Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CornGuyyy
Janus
Level 82
God Stats
22W - 20L
1,515 SR
Queue Stats
251W - 235L
1,539 Elo+
Party 2
Chernobog
Chernobog
Gamb1t0
Chernobog
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 26L
1,660 Elo+
Solo
Chaac
Chaac
Serious3367
Chaac
Level 86
God Stats
3W - 3L
1,231 SR
Queue Stats
41W - 28L
1,581 Elo+
Solo
He Bo
He Bo
Zarukko
He Bo
Level 141
God Stats
16W - 4L
1,665 SR
Queue Stats
186W - 171L
1,539 Elo+
Party 2
Team Averages
Level 108
1,482 SR
1,564 Elo+

VS

Team Averages
Level 96
1,564 SR
1,588 Elo+
Terra
Terra
BOXMOVER445
Terra
Level 74
God Stats
12W - 24L
1,470 SR
Queue Stats
163W - 147L
1,513 Elo+
Party 1
Ganesha
Ganesha
KnottyFlunky
Ganesha
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 108L
1,573 Elo+
Solo
Agni
Agni
NightReaper313
Agni
Level 151
God Stats
9W - 12L
1,475 SR
Queue Stats
388W - 382L
1,489 Elo+
Party 1
Nemesis
Nemesis
SMACKINTHTASS
Nemesis
Level 34
God Stats
3W - 9L
1,874 SR
Queue Stats
51W - 81L
1,654 Elo+
Solo
Ishtar
Ishtar
arcanesinnerfan
Ishtar
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 0 / 2
5,749
575
1,789
7,092
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
CornGuyyy
Janus
11
0 / 0 / 0
6,162
616
1,201
2,149
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Gamb1t0
Chernobog
11
3 / 0 / 1
6,644
664
5,729
4,651
1,751
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 3
6,749
675
6,899
10,201
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Zarukko
He Bo
12
4 / 1 / 1
6,543
654
5,292
6,223
1,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,287
529
1,530
9,846
4,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
KnottyFlunky
Ganesha
11
0 / 3 / 1
5,618
562
4,539
10,709
11,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
5,917
592
1,569
5,171
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
6
1 / 0 / 0
4,490
449
1,745
5,102
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 0
5,024
502
2,918
5,736
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
2
1
L
0
0
0
0
W
Janus
CornGuyyy
Janus
0
0
0
0
W
Chernobog
Gamb1t0
Chernobog
3
0
1
3.5
L
Ganesha
KnottyFlunky
Ganesha
0
3
1
0.17
L
1
2
1
0.75
L
Nemesis
1
0
0
1
W
0
2
3
0.75
W
He Bo
Zarukko
He Bo
4
1
1
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
12,301
30,316
Taken
36,564
14,200
Mitigated
21,485
14,799
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,789
726
719
4,484
7,092
4,600
452
785
6,307
30,845
14,226
L
1,530
33
1,098
3,451
9,846
4,883
0
1,204
8,568
25,176
0
W
Janus
CornGuyyy
Janus
1,201
40
0
370
2,149
601
0
291
1,858
43,489
858
W
Chernobog
Gamb1t0
Chernobog
5,729
3,769
0
2,562
4,651
1,751
881
402
4,249
0
49,855
L
Ganesha
KnottyFlunky
Ganesha
4,539
1,016
0
3,608
10,709
11,129
0
460
10,249
39,038
1,608
L
1,569
31
0
764
5,171
1,727
0
2,883
2,210
43,378
0
L
Nemesis
1,745
645
0
1,328
5,102
1,787
0
1,732
3,294
0
13,941
W
6,899
1,580
0
3,887
10,201
5,341
0
4,642
5,559
0
48,338
W
He Bo
Zarukko
He Bo
5,292
183
0
2,777
6,223
1,907
0
1,201
5,022
43,723
0
L
2,918
1,637
0
1,163
5,736
1,959
0
1,606
4,130
0
33,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,847
Gold Earned
26,336
406
Minions Killed
300
0
Camps Cleared
0
1,041,137
Distance Traveled
913,145
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,749
575
76
8
0
182,657
2
L
Terra
5,287
529
45
5
0
236,298
0
W
Janus
6,162
616
104
10
0
213,031
0
W
Chernobog
6,644
664
71
7
0
221,489
0
L
Ganesha
5,618
562
75
8
0
195,936
1
L
Agni
5,917
592
84
8
0
209,702
1
L
Nemesis
4,490
449
24
2
0
134,473
0
W
Chaac
6,749
675
89
9
0
182,275
0
W
He Bo
6,543
654
66
7
0
241,685
0
L
Ishtar
5,024
502
72
7
0
136,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role