Player Matchup

Cupid
Cupid
Tiggz1999
Cupid
Level 85
God Stats
16W - 9L
1,646 SR
Queue Stats
39W - 27L
1,541 Elo+
Party 2
Discordia
Discordia
bedvark
Discordia
Level 63
God Stats
3W - 2L
1,324 SR
Queue Stats
159W - 137L
1,478 Elo+
Solo
Horus
Horus
no1SWAGDOG
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 56L
1,533 Elo+
Party 2
Team Averages
Level 83
1,490 SR
1,518 Elo+

VS

Team Averages
Level 94
1,477 SR
1,469 Elo+
Janus
Janus
Alexxander_04
Janus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 87L
1,428 Elo+
Party 1
Horus
Horus
Jamscurtis
Horus
Level 78
God Stats
4W - 4L
1,431 SR
Queue Stats
138W - 135L
1,544 Elo+
Solo
Lancelot
Lancelot
Jose_navarro19
Lancelot
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Tiggz1999
Cupid
13
1 / 2 / 3
7,741
704
6,686
8,349
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
bedvark
Discordia
14
2 / 0 / 3
7,737
703
13,444
4,787
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
13
2 / 1 / 2
7,667
697
10,588
12,474
10,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,761
706
6,575
6,678
2,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
13
1 / 1 / 2
7,334
667
8,874
16,941
12,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
11
0 / 2 / 3
6,986
635
2,544
11,850
5,782
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
5
Kills
3
3
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Horus
1
1
2
2
L
Lancelot
0
2
3
0.75
W
Cupid
Tiggz1999
Cupid
1
2
3
1.25
W
Discordia
bedvark
Discordia
2
0
3
3.5
W
Horus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,718
Damage
17,993
25,610
Taken
35,469
14,315
Mitigated
20,736
6,216
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,575
299
0
500
6,678
2,700
0
2,419
3,628
39,531
0
L
Horus
8,874
3,928
2,384
6,951
16,941
12,254
0
5,230
10,482
581
17,943
L
Lancelot
2,544
621
0
1,546
11,850
5,782
0
3,961
7,037
0
14,846
W
Cupid
Tiggz1999
Cupid
6,686
3,799
274
1,779
8,349
2,705
400
2,057
6,292
0
30,114
W
Discordia
bedvark
Discordia
13,444
852
0
480
4,787
1,453
132
1,240
3,547
27,115
185
W
Horus
10,588
4,031
816
2,867
12,474
10,157
0
3,910
8,530
0
19,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,145
Gold Earned
22,081
112
Minions Killed
116
0
Camps Cleared
0
637,808
Distance Traveled
650,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,761
706
59
5
0
207,350
0
L
Horus
7,334
667
27
2
0
225,710
0
L
Lancelot
6,986
635
30
3
0
217,886
0
W
Cupid
7,741
704
57
5
0
192,568
0
W
Discordia
7,737
703
38
3
0
218,100
0
W
Horus
7,667
697
17
2
0
227,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role