Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
Mythicαl
Thoth
Gold IV
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 40L
1,430 MMR
Solo
King Arthur
King Arthur
Gold IV
SteelLord
King Arthur
Gold IV
Level 158
God Stats
2W - 5L
1,154 SR
Queue Stats
75W - 73L
1,408 MMR
Solo
Nemesis
Nemesis
Bronze III
TheRubik2005
Nemesis
Bronze III
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 33L
1,454 MMR
Solo
Hou Yi
Hou Yi
Silver I
obarjaweo
Hou Yi
Silver I
Level 113
God Stats
2W - 3L
1,282 SR
Queue Stats
214W - 226L
1,399 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,387 SR
1,438 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,502 SR
1,415 MMR
Jing Wei
Jing Wei
Bronze IV
Helianthus227
Jing Wei
Bronze IV
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 74L
1,362 MMR
Solo
Anubis
Anubis
Gold IV
LESERPENTBLANC
Anubis
Gold IV
Level 138
God Stats
14W - 12L
1,637 SR
Queue Stats
509W - 522L
1,426 MMR
Solo
Ymir
Ymir
Gold IV
Malekith11
Ymir
Gold IV
Level 86
God Stats
8W - 6L
1,604 SR
Queue Stats
506W - 505L
1,405 MMR
Solo
Ah Puch
Ah Puch
Gold IV
TFuryus_Gonzales
Ah Puch
Gold IV
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 201L
1,429 MMR
Solo
Kali
Kali
Bronze III
ДядяВова
Kali
Bronze III
Level 159
God Stats
0W - 1L
1,270 SR
Queue Stats
14W - 32L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 4
7,491
499
5,125
10,492
9,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Mythicαl
Thoth
16
6 / 1 / 5
9,636
642
11,402
7,378
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
SteelLord
King Arthur
13
1 / 3 / 2
8,163
544
6,514
14,848
10,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
TheRubik2005
Nemesis
13
4 / 2 / 3
8,348
557
6,867
11,450
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
obarjaweo
Hou Yi
13
1 / 0 / 1
8,064
538
6,487
8,802
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Baba YagaAgniAresBastet

VS

Bans
ArachneThanatosBake KujiraLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Helianthus227
Jing Wei
11
0 / 0 / 0
6,469
431
4,264
6,132
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 7 / 3
7,262
484
10,465
12,895
5,332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 2 / 2
7,284
486
4,349
11,520
8,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 2 / 1
7,456
497
6,603
11,279
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 4
6,502
433
3,560
11,939
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
12
Kills
8
8
Deaths
13
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
4
1
L
Jing Wei
Helianthus227
Jing Wei
0
0
0
0
L
3
7
3
0.64
L
3
2
2
2
W
Thoth
Mythicαl
Thoth
6
1
5
8.5
W
King Arthur
SteelLord
King Arthur
1
3
2
0.67
L
2
2
1
1.25
W
Nemesis
TheRubik2005
Nemesis
4
2
3
2.75
W
Hou Yi
obarjaweo
Hou Yi
1
0
1
1.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,395
Damage
29,241
52,970
Taken
53,765
31,143
Mitigated
27,253
10,616
Healing
15,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,125
236
0
2,129
10,492
9,605
16
4,974
5,489
17,738
0
L
Jing Wei
Helianthus227
Jing Wei
4,264
3,231
0
1,758
6,132
2,332
616
1,138
4,994
0
49,157
L
10,465
184
0
3,730
12,895
5,332
0
6,587
5,636
50,206
0
L
4,349
312
0
2,198
11,520
8,259
0
4,462
6,804
24,275
0
W
Thoth
Mythicαl
Thoth
11,402
443
0
350
7,378
2,378
0
4,719
2,594
66,714
707
W
King Arthur
SteelLord
King Arthur
6,514
693
0
4,534
14,848
10,419
19
5,212
9,465
0
47,424
L
6,603
126
0
4,846
11,279
6,084
0
1,838
9,363
50,889
1,142
W
Nemesis
TheRubik2005
Nemesis
6,867
2,446
0
956
11,450
4,865
166
5,278
6,161
0
56,178
W
Hou Yi
obarjaweo
Hou Yi
6,487
2,273
0
2,647
8,802
3,876
1,545
1,156
7,623
0
61,999
L
3,560
1,564
0
2,843
11,939
5,246
0
1,242
10,498
0
54,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,702
Gold Earned
34,973
414
Minions Killed
349
0
Camps Cleared
0
1,576,752
Distance Traveled
1,394,956
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,491
499
24
2
0
328,527
2
L
Jing Wei
6,469
431
74
5
0
237,834
0
L
Anubis
7,262
484
75
5
0
264,497
0
L
Ymir
7,284
486
24
2
0
291,217
7
W
Thoth
9,636
642
133
9
0
328,719
1
W
King Arthur
8,163
544
82
5
0
282,907
6
L
Ah Puch
7,456
497
94
6
0
279,866
0
W
Nemesis
8,348
557
77
5
0
354,139
0
W
Hou Yi
8,064
538
98
7
0
282,460
0
L
Kali
6,502
433
82
5
0
321,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role