41
Amaterasu
Silver II
Level 122
God Stats
5W - 3L
1,627 SR
Queue Stats
100W - 112L
944 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,575 SR
1,086 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,380 SR
973 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
HungVersTop
Ah Muzen Cab
Silver II
Level 122
God Stats
4W - 5L
1,516 SR
Queue Stats
25W - 35L
1,033 MMR
Solo
Agni
Agni
Silver II
Mdanics
Agni
Silver II
Level 156
God Stats
12W - 10L
1,325 SR
Queue Stats
217W - 219L
1,038 MMR
Solo
Odin
Odin
Silver IV
Smokeydakid1050
Odin
Silver IV
Level 87
God Stats
3W - 3L
1,426 SR
Queue Stats
542W - 569L
770 MMR
Solo
Cthulhu
Cthulhu
Silver II
TruBatman35
Cthulhu
Silver II
Level 158
God Stats
20W - 11L
1,245 SR
Queue Stats
93W - 102L
1,032 MMR
Solo
Bastet
Bastet
Silver II
wgbeta
Bastet
Silver II
Level 157
God Stats
68W - 72L
1,391 SR
Queue Stats
410W - 427L
993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 7 / 0
8,806
489
8,246
20,668
9,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
7,752
431
4,206
17,722
18,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ishtar
JeonLetiii
Ishtar
13
0 / 2 / 2
7,067
393
5,459
14,823
5,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Rzrbck04
Janus
16
3 / 4 / 2
9,585
533
12,003
11,568
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
TonytheTiger41
Amaterasu
14
1 / 3 / 2
9,469
526
9,792
21,845
20,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThanatosChironBellonaAo Kuang

VS

Bans
KukulkanArachneAwilixMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HungVersTop
Ah Muzen Cab
16
6 / 1 / 6
10,196
566
16,063
10,693
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
Mdanics
Agni
18
1 / 4 / 5
10,767
598
9,115
9,092
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
3 / 3 / 4
9,993
555
11,799
18,816
13,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
TruBatman35
Cthulhu
16
3 / 2 / 7
9,473
526
11,078
15,176
11,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
wgbeta
Bastet
18
6 / 1 / 5
10,477
582
15,617
13,511
5,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
19
19
Deaths
11
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
0
0.86
L
0
3
2
0.33
W
Ah Muzen Cab
HungVersTop
Ah Muzen Cab
6
1
6
9
L
Ishtar
JeonLetiii
Ishtar
0
2
2
0.5
W
Agni
Mdanics
Agni
1
4
5
0.88
L
Janus
Rzrbck04
Janus
3
4
2
1
W
3
3
4
1.67
L
Amaterasu
TonytheTiger41
Amaterasu
1
3
2
0.67
W
Cthulhu
TruBatman35
Cthulhu
3
2
7
3.25
W
Bastet
wgbeta
Bastet
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,706
Damage
63,672
86,626
Taken
67,288
58,143
Mitigated
38,898
22,247
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,246
885
0
5,610
20,668
9,492
0
5,019
15,199
0
61,631
L
4,206
346
850
5,701
17,722
18,029
0
2,683
14,663
26,245
0
W
Ah Muzen Cab
HungVersTop
Ah Muzen Cab
16,063
7,404
0
1,283
10,693
4,611
1,897
2,224
8,389
0
77,707
L
Ishtar
JeonLetiii
Ishtar
5,459
1,674
0
2,179
14,823
5,855
0
4,397
9,798
0
53,643
W
Agni
Mdanics
Agni
9,115
813
0
861
9,092
3,316
2,675
1,857
6,993
88,486
718
L
Janus
Rzrbck04
Janus
12,003
409
0
715
11,568
4,540
0
3,272
7,992
77,481
745
W
11,799
2,180
0
2,520
18,816
13,544
0
3,331
15,275
0
72,822
L
Amaterasu
TonytheTiger41
Amaterasu
9,792
3,679
0
7,192
21,845
20,227
522
2,833
18,800
0
73,405
W
Cthulhu
TruBatman35
Cthulhu
11,078
1,313
105
919
15,176
11,789
18
4,479
10,465
52,685
758
W
Bastet
wgbeta
Bastet
15,617
2,772
0
3,634
13,511
5,638
704
3,222
10,033
0
84,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
50,906
485
Minions Killed
562
0
Camps Cleared
0
1,688,770
Distance Traveled
1,791,563
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,806
489
87
5
0
321,268
1
L
Artio
7,752
431
45
3
0
374,681
1
W
Ah Muzen Cab
10,196
566
113
6
0
362,607
2
L
Ishtar
7,067
393
94
5
0
344,816
8
W
Agni
10,767
598
159
9
0
352,005
7
L
Janus
9,585
533
135
8
0
349,763
0
W
Odin
9,993
555
103
6
0
317,527
0
L
Amaterasu
9,469
526
124
7
0
298,242
2
W
Cthulhu
9,473
526
87
5
0
370,298
0
W
Bastet
10,477
582
100
6
0
389,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role