Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nut
Nut
Gold III
BrizzyTooDope
Nut
Gold III
Level 176
God Stats
9W - 21L
1,212 SR
Queue Stats
383W - 428L
1,482 MMR
Solo
Chaac
Chaac
Gold III
Sidweed4i21
Chaac
Gold III
Level 147
God Stats
33W - 19L
1,725 SR
Queue Stats
182W - 191L
1,344 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,479 SR
1,442 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,327 SR
1,237 MMR
Yu Huang
Yu Huang
Gold IV
DarthMauIed
Yu Huang
Gold IV
Level 109
God Stats
2W - 5L
1,361 SR
Queue Stats
58W - 77L
1,567 MMR
Solo
Chiron
Chiron
Bronze III
hoody220
Chiron
Bronze III
Level 158
God Stats
0W - 1L
1,267 SR
Queue Stats
1W - 1L
1,580 MMR
Solo
Ares
Ares
Bronze V
itsKGagain
Ares
Bronze V
Level 61
God Stats
0W - 5L
1,353 SR
Queue Stats
21W - 75L
563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 1 / 7
8,073
807
7,591
7,744
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
6 / 1 / 5
8,896
890
9,641
9,321
3,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 0 / 7
8,393
839
7,166
12,555
10,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ne ZhaMerlinBacchusLokiThoth

VS

Bans
NeithKuzenboPoseidonAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DarthMauIed
Yu Huang
12
2 / 4 / 0
7,152
715
7,466
7,425
3,049
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chiron
hoody220
Chiron
9
0 / 4 / 0
6,087
609
3,773
10,622
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 2
6,434
643
5,677
10,988
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
2
2
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
7
5.5
W
6
1
5
8.5
L
Yu Huang
DarthMauIed
Yu Huang
2
4
0
0.5
W
3
0
7
6.5
L
Chiron
hoody220
Chiron
0
4
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,398
Damage
16,916
29,620
Taken
29,035
17,985
Mitigated
16,547
11,893
Healing
3,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,591
713
898
3,485
7,744
3,613
294
3,924
3,357
29,197
814
W
9,641
4,407
0
3,253
9,321
3,522
1,394
4,560
4,342
0
35,811
L
Yu Huang
DarthMauIed
Yu Huang
7,466
344
0
125
7,425
3,049
0
819
6,562
29,556
481
W
7,166
459
0
4,257
12,555
10,850
326
3,760
8,457
0
30,644
L
Chiron
hoody220
Chiron
3,773
1,148
348
1,350
10,622
3,686
0
2,500
8,075
0
14,645
L
5,677
628
0
1,456
10,988
9,812
0
4,023
6,943
9,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,362
Gold Earned
19,673
122
Minions Killed
93
0
Camps Cleared
0
556,324
Distance Traveled
487,528
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,073
807
31
3
0
186,386
0
W
Nut
8,896
890
55
6
0
172,504
0
L
Yu Huang
7,152
715
58
6
0
163,412
0
W
Chaac
8,393
839
36
4
0
197,434
5
L
Chiron
6,087
609
26
3
0
157,882
0
L
Ares
6,434
643
9
1
0
166,234
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role