Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
AllSeer
Eset
Level 186
God Stats
2W - 0L
1,392 SR
Queue Stats
49W - 36L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
ChristinaLoveXD
Sun Wukong
Level 74
God Stats
5W - 2L
1,698 SR
Queue Stats
51W - 35L
1,534 Elo+
Party 1
Da Ji
Da Ji
El isaacG935
Da Ji
Level 83
God Stats
12W - 12L
1,815 SR
Queue Stats
171W - 184L
1,404 Elo+
Solo
Hel
Hel
oP V1P
Hel
Level 69
God Stats
97W - 105L
1,318 SR
Queue Stats
199W - 206L
1,354 Elo+
Solo
Team Averages
Level 104
1,544 SR
1,467 Elo+

VS

Team Averages
Level 91
1,667 SR
1,531 Elo+
Chaac
Chaac
BrokeMisoSoup
Chaac
Level 67
God Stats
7W - 4L
1,722 SR
Queue Stats
108W - 110L
1,447 Elo+
Party 2
Izanami
Izanami
MightyMoose__
Izanami
Level 121
God Stats
9W - 6L
1,667 SR
Queue Stats
33W - 25L
1,552 Elo+
Solo
Nox
Nox
SUPER SQUID 120
Nox
Level 143
God Stats
7W - 6L
1,567 SR
Queue Stats
66W - 52L
1,542 Elo+
Solo
Thanatos
Thanatos
Serhild
Thanatos
Level 47
God Stats
22W - 13L
1,674 SR
Queue Stats
48W - 40L
1,571 Elo+
Party 2
Geb
Geb
zach123w
Geb
Level 75
God Stats
4W - 2L
1,704 SR
Queue Stats
4W - 3L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
4 / 0 / 2
4,349
870
1,795
4,206
2,411
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eset
AllSeer
Eset
7
2 / 0 / 4
4,300
860
3,402
1,984
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ChristinaLoveXD
Sun Wukong
7
4 / 0 / 0
4,266
853
3,583
5,222
2,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 0 / 0
3,237
647
645
3,946
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hel
oP V1P
Hel
6
0 / 0 / 0
3,302
660
584
1,693
376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,352
670
2,068
4,965
1,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
6
0 / 4 / 0
3,332
666
913
4,539
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 0
3,597
719
970
1,453
487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Serhild
Thanatos
5
0 / 1 / 0
3,072
614
313
3,360
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 2 / 0
2,718
544
429
2,860
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
10
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
2
5
W
Eset
AllSeer
Eset
2
0
4
4
L
0
3
0
0
W
Sun Wukong
ChristinaLoveXD
Sun Wukong
4
0
0
4
W
0
0
0
0
L
Izanami
0
4
0
0
L
0
0
0
0
L
Thanatos
Serhild
Thanatos
0
1
0
0
W
Hel
oP V1P
Hel
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,009
Damage
4,693
17,051
Taken
17,177
6,721
Mitigated
6,011
9,264
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,795
367
0
1,595
4,206
2,411
0
449
3,739
6,668
0
W
Eset
AllSeer
Eset
3,402
832
103
1,217
1,984
471
0
260
1,724
24,150
373
L
2,068
544
0
1,024
4,965
1,925
0
0
4,965
0
14,633
W
Sun Wukong
ChristinaLoveXD
Sun Wukong
3,583
953
0
2,121
5,222
2,250
0
0
5,222
0
23,866
W
645
51
0
2,688
3,946
1,213
0
270
3,614
0
15,800
L
Izanami
913
913
0
34
4,539
1,368
0
2,839
1,490
0
18,628
L
970
230
0
859
1,453
487
0
371
1,082
16,867
0
L
Thanatos
Serhild
Thanatos
313
144
0
2,683
3,360
970
0
522
2,838
0
10,603
W
Hel
oP V1P
Hel
584
66
486
1,054
1,693
376
0
296
1,353
16,431
0
L
429
0
84
208
2,860
1,261
0
1,643
1,021
3,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,454
Gold Earned
16,071
163
Minions Killed
138
0
Camps Cleared
0
600,362
Distance Traveled
484,808
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,349
870
10
2
0
130,128
0
W
Eset
4,300
860
44
9
0
102,973
0
L
Chaac
3,352
670
30
6
0
107,242
0
W
Sun Wukong
4,266
853
42
8
0
132,628
0
W
Da Ji
3,237
647
36
7
0
133,421
0
L
Izanami
3,332
666
35
7
0
82,873
0
L
Nox
3,597
719
46
9
0
98,610
0
L
Thanatos
3,072
614
24
5
0
124,669
0
W
Hel
3,302
660
31
6
0
101,212
2
L
Geb
2,718
544
3
1
0
71,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role