Player Matchup

Chang'e
Chang'e
HelenaConH
Chang'e
Level 4
God Stats
0W - 1L
1,260 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
OBCB
Hercules
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,792 Elo+
Party 1
Danzaburou
Danzaburou
SaykaBloom
Danzaburou
Level 77
God Stats
1W - 1L
1,277 SR
Queue Stats
6W - 3L
1,792 Elo+
Party 1
Team Averages
Level 62
1,346 SR
1,695 Elo+

VS

Team Averages
Level 83
1,462 SR
1,406 Elo+
Janus
Janus
Pontyf6193
Janus
Level 86
God Stats
14W - 16L
1,502 SR
Queue Stats
85W - 87L
1,389 Elo+
Solo
Achilles
Achilles
Tyler2103
Achilles
Level 51
God Stats
1W - 1L
1,284 SR
Queue Stats
23W - 29L
1,396 Elo+
Solo
Loki
Loki
xDarKz_Symbx
Loki
Level 111
God Stats
9W - 6L
1,600 SR
Queue Stats
76W - 77L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HelenaConH
Chang'e
15
0 / 7 / 2
9,201
575
5,375
16,528
5,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
OBCB
Hercules
15
3 / 4 / 0
10,012
626
12,909
19,851
20,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SaykaBloom
Danzaburou
15
0 / 4 / 3
10,174
636
11,055
15,614
6,049
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
8 / 2 / 7
13,183
824
24,252
9,133
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Tyler2103
Achilles
18
5 / 0 / 9
11,631
727
12,408
17,091
25,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 1 / 11
11,179
699
7,553
10,869
5,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
HelenaConH
Chang'e
0
7
2
0.14
L
Hercules
OBCB
Hercules
3
4
0
0.75
W
Janus
8
2
7
5.75
L
Danzaburou
SaykaBloom
Danzaburou
0
4
3
0.38
W
Achilles
Tyler2103
Achilles
5
0
9
9.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,339
Damage
44,213
51,993
Taken
37,093
32,867
Mitigated
36,302
13,216
Healing
6,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
HelenaConH
Chang'e
5,375
916
2,749
3,404
16,528
5,886
0
7,809
7,775
22,065
0
L
Hercules
OBCB
Hercules
12,909
4,221
0
3,272
19,851
20,932
0
6,223
11,983
0
29,306
W
Janus
24,252
421
0
500
9,133
5,024
849
1,590
7,498
76,739
661
L
Danzaburou
SaykaBloom
Danzaburou
11,055
5,747
0
3,791
15,614
6,049
0
8,038
6,720
0
58,670
W
Achilles
Tyler2103
Achilles
12,408
2,279
102
4,641
17,091
25,607
473
2,862
14,184
0
24,451
W
7,553
1,370
294
839
10,869
5,671
1,289
1,017
9,836
0
55,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,387
Gold Earned
35,993
168
Minions Killed
231
0
Camps Cleared
0
751,655
Distance Traveled
938,921
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,201
575
43
3
0
239,699
0
L
Hercules
10,012
626
39
2
0
285,531
0
W
Janus
13,183
824
140
9
0
313,952
0
L
Danzaburou
10,174
636
86
5
0
226,425
0
W
Achilles
11,631
727
32
2
0
316,960
0
W
Loki
11,179
699
59
4
0
308,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role